WTF is wrong with smoke?

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10.01.2020, 05:36

VG, plz remove the smoke grenades or fix it. Now this thing is so **** bad. No more words ;)
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aZERO77
 
Posts: 587
Joined: 31.08.2014, 12:41
Location: Swamp near the Forest - North Europe

10.01.2020, 12:03

WTF is right with smoke would be better question to ask.
It is 15% better than before tho. Now at least it kinda works, unlike before when some selected few would always see in it clearly.

I really wish for them to be removed, but then there is literally not single tactic to get from your base anywhere because of 8 barrets pointing to every angle.

You could not kill them even with aimbot, maybe you could kill one before the other shoots your finger and instant kills you.

It is totally worst in slaughter map vector laboratory

Also, just type what exactly do you dislike about it, so i can put it in bug/suggestion report.
For me that is not possible because i dislike all about it.
Last edited by Midori Fuse on 10.01.2020, 12:04, edited 1 time in total.

Midori Fuse
 
Posts: 696
Joined: 25.12.2015, 20:30
Location: Camping in left corner

10.01.2020, 12:30

aZERO77:VG, plz remove the smoke grenades or fix it. Now this thing is so **** bad. No more words ;)


Map design is not playable without smoke.
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apfelmu2
 
Posts: 201
Joined: 07.05.2016, 08:21

10.01.2020, 13:25

apfelmu2 wrote:Map design is not playable without smoke.

Smoke grenade was implemented with 0.31. Maps were perfectly playable without it.

Midori Fuse wrote:It is totally worst in slaughter map vector laboratory

I agree. This map is so small that it's basically smoke everywhere you go.
Last edited by Chandrian on 10.01.2020, 13:26, edited 1 time in total.
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Chandrian
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Survivor
 
Posts: 3446
Joined: 03.04.2013, 18:33
Location: Spain

10.01.2020, 13:40

Chandrian:Smoke grenade was implemented with 0.31. Maps were perfectly playable without it.


Next time i will be more precise, sry.

-In the past TTK was not that fast, game was more dynamically and sprinting had advantages too
-In the past not every sniper shot did 1 hit kill because of better sniper balance

Thats why it worked without.

So...to be precise NOW:

-Bushy map builds together with
-OP Sniping
-and faster TTK

does not fit without smoke grenades.
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apfelmu2
 
Posts: 201
Joined: 07.05.2016, 08:21

10.01.2020, 18:46

Without smoke it would end up with the most efficient gameplay - snipers vs snipers. It wouldn't make sense to play with any other weapon.
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Tanatloc
 
Posts: 953
Joined: 08.03.2016, 17:01

15.01.2020, 13:18

To everyone who AGAIN calls for disabling smoke: this HAS been tried last year, when smoke was disabled for weeks while VG was fixing it. The result was almost unplayable SNIPERFEST where you got killed while attempting to exit your spawn eg on Vostok, Fort etc.

It doesn't work, its bad idea, it ruins the game. Apfelmu2 is right.

But I guess everyone has to burn themselves to get wiser, huh?
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Jano Msik
 
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Joined: 15.04.2019, 14:31
Location: Former prey of Варшавского договора now in NATO.

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