Installing Survarium 0.65 tomorrow

Discussion of the latest news and events related to Survarium.

27.10.2020, 18:23

Starting at 08.00 AM GMT tomorrow, October 28, the game servers will be temporarily unavailable due to the installation of Survarium 0.65. The expected downtime is about 2 hours. We will let you know as soon as the servers are back online, so you are able play the game.

Read the complete list of changes in the update below.

The List of Changes in Survarium 0.65
General changes

- Introduced new DMR H&K G3SG1, it's available on the 5th tier of Black Market faction. The rifle has two fire modes: single and three ammo burst.
- Headshot damage coefficient increased from 2.5 to 3.
- Updated descriptions of some character skills in all languages to clarify their bonuses.

Locations

- Most of the locations variations that were disabled are now back in general matches. We will monitor the situation and disable locations that will be unbalanced in some game modes.

Halloween in Survarium

- Halloween in Survarium lasts from October 30 to November 9!
- During the event School in "Search and Destoy" mode is replaced with a special Halloween-themed version!
- For the first win in a PvP match during the event you will receive the "Frightening pumpkin" decal. It provides +5% to experience.
- Play in PvP matches and receive symbols of terror. Amount of symbols you get depends on your place in a match, and members of the winning team receive more currency.
- Use Halloween masks, and also Premium account to get more symbols. You can purchase masks in the shop.
- Exchange symbols of terror for the Halloween decals and weapon with unique event camouflage!
- You can exchange the symbols for AK-12 "Halloween 2020", APS "Halloween 2020" with unique camos and three random modifiers, and also "Heart" decal. Huge thanks to John Rivian and ODESSAmamaUA for rewards design.
- "Heart" decal provides +5% to experience, silver and reputation.

Weapons

- AKM: damage decreased from 40 to 37, armor-piercing decreased from 32 to 25.
- AK-74M: damage decreased from 41 to 38, armor-piercing decreased from 27 to 20.
- Valmet Rk.62: damage decreased from 40 to 37, armor-piercing decreased from 32 to 25.
- FN FNC: damage decreased from 38 to 36, armor-piercing decreased from 27 to 20.
- AKS-74U: damage decreased from 41 to 38, armor-piercing decreased from 27 to 20.
- Vepr: damage decreased from 41 to 38, armor-piercing decreased from 27 to 20.
- M4A1: damage decreased from 38 to 36, armor-piercing decreased from 27 to 20.
- Vz. 58-P: damage decreased from 40 to 37, armor-piercing decreased from 32 to 25, decreased recoil.
- VSK-94: damage decreased from 46 to 39, armor-piercing decreased from 26 to 23.
- VSS: damage decreased from 46 to 39, armor-piercing decreased from 26 to 23.
- 9A-91: damage decreased from 45 to 39, armor-piercing decreased from 22 to 21.
- AS "Val": damage decreased from 45 to 39, armor-piercing decreased from 22 to 21.
- SR-3M: damage decreased from 45 to 39, armor-piercing decreased from 22 to 21.
- AKMSU: damage decreased from 40 to 37, armor-piercing decreased from 32 to 25, decreased recoil.
- H&K416: damage decreased from 38 to 35, armor-piercing decreased from 27 to 20.
- OTs-14: damage decreased from 45 to 39, armor-piercing decreased from 22 to 21.
- MSBS Radon: damage decreased from 38 to 36, armor-piercing decreased from 27 to 20.
- L85: damage decreased from 38 to 36, armor-piercing decreased from 27 to 20.
- ASh-12: damage decreased from 48 to 42, armor-piercing increased from 30 to 32.
- AK-12: armor-piercing decreased from 35 to 27, decreased recoil.
- A-545: damage decreased from 41 to 37, armor-piercing decreased from 27 to 20.
- FN SCAR-H: armor-piercing decreased from 35 to 28.
- FAMAS: damage decreased from 38 to 35, armor-piercing decreased from 25 to 20, aiming time decreased from 0.35 to 0.3 sec, changed recoil, increased dispersion.
- VHS-2: damage decreased from 38 to 35, armor-piercing decreased from 27 to 20.
- PPSh-41: damage decreased from 39 to 38, armor-piercing decreased from 20 to 17.
- PP-2000: damage decreased from 46 to 45.
- OTs-02: damage decreased from 45 to 41, armor-piercing decreased from 12 to 11.
- AEK-919K "Kashtan": damage decreased from 45 to 41, armor-piercing decreased from 12 to 11.
- PP-91 "Kedr": damage decreased from 45 to 41, armor-piercing decreased from 12 to 11.
- H&K MP5: damage decreased from 46 to 41, decreased dispersion.
- H&K UMP-45: decreased recoil.
- PP-19-01: damage decreased from 46 to 45.
- H&K MP-7: damage decreased from 38 to 36, armor-piercing decreased from 20 to 16, decreased initial recoil.
- FN-P90: armor-piercing decreased from 28 to 21.
- Kriss Vector: damage decreased from 40 to 36, decreased recoil, increased dispersion.
- SR-2M: damage decreased from 42 to 38, armor-piercing decreased from 17 to 15, increased dispersion.
- SOK-94: damage decreased from 75 to 70, armor-piercing decreased from 32 to 25.
- SKS: armor-piercing decreased from 32 to 25.
- SOCOM 16: damage increased from 80 to 85, armor-piercing decreased from 35 to 28, changed recoil.
- SVD: armor-piercing decreased from 32 to 30, changed recoil.
- SVU: armor-piercing decreased from 32 to 30, changed recoil.
- RPK-74M: damage decreased from 42 to 40, armor-piercing decreased from 27 to 20.
- RPD: damage decreased from 40 to 37, armor-piercing decreased from 32 to 25.
- Fort-401: damage decreased from 38 to 36, armor-piercing decreased from 27 to 21.
- FN Minimi: damage decreased from 38 to 36, armor-piercing decreased from 27 to 21.
- PKP "Pecheneg": damage decreased from 40 to 39, armor-piercing decreased from 35 to 28.
- Mosin Nagant rifle: damage decreased from 145 to 140, armor-piercing decreased from 40 to 38, aiming time decreased from 0.65 to 0.4 sec.
- Winchester 1894: damage decreased from 145 to 135, aiming time decreased from 0.65 to 0.4 sec.
- TOZ-122: damage decreased from 145 to 140, armor-piercing decreased from 40 to 38,aiming time decreased from 0.65 to 0.4 sec.
- Remington 700: damage decreased from 150 to 142, armor-piercing decreased from 50 to 40,aiming time decreased from 0.8 to 0.45 sec.
- SV-98: damage decreased from 155 to 142, armor-piercing decreased from 45 to 40, aiming time decreased from 0.8 to 0.45 sec.
- VSSK "Vychlop": damage decreased from 200 to 155, armor-piercing decreased from 60 to 45, aiming time increased from 0.85 to 0.9.
- ASVK: damage decreased from 200 to 155, armor-piercing decreased from 60 to 45, aiming time increased from 0.85 to 0.9.
- Barrett M82: damage decreased from 200 to 155, armor-piercing decreased from 60 to 45, aiming time increased from 0.85 to 0.9.
Last edited by Chandrian on 28.10.2020, 15:14, edited 1 time in total.

Survarium DevTeam
Vostok Games
 
Posts: 8
Joined: 16.05.2014, 17:20

28.10.2020, 08:36

AK-12 decreased recoil. Why? This gun already has small recoil and decreasing it even more will make this gun even more OP. Right now half of players play with ak-12 from very long time.
From what i see most op AR's got nerfed with damage and piercing and AK-12 stays with 39 damage?

The other thing:
Aiming time decreased from 0.8 to 0.45 sec on Remington 700 and SV98 = big buff, unless these sniper rifles will not one shot anymore (in body).

The rest of changes seems fine.
User avatar
Ventori
 
Posts: 449
Joined: 09.12.2015, 11:48

28.10.2020, 15:29

Ventori wrote:AK-12 decreased recoil. Why? This gun already has small recoil and decreasing it even more will make this gun even more OP. Right now half of players play with ak-12 from very long time.
From what i see most op AR's got nerfed with damage and piercing and AK-12 stays with 39 damage?

The other thing:
Aiming time decreased from 0.8 to 0.45 sec on Remington 700 and SV98 = big buff, unless these sniper rifles will not one shot anymore (in body).

The rest of changes seems fine.

AK-12 recoil was low, but it was annoying. At one point I even decided to take off the silencer and put a muzzle brake. I saw more people complain about this and not many were using it after this change.

Aiming time for R700 and SV98 makes sense if they won't kill heavy armors with one shot, which they already didn't do in the previous version.
User avatar
Chandrian
Supermoderator
Survivor
 
Posts: 3467
Joined: 03.04.2013, 18:33
Location: Spain

21.11.2020, 21:48

Why nerfing so hard all the weapons ?

SinXiz
 
Posts: 85
Joined: 26.08.2017, 21:16

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