Survarium Patch 0.65 is Live. Play Now!

This section is for discussing the story behind the game and Survarium universe.

28.10.2020, 11:45

Survarium Patch 0.65 with a new G3SG1 carbine, map variations, equipment rebalancing and Halloween event is now live!

Please find the complete list of changes of the Patch below. Have a good time playing the game!

Not playing Survarium yet?
Download the latest version of the game here!

The List of Changes in Survarium 0.65a
General changes

- Introduced new DMR H&K G3SG1, it's available on the 5th tier of Black Market faction. The rifle has two fire modes: single and three ammo burst.
- Headshot damage coefficient increased from 2.5 to 3.
- Updated descriptions of some character skills in all languages to clarify their bonuses.

https://survarium.com/sites/default/files/news/p/survarium-065-g3sg1-2560x1440.jpg

Locations

- Most of the locations variations that were disabled are now back in general matches. We will monitor the situation and disable locations that will be unbalanced in some game modes.

Halloween in Survarium

- Halloween in Survarium lasts from October 30 to November 9!
- During the event School in "Search and Destoy" mode is replaced with a special Halloween-themed version!
- For the first win in a PvP match during the event you will receive the "Frightening pumpkin" decal. It provides +5% to experience.
- Play in PvP matches and receive symbols of terror. Amount of symbols you get depends on your place in a match, and members of the winning team receive more currency.
- Use Halloween masks, and also Premium account to get more symbols. You can purchase masks in the shop.
- Exchange symbols of terror for the Halloween decals and weapon with unique event camouflage!
- You can exchange the symbols for AK-12 "Halloween 2020", APS "Halloween 2020" with unique camos and three random modifiers, and also "Heart" decal. Huge thanks to John Rivian and ODESSAmamaUA for rewards design.
- "Heart" decal provides +5% to experience, silver and reputation.

Weapons

- AKM: damage decreased from 40 to 37, armor-piercing decreased from 32 to 25.
- AK-74M: damage decreased from 41 to 38, armor-piercing decreased from 27 to 20.
- Valmet Rk.62: damage decreased from 40 to 37, armor-piercing decreased from 32 to 25.
- FN FNC: damage decreased from 38 to 36, armor-piercing decreased from 27 to 20.
- AKS-74U: damage decreased from 41 to 38, armor-piercing decreased from 27 to 20.
- Vepr: damage decreased from 41 to 38, armor-piercing decreased from 27 to 20.
- M4A1: damage decreased from 38 to 36, armor-piercing decreased from 27 to 20.
- Vz. 58-P: damage decreased from 40 to 37, armor-piercing decreased from 32 to 25, decreased recoil.
- VSK-94: damage decreased from 46 to 39, armor-piercing decreased from 26 to 23.
- VSS: damage decreased from 46 to 39, armor-piercing decreased from 26 to 23.
- 9A-91: damage decreased from 45 to 39, armor-piercing decreased from 22 to 21.
- AS "Val": damage decreased from 45 to 39, armor-piercing decreased from 22 to 21.
- SR-3M: damage decreased from 45 to 39, armor-piercing decreased from 22 to 21.
- AKMSU: damage decreased from 40 to 37, armor-piercing decreased from 32 to 25, decreased recoil.
- H&K416: damage decreased from 38 to 35, armor-piercing decreased from 27 to 20.
- OTs-14: damage decreased from 45 to 39, armor-piercing decreased from 22 to 21.
- MSBS Radon: damage decreased from 38 to 36, armor-piercing decreased from 27 to 20.
- L85: damage decreased from 38 to 36, armor-piercing decreased from 27 to 20.
- ASh-12: damage decreased from 48 to 42, armor-piercing increased from 30 to 32.
- AK-12: armor-piercing decreased from 35 to 27, decreased recoil.
- A-545: damage decreased from 41 to 37, armor-piercing decreased from 27 to 20.
- FN SCAR-H: armor-piercing decreased from 35 to 28.
- FAMAS: damage decreased from 38 to 35, armor-piercing decreased from 25 to 20, aiming time decreased from 0.35 to 0.3 sec, changed recoil, increased dispersion.
- VHS-2: damage decreased from 38 to 35, armor-piercing decreased from 27 to 20.
- PPSh-41: damage decreased from 39 to 38, armor-piercing decreased from 20 to 17.
- PP-2000: damage decreased from 46 to 45.
- OTs-02: damage decreased from 45 to 41, armor-piercing decreased from 12 to 11.
- AEK-919K "Kashtan": damage decreased from 45 to 41, armor-piercing decreased from 12 to 11.
- PP-91 "Kedr": damage decreased from 45 to 41, armor-piercing decreased from 12 to 11.
- H&K MP5: damage decreased from 46 to 41, decreased dispersion.
- H&K UMP-45: decreased recoil.
- PP-19-01: damage decreased from 46 to 45.
- H&K MP-7: damage decreased from 38 to 36, armor-piercing decreased from 20 to 16, decreased initial recoil.
- FN-P90: armor-piercing decreased from 28 to 21.
- Kriss Vector: damage decreased from 40 to 36, decreased recoil, increased dispersion.
- SR-2M: damage decreased from 42 to 38, armor-piercing decreased from 17 to 15, increased dispersion.
- SOK-94: damage decreased from 75 to 70, armor-piercing decreased from 32 to 25.
- SKS: armor-piercing decreased from 32 to 25.
- SOCOM 16: damage increased from 80 to 85, armor-piercing decreased from 35 to 28, changed recoil.
- SVD: armor-piercing decreased from 32 to 30, changed recoil.
- SVU: armor-piercing decreased from 32 to 30, changed recoil.
- RPK-74M: damage decreased from 42 to 40, armor-piercing decreased from 27 to 20.
- RPD: damage decreased from 40 to 37, armor-piercing decreased from 32 to 25.
- Fort-401: damage decreased from 38 to 36, armor-piercing decreased from 27 to 21.
- FN Minimi: damage decreased from 38 to 36, armor-piercing decreased from 27 to 21.
- PKP "Pecheneg": damage decreased from 40 to 39, armor-piercing decreased from 35 to 28.
- Mosin Nagant rifle: damage decreased from 145 to 140, armor-piercing decreased from 40 to 38, aiming time decreased from 0.65 to 0.4 sec.
- Winchester 1894: damage decreased from 145 to 135, aiming time decreased from 0.65 to 0.4 sec.
- TOZ-122: damage decreased from 145 to 140, armor-piercing decreased from 40 to 38,aiming time decreased from 0.65 to 0.4 sec.
- Remington 700: damage decreased from 150 to 142, armor-piercing decreased from 50 to 40,aiming time decreased from 0.8 to 0.45 sec.
- SV-98: damage decreased from 155 to 142, armor-piercing decreased from 45 to 40, aiming time decreased from 0.8 to 0.45 sec.
- VSSK "Vychlop": damage decreased from 200 to 155, armor-piercing decreased from 60 to 45, aiming time increased from 0.85 to 0.9.
- ASVK: damage decreased from 200 to 155, armor-piercing decreased from 60 to 45, aiming time increased from 0.85 to 0.9.
- Barrett M82: damage decreased from 200 to 155, armor-piercing decreased from 60 to 45, aiming time increased from 0.85 to 0.9.

Download Survarium 0.65 and check it out! Hopefully you'll like the changes.

See you on the battlefield!

Survarium DevTeam
Vostok Games
 
Posts: 8
Joined: 16.05.2014, 17:20

28.10.2020, 17:14

I appreciated variations on rudnya and bridge, on the other maps they may be more subtle (probably) because I didn't notice much of them (structurally speaking, I mean).
Don't understand too much why dmg multiplier is again 3.0 instead of 2.5; I would have lowered it even more, to 2.0 or even 1.5; snipers are still too powerful imo, a "battlefield type-style" would suit better the game.
Or maybe, to increase ttk you should increase all dmg protection on gears and leave weapon stats as they are currently.
The game feels a bit more playable, anyway, the effort is very appreciated.

Tips: evaluate the possibility to develop new maps exploiting the outskirts of the current ones.
examples: May be interesting playing inside two or more ruined palaces (map developed in height and close quarter) surrounding the present map of LONDON; or a urban map near the river that cross COLOGNE BRIDGE (balanced).

This may led to two different paths
path one: connect the two or more locations (es: london tower --> london ruined buildings) with a new mode similar to "rush" of Battlefield.
path two: same connection, but exploited for PvE purposes.

These above are just my opinion and my suggestions, I hope you will find them constructive!
Continue with the hard work, We appreciate that!
Greetings, R
Last edited by Bah Luckydog on 29.10.2020, 18:26, edited 1 time in total.

Bah Luckydog
 
Posts: 14
Joined: 07.10.2018, 13:07

29.10.2020, 18:31

Other suggestions, thanks to a talk w/my friend about the current update and further developments.

He would like to see implemented new gears and vests, maybe competitive to the current ones. At the moment, tier 1 and 2 are very weak compared to the higher ones.

You could add a "Free for all" mode in a CQB map composed of containers and wood pallets, simmetrical, not too big but neither too small, in which you can play in whatever style you prefer (assault, sniper, gunner ...).

And, in the meanwhile, to propose such game mode in already existing maps, just to polish the details.
Last edited by Bah Luckydog on 29.10.2020, 18:33, edited 1 time in total.

Bah Luckydog
 
Posts: 14
Joined: 07.10.2018, 13:07

29.10.2020, 23:46

Bah Luckydog:
Don't understand too much why dmg multiplier is again 3.0 instead of 2.5; I would have lowered it even more, to 2.0 or even 1.5; snipers are still too powerful imo

And i was just about to come back and test how the game is. Oh well, why bother since balancing is still done using a dart board and a blindfolded drunk
User avatar
Kube
 
Posts: 805
Joined: 15.04.2013, 16:46

30.10.2020, 16:20

Halloween 2020 in Survarium is live and will last until November 9, 3 PM GMT! Play in any PvP-matches, receive symbols of horror and exchange them for unique Halloween-themed weapons and decal!

Halloween in Survarium

- Halloween in Survarium lasts from October 30 to November 9 (3PM GMT)!
- During the event School in "Search and Destoy" mode is replaced with a special Halloween-themed version!
- For the first win in a PvP match during the event you will receive the "Frightening pumpkin" decal. It provides +5% to experience.
- Play in PvP matches and receive symbols of terror. Amount of symbols you get depends on your place in a match, and members of the winning team receive more currency.
- Use Halloween masks, and also Premium account to get more symbols. You can purchase masks in the shop.
- Exchange symbols of terror for the Halloween decals and weapon with unique event camouflage!
- You can exchange the symbols for AK-12 "Halloween 2020", APS "Halloween 2020" with unique camos and three random modifiers, and also "Heart" decal. Huge thanks to John Rivian and ODESSAmamaUA for rewards design.
- "Heart" decal provides +5% to experience, silver and reputation.

https://survarium.com/sites/default/files/news/p/survaruim-halloween-2020-ak12-1920x1080.jpg

Survarium DevTeam
Vostok Games
 
Posts: 8
Joined: 16.05.2014, 17:20

30.10.2020, 17:32

Kube:
And i was just about to come back and test how the game is. Oh well, why bother since balancing is still done using a dart board and a blindfolded drunk

No, it´s just a ritual for every single patch
User avatar
RiotOfDoom
Survivor
 
Posts: 593
Joined: 11.05.2013, 14:32
Location: Phobos

23.11.2020, 01:32

How long is the "Black friday" discount on premium weapons going to last?

Dr Squirrels
 
Posts: 5
Joined: 07.03.2020, 02:00

25.11.2020, 18:18

Starting at 08.00 AM GMT tomorrow, November 26, the game servers will be temporarily unavailable due to the installation of Survarium 0.65b. The expected downtime is about 3 hours. We will let you know as soon as the servers are back online, so you are able play the game.

Read the complete list of changes in the update below.

The List of Changes in Survarium 0.65b
General changes

- Updated descriptions of some character skills in all languages to clarify their bonuses.

Custom matches

- You can now create custom matches of two types: training and clan. The main difference is that you can invite anyone to training matches, but only players of your clan and one other clan may join clan matches.
"
- In a custom match you may choose any settings: the number of players, mode (include Artifact Hunt mode), map, team lineups and much more (for example, enable general voice chat or add bots).
- The cost of participating in a custom training match is displayed in tokens. You can pay participation cost by yourself either in silver or gold, but you can also pay more or less (for example, you can pay for another player or players in your the team or hope that another player pays for you). Participation for players with a premium account is free.
- Participation cost in a clan battle is displayed as a total sum, and every player can pay any amount. Additionally, the total cost of a clan battle is reduced by each player with a premium account.
- Please note that custom training matches do not yield rewards (like regular PvP matches). Also, the character's experience and reputation with factions are not awarded, equipment progress is not tracked. However, you will get rewards for clan battles.
- There are no penalties for leaving custom matches or being afk.
- Clan matches follow the same rules as ranked matches: there's no killcam and no markers when hitting characters.

Weapons and Equipment

- Now shotgun accuracy (pellets grouping) is tied to the weapon's recoil pattern.
- Now TOZ-66 can be used a secondary weapon, so it was added to pistol category.
- MP-153 "Baikal": damage increased from 155 to 160, armor penetration decreased from 18 to 17, bullet speed increased from 370 to 400, aiming time increased from 0.3 to 0.35 sec.
- TOZ-66: damage decreased from 180 to 160, armor penetration increased from 15 to 17.
- TOZ-34: damage decreased from 200 to 190, armor penetration increased from 15 to 17.
- Neostead 2000: armor penetration increased from 15 to 17.
- Benelli M4: damage decreased from 165 to 160, armor penetration decreased from 18 to 17, accuracy decreased from 3.5 to 3, accuracy when aiming decreased from 7 to 6.
- Franchi SPAS-12: damage decreased from 165 to 160, armor penetration decreased from 18 to 17.
- Vepr-12: damage increased from 150 to 160.
- Remington 870: armor penetration increased from 15 to 17.
- Saiga-12K: damage increased from 150 to 160.
- Pancor Jackhammer: damage increased from 150 to 160.
- KS-23M: armor penetration increased from 15 to 17.
- KS-23M "Catbird": effective distance decreased from 18 to 14 m.
- RPK-74M: aiming time decreased from 0.4 to 0.35 sec, armor penetration increased from 20 to 22.
- RPD: aiming time decreased from 0.45 to 0.4 sec, damage increased from 37 to 38.
- Fort-401: aiming time decreased from 0.45 to 0.4 sec.
- FN Minimi: aiming time decreased from 0.43 to 0.4 sec.
- PKP "Pecheneg": aiming time decreased from 0.5 to 0.43 sec.
- Mosin rifle: aiming time increased from 0.4 to 0.5 sec.
- Winchester 1894: aiming time increased from 0.4 to 0.5 sec.
- TOZ-122: aiming time increased from 0.4 to 0.5 sec.
- Remington 700: aiming time increased from 0.45 to 0.55 sec.
- SV-98: aiming time increased from 0.45 to 0.55 sec.
- AKM: damage increased from 37 to 38.
- AK-74M: armor penetration increased from 20 to 22.
- Valmet Rk.62: damage increased from 37 to 38.
- FN FNC: damage increased from 36 to 38, armor penetration increased from 20 to 21. aiming time decreased from 0.35 to 0.32.
- AKS-74U: armor penetration increased from 20 to 22.
- Vepr: armor penetration increased from 20 to 22.
- M4A1: rate of fire increased from 750 to 800.
- Vz. 58-P: damage increased from 37 to 38.
- SR-3M: changed recoil.
- AKMSU: damage increased from 37 to 38.
- MSBS Radon: rate of fire increased from 725 to 750, damage increased from 36 to 38, armor penetration increased from 20 to 21, changed recoil.
- L85: rate of fire increased from 700 to 725, damage increased from 36 to 38, armor penetration increased from 20 to 21, changed recoil.
- A-545: armor penetration increased from 20 to 22.
- FAMAS: material penetration increased from 4 to 5.

Bug fixes

- Fixed an issue with incorrect lighting under a shed on Cologne Bridge location.
- Fixed an issue when it was possible to see through the cellar on School location.
- Fixed an issue when it was possible to use "Enter" symbol in a message to your clan.
- Fixed an issue when the game client crashed after swapping several weapon modules in the workshop.

Survarium DevTeam
Vostok Games
 
Posts: 8
Joined: 16.05.2014, 17:20

26.11.2020, 13:01

Survarium Patch 0.65b with custom matches, equipment rebalancing and bug fixes is now live!

Please find the complete list of changes of the Patch below. Have a good time playing the game!

Not playing Survarium yet?
Download the latest version of the game here!

The List of Changes in Survarium 0.65ba
General changes

- Updated descriptions of some character skills in all languages to clarify their bonuses.

Custom matches

- You can now create custom matches of two types: training and clan. The main difference is that you can invite anyone to training matches, but only players of your clan and one other clan may join clan matches.
"
- In a custom match you may choose any settings: the number of players, mode (include Artifact Hunt mode), map, team lineups and much more (for example, enable general voice chat or add bots).
- The cost of participating in a custom training match is displayed in tokens. You can pay participation cost by yourself either in silver or gold, but you can also pay more or less (for example, you can pay for another player or players in your the team or hope that another player pays for you). Participation for players with a premium account is free.
- Participation cost in a clan battle is displayed as a total sum, and every player can pay any amount. Additionally, the total cost of a clan battle is reduced by each player with a premium account.
- Please note that custom training matches do not yield rewards (like regular PvP matches). Also, the character's experience and reputation with factions are not awarded, equipment progress is not tracked. However, you will get rewards for clan battles.
- There are no penalties for leaving custom matches or being afk.
- Clan matches follow the same rules as ranked matches: there's no killcam and no markers when hitting characters.

Weapons and Equipment

- Now shotgun accuracy (pellets grouping) is tied to the weapon's recoil pattern.
- Now TOZ-66 can be used a secondary weapon, so it was added to pistol category.
- MP-153 "Baikal": damage increased from 155 to 160, armor penetration decreased from 18 to 17, bullet speed increased from 370 to 400, aiming time increased from 0.3 to 0.35 sec.
- TOZ-66: damage decreased from 180 to 160, armor penetration increased from 15 to 17.
- TOZ-34: damage decreased from 200 to 190, armor penetration increased from 15 to 17.
- Neostead 2000: armor penetration increased from 15 to 17.
- Benelli M4: damage decreased from 165 to 160, armor penetration decreased from 18 to 17, accuracy decreased from 3.5 to 3, accuracy when aiming decreased from 7 to 6.
- Franchi SPAS-12: damage decreased from 165 to 160, armor penetration decreased from 18 to 17.
- Vepr-12: damage increased from 150 to 160.
- Remington 870: armor penetration increased from 15 to 17.
- Saiga-12K: damage increased from 150 to 160.
- Pancor Jackhammer: damage increased from 150 to 160.
- KS-23M: armor penetration increased from 15 to 17.
- KS-23M "Catbird": effective distance decreased from 18 to 14 m.
- RPK-74M: aiming time decreased from 0.4 to 0.35 sec, armor penetration increased from 20 to 22.
- RPD: aiming time decreased from 0.45 to 0.4 sec, damage increased from 37 to 38.
- Fort-401: aiming time decreased from 0.45 to 0.4 sec.
- FN Minimi: aiming time decreased from 0.43 to 0.4 sec.
- PKP "Pecheneg": aiming time decreased from 0.5 to 0.43 sec.
- Mosin rifle: aiming time increased from 0.4 to 0.5 sec.
- Winchester 1894: aiming time increased from 0.4 to 0.5 sec.
- TOZ-122: aiming time increased from 0.4 to 0.5 sec.
- Remington 700: aiming time increased from 0.45 to 0.55 sec.
- SV-98: aiming time increased from 0.45 to 0.55 sec.
- AKM: damage increased from 37 to 38.
- AK-74M: armor penetration increased from 20 to 22.
- Valmet Rk.62: damage increased from 37 to 38.
- FN FNC: damage increased from 36 to 38, armor penetration increased from 20 to 21. aiming time decreased from 0.35 to 0.32.
- AKS-74U: armor penetration increased from 20 to 22.
- Vepr: armor penetration increased from 20 to 22.
- M4A1: rate of fire increased from 750 to 800.
- Vz. 58-P: damage increased from 37 to 38.
- SR-3M: changed recoil.
- AKMSU: damage increased from 37 to 38.
- MSBS Radon: rate of fire increased from 725 to 750, damage increased from 36 to 38, armor penetration increased from 20 to 21, changed recoil.
- L85: rate of fire increased from 700 to 725, damage increased from 36 to 38, armor penetration increased from 20 to 21, changed recoil.
- A-545: armor penetration increased from 20 to 22.
- FAMAS: material penetration increased from 4 to 5.

Bug fixes

- Fixed an issue with incorrect lighting under a shed on Cologne Bridge location.
- Fixed an issue when it was possible to see through the cellar on School location.
- Fixed an issue when it was possible to use "Enter" symbol in a message to your clan.
- Fixed an issue when the game client crashed after swapping several weapon modules in the workshop.

Download Survarium 0.65b and check it out! Hopefully you'll like the changes.

See you on the battlefield!

Survarium DevTeam
Vostok Games
 
Posts: 8
Joined: 16.05.2014, 17:20

26.11.2020, 17:09

good.........please advertise more
User avatar
bengkulu
 
Posts: 14
Joined: 07.10.2014, 18:05

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