Rudnya

This is the place to discuss the game locations, as they are known to the current Survivors.

28.06.2014, 02:20

know if you plan have exchange between players
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Deyston
 
Posts: 9
Joined: 27.06.2014, 00:37

31.07.2014, 20:46

Good Job!
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MarHammer
 
Posts: 7
Joined: 23.07.2014, 20:43

24.01.2015, 03:26

would like to play this map more often i love it
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RustyMustache
 
Posts: 241
Joined: 21.04.2014, 23:01
Location: Alaska

20.02.2015, 17:47

best map in the game imo.
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MattHigby
 
Posts: 511
Joined: 17.02.2015, 16:02

18.04.2015, 15:37

The best map for me also !
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Borgrulf
 
Posts: 4
Joined: 03.04.2013, 19:34
Location: France

26.04.2015, 18:06

These chimney are not seen with my 8800gt, can only see a few buildings something strange but they are not well appreciated, missing optimization.
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Thunderdome-83
 
Posts: 98
Joined: 03.05.2014, 17:12
Location: Lenin VI Chernobyl Nuclear Power Plant

05.05.2015, 18:17

Sorry for high jacking this thread (please don't hate me), but i would like to suggest 2 new maps if I may : the first should be in a subway area, where lights and visibility are even lower (could be considered a Scavenger camp as a background lore) and a second one should be in the middle of nature, more so than any other map (since nature took over the world we might as well have a map consisting ONLY of that). Basically, you have a large forest with trees knocked down here and there and big rocks and such for cover,a river running down the middle, and a few small groves , one of which near a small waterfall (you can put objectives in the groves, the only cover you get will be from the few hastely built walls around them). You can add a plane or helicopter crash in the middle or as one of the objectives even... and a few skeletons hanging around from parachutes in trees and on the ground (good for scavenging scraps, in another thread i wrote ) . This second place could be at the bottom of a mountain. Once again, sorry for high jacking :3

Kronykal
 
Posts: 17
Joined: 04.05.2015, 20:16

17.05.2015, 13:56

I think that trench needs to be reworked, because otherwise it's not that useful as a path to get around snipers. Need more objects to take cover and improve chances to get closer to snipers.
Last edited by pRopaaNS on 17.05.2015, 13:56, edited 1 time in total.
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pRopaaNS
 
Posts: 280
Joined: 18.04.2013, 02:58

21.06.2015, 02:32

I hate the shorter grass. I'm not sure what shortening it was meant to accomplish other than make the map look worse. I thought it was an overgrown village, not some cattle herd's grazing land.
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DrunkWitcher
Survivor
 
Posts: 75
Joined: 25.04.2014, 09:31

27.12.2018, 12:20

DrunkWitcher:I hate the shorter grass. I'm not sure what shortening it was meant to accomplish other than make the map look worse. I thought it was an overgrown village, not some cattle herd's grazing land.


Many of times I have hidden in the tall grass completely unnoticed. It hurt when I saw they shortened it.
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Sleeves
 
Posts: 45
Joined: 27.06.2014, 07:32

24.07.2019, 01:57

Vostok, could there be a dusk variant of Rudnya like from your official screenshot?

https://survarium.com/sites/all/themes/ ... rudnya.jpg

Just after sunset, so there is still light but sky has purplish tint, fires illuminate the land, and players lurk in shadows...

It would be helluva atmospheric, and could encourage Silent Snake sneaking instead of rushing, so such variant would bring a lot new to the gameplay.
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Jano Msik
 
Posts: 35
Joined: 15.04.2019, 14:31
Location: Former "Варшавского договора" victim now in NATO.

24.07.2019, 05:55

Jano Msik wrote:Vostok, could there be a dusk variant of Rudnya like from your official screenshot?

https://survarium.com/sites/all/themes/ ... rudnya.jpg

Just after sunset, so there is still light but sky has purplish tint, fires illuminate the land, and players lurk in shadows...

It would be helluva atmospheric, and could encourage Silent Snake sneaking instead of rushing, so such variant would bring a lot new to the gameplay.


We plan on returning various weather and times of day to the maps.
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joewillburn
Vostok Games
 
Posts: 6578
Joined: 03.04.2013, 11:25

24.08.2019, 19:56

joewillburn:

We plan on returning various weather and times of day to the maps.


There were different weather types before? I dont remember :D
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Iotus
 
Posts: 59
Joined: 26.05.2018, 20:45

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