Sometimes when I'm watching the killcam it won't stop reproducing character death sounds. I think this happens if the guy who killed you dies when the killcam is being played.
"Artifact has been delivered" message appears at least once per every Artifact Hunt match, even though the Glow of the Forest artifact hasn't spawned yet. This and a few other network and sound bugs were sent to Ivan a couple of days ago, but I don't know if he's read the e-mail :(
If I'm queued up, have the game minimized and it finds a match, the profile selection UI before the match start won't be visible.
I'd like to ask if there's plans of implenting position based voice chat in the future. If the player speaking is near you and he's behind, you would hear his voice coming from behind you; if he's not near, you'd hear him over the radio, with a bit of interference.
New lighting on Vector Lab is very nice (I hope you re-do London next) but I've found at least two problematic places where the guy waiting inside for you to peek has an advantage:
https://imgur.com/a/33afMTL I can understand why it's done on A flag, so the guys camping there with sniper rifles have a bit of an exposure. The one I don't understand is the spot near the base; someone who's standing there for example could easily kill somebody who's coming after the guy who just stole a battery, as even if you cautiously peek that spot it's too dark. I'd prefer it to be balanced, so neither the guy inside nor the guy outside can see clearly that easily but I guess it's hard to do.
(the screenshots were taken with Ambient Oclussion set to OFF, setting it to ON is even harder to spot enemies in darker places even though it looks cool, it's not good for competitive gameplay).