Survarium 61 Survey

Here you can discuss the game in general and provide us your opinion or feedback on the project.

06.01.2020, 21:07

Hello!

Well, here i go:
a) VERY decent map, brings again the static anomalies, adds radiation blocking (even if it is only at the borders). The idea of the tunnels is perfect, adds more inmersion.
b) Good design overall, returns to the post-apo looking more than the Cooling tower map. Very vertical, compared to others (The cooling tower should hav the option to climb to upper levels)


But:
a) isn´t it too big for the current number of players by match?

How to improve?
-Maybe the use of the tunnels can be a base for add ligths to the customization.
-If it is possible, add modes with more players on the location.



NOW CURIOSITY
Now such a large map would´t benefit from a Escape from Tarkov-like mode? Enter, Loot, survive, and extract. OR, something that was metioned on the Facebook group, an horde mode. Use that wolf model you showed us time ago. Too expeculative, bt interesting.
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Dinoh55
 
Posts: 97
Joined: 09.10.2015, 22:45
Location: On the Areal, as the world beyond.

06.01.2020, 21:46

I did read this. I appreciate it. I hate the static anomalies that are in PvE Team Mission.
Last edited by Timothy Mullenix on 13.01.2020, 02:56, edited 1 time in total.

Timothy Mullenix
 
Posts: 18
Joined: 04.11.2019, 05:35

07.01.2020, 10:08

Dinoh55:Hello!



NOW CURIOSITY
Now such a large map would´t benefit from a Escape from Tarkov-like mode? Enter, Loot, survive, and extract. OR, something that was metioned on the Facebook group, an horde mode. Use that wolf model you showed us time ago. Too expeculative, bt interesting.


Here, enjoy https://store.steampowered.com/app/8195 ... he_Wolves/
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SMARCH
 
Posts: 161
Joined: 12.01.2014, 07:50
Location: The Balance is out there

07.01.2020, 14:19

user-14601205953057512173:
Dinoh55:Hello!



NOW CURIOSITY
Now such a large map would´t benefit from a Escape from Tarkov-like mode? Enter, Loot, survive, and extract. OR, something that was metioned on the Facebook group, an horde mode. Use that wolf model you showed us time ago. Too expeculative, bt interesting.


Here, enjoy <!-- m --><a class="postlink" href="https://store.steampowered.com/app/819500/Fear_The_Wolves/">https://store.steampowered.com/app/8195 ... he_Wolves/</a><!-- m -->
SMARCH:

Here, enjoy https://store.steampowered.com/app/8195 ... he_Wolves/



I know this answer would be upload...so we don´t remember this no? https://i.ytimg.com/vi/JXGbmxMlueE/hqdefault.jpg

I don´t know if it ended being the one of FTW...but now we are talking about Survarium, no that other game.
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Dinoh55
 
Posts: 97
Joined: 09.10.2015, 22:45
Location: On the Areal, as the world beyond.

07.01.2020, 19:55

Well then, just wait for Freeplay to be released xD
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SMARCH
 
Posts: 161
Joined: 12.01.2014, 07:50
Location: The Balance is out there

08.01.2020, 13:26

I would submit both a "Escape from Tarkov" modality and a "Fear the Wolves" horde's system.
They surely would work well.
I think that both of the features could be tested on the different locations of the PvE map, that are large enough, or maybe Duga.
Also, maybe for the developer could be easier to enlarge the already present maps rather than creating new ones. At least for the game-mode in which hordes or escaping areas are imagined.

As for the rest, I don't care very much about new weapons, accessories or gears; for me the already existing ones are enough.
Last edited by Bah Luckydog on 08.01.2020, 13:27, edited 1 time in total.

Bah Luckydog
 
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