Nexolate:How will artifacts work? Will they be passive bonuses like in S.T.A.L.K.E.R., or will we need to activate them? What sort of equipment will we need to use in game to detect and secure them?
xonedl:At the moment, as far as I can understand is the game is separated into multiple maps; and play through is session based. My question is, will there actually be any open world exploration going on? Such as what we did in Stalker titles that I can go anywhere anytime in total freedom?
Joe Mullin:Answered already. We have said artifacts will be more of a weapon this time. As well as abilities like bringing back the dead. Hence the artifact specialist character.
DokoMaster:Anomalies stay at the same spot, or change places, do the anomalies change on time?
I mean after players learn how anomalies work on certain places they wont be a challenge.
edit. oh some info in FAQ
Is there somekind large scale anomaly like emission and blowout?
Werfyr:Any plans for player-made camps (tiny houses/huts, tents, fireplaces etc) where you and your friends can stock up on ammo and other stuff, make plans and such?
Burzummm:I killed somebody?can I loot his Items? can anybody loot my items if I will die? Did I need to buy new Items after death every time?
Joe Mullin:Already answered. Yes, you can. However, in the PvP mode anything you loot will be gone in the next round and anything you lose will be back the next round. As for the other game modes, I'll get an answer on that.
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