Vostok Games this is not funny anymore...When will you stop?

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01.01.2019, 20:01

Matchmaking here is bull*hit of a century...
Will this ever end?

https://i.imgur.com/DVzX6go.png

https://survarium.pro/matches/12555691

happy shooter
 
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03.01.2019, 09:57

happy shooter wrote:Matchmaking here is bull*hit of a century...
Will this ever end?

https://i.imgur.com/DVzX6go.png

https://survarium.pro/matches/12555691


The ELO total and individual ELO of players seems pretty equal. What exactly is the problem? That you lost the match?
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joewillburn
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03.01.2019, 11:22

joewillburn:

The ELO total and individual ELO of players seems pretty equal. What exactly is the problem? That you lost the match?

The ELO doesn't seem to represent player skill correctly in that match... It's supposed to account for bad scores, so that's not it.
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Chandrian
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03.01.2019, 14:00

joewillburn:
The ELO total and individual ELO of players seems pretty equal. What exactly is the problem?


Joe, a lot of players complain in game chat about bad ELO. IMHO biggest problem is because of bots. I have a simple suggestion. What if - when we have a match against bots - ELO just doesn't count/change?

Let me explain it - if we get in match 2 VS 2 or 4 VS 4 - rest are bots - then ELO for real players just stay the same (ignored by system?). As if we get 2 VS 2 match and i kill 80 bots with 80/3 KD ratio - my ELO will not change at all. ELO will change only in fights against real people players.
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aZERO77
 
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03.01.2019, 14:27

Just putting people of similar range of ELO would solve a lot of this putting 1100 ELO players in a match with ppl over 3000 is so stupid cannot understand the logic of it , we all know the outcome !!!
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Snake Sitting Eye
 
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03.01.2019, 14:29

The ranking system and matchmaking is pathetic, i think having RNG make the teams would result in more balanced matches

Mieshuora
 
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03.01.2019, 14:32

Personally I think going from 5 to 1 tiers has devastated the game because you have taken away any player choice we are all forced into same matches and with the unbalanced ELO most of them suck.

Two or even three tiers would be have been far better so at least we had some choice left to make.
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Snake Sitting Eye
 
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03.01.2019, 14:33

Snake Sitting Eye:Personally I think going from 5 to 1 tiers has devastated the game because you have taken away any player choice we are all forced into same matches and with the unbalanced ELO most of them suck.

Two or even three tiers would be have been far better so at least we had some choice left to make.


We still have three tiers if i understood correctly, tiers are just based on your ELO now

Mieshuora
 
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03.01.2019, 14:35

Mieshuora:

We still have three tiers if i understood correctly, tiers are just based on your ELO now


Well they say thats how it is but look at the match above one 3730 vs 1137
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Snake Sitting Eye
 
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03.01.2019, 14:43

setting matches to be in an elo range of say 750 might add an extra minute to search but at least most of them would be enjoyable to play , only stepping outside this if say you waited more than 5 minutes for a match.
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Snake Sitting Eye
 
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03.01.2019, 14:51

aZERO77 wrote:Joe, a lot of players complain in game chat about bad ELO.


They complain about it but when looking at the MM it is always more often than not, pretty well matched. Anyway, MM adjustments are always made as we try to refine the system as best we can.
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joewillburn
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03.01.2019, 14:59

joewillburn:

They complain about it but when looking at the MM it is always more often than not, pretty well matched. Anyway, MM adjustments are always made as we try to refine the system as best we can.



Balancing the overall elo doesn't mean good matchmaking though because the lower elo players are only ever gonna run into the highest level players who are on the frontline , I have never seen so many ppl quit games than now so you could certainly be doing a lot better with it.
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Snake Sitting Eye
 
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03.01.2019, 15:13

Snake Sitting Eye wrote:

Balancing the overall elo doesn't mean good matchmaking though because the lower elo players are only ever gonna run into the highest level players who are on the frontline , I have never seen so many ppl quit games than now so you could certainly be doing a lot better with it.


I'll report back to the team. But at the moment it's a "best case scenario". Faster MM with potential slight imbalances or long MM.
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joewillburn
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03.01.2019, 15:20

joewillburn:

I'll report back to the team. But at the moment it's a "best case scenario". Faster MM with potential slight imbalances or long MM.


You could also put the players under 1750 elo into 6v6 and 4v4 matches so they don't get hammered every game , i'm by no means a top player but 8v8 is too much for me to handle.
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Snake Sitting Eye
 
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03.01.2019, 15:35

Snake Sitting Eye wrote:
You could also put the players under 1750 elo into 6v6 and 4v4 matches so they don't get hammered every game , i'm by no means a top player but 8v8 is too much for me to handle.


People above 1600 ELO can only be matched against other 1600+ players. Players with lower ELO can only meet high skill players if they are in a squad with a player who has 1600+
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joewillburn
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03.01.2019, 17:00

joewillburn:

People above 1600 ELO can only be matched against other 1600+ players. Players with lower ELO can only meet high skill players if they are in a squad with a player who has 1600+


Looking at the match above it looks like the 2 lowest elo (1137 + 1303) were in squad with the 1677 guy and for that all 3 got dragged into match against a 3730 and a 3223 , that's a pretty big jump up to take for 3 players with pretty low elo , thats why having some kind of match range around elo would prevent this, it doesn't have to be set in stone but a better guideline when creating matches.

say for example it was set at 750 the highest they could encounter is 2427 which would still be tough but much more reasonable to play against
Last edited by Snake Sitting Eye on 03.01.2019, 17:06, edited 1 time in total.
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Snake Sitting Eye
 
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03.01.2019, 17:23

3 ELO tiers exist when matchmaking. They are as follows:

<1150
1150-1600
>1600

And then you have the scenario that joe described above.

Whether killing bots boost ELO is unknown, this information is not to be shared with us.
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Chandrian
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03.01.2019, 17:34

Chandrian:3 ELO tiers exist when matchmaking. They are as follows:

1600

And then you have the scenario that joe described above.

Whether killing bots boost ELO is unknown, this information is not to be shared with us.


But it seems many ppl complain about match balancing and as shown above your 3 tier thing can easily be bypassed at least by setting a maximum achievable target elo you wouldn't get totally imbalanced matches. 750 maybe a bit low so you could even say 1200 range if it speeds things up but better balancing would improve the game immensly no matter how you achieve it.
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Snake Sitting Eye
 
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03.01.2019, 17:41

joewillburn:

The ELO total and individual ELO of players seems pretty equal. What exactly is the problem? That you lost the match?


You don't need to be sarcastic... I am posting this because most players complain about it. The math in your matchmaking is ok... The problem is in match quality. Will you consider not allowing players with ELO "around" 1000 to mix with others like this?
Defeat is not the problem. The problem is HOW and WHY you lose... Here is one more example: https://i.imgur.com/O5ZIxDE.jpg

Also, is there a plan to introduce leave match penalty? Here is most sever example I have ever seen. 6 of them left match in first couple seconds after loading the map. https://i.imgur.com/mPNzsHW.jpg.
Also It would be good to reward players who stay and fight like these two guys did :)

All the best and thanx

happy shooter
 
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03.01.2019, 17:51

By setting an elo range to a match would also mean that all players on the team would have to work together better to achieve wins where many matches atm the 4-6 top players do all the work and everyone else just gets dragged along to the end playing little to no part in the overall result.
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Snake Sitting Eye
 
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