Survarium Update 0.46 is on the PTS!

Discussion of the latest news and events related to Survarium.

20.03.2017, 23:05

Chandrian:https://gfycat.com/WastefulThriftyAmoeba" title="

Does this happen with all weapons if you try to shoot while moving? So far tested with CZ-75, AS Val and HK416. Does it happen with all configurations? Do they not test them while moving before releasing a patch?


Yes. It's probably not a bug, but a feature. They increased the recoil so much, they considered adding in some realistic radiation/chemical poisoning as well. For realism, you know. XD
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The Monsignor
 
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20.03.2017, 23:08

Just after sprint or jump (lost some of stamina) Val's aiming point moves straight to air or ground - recoil factors are glichted as hell.

IT MUST BE A BUG!
Last edited by Marcus-Polonus on 20.03.2017, 23:09, edited 1 time in total.
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Marcus-Polonus
 
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20.03.2017, 23:10

Christ, you lost it VG.

You cannot tell me with a straight face that 5 rgo's per character is ok?
Just had a game where 3 guys had 5 rgos each, making it 15. The spam was unreal. One-shot even the heaviest armors.
Add to that is the dumb pistols like Glock that 3 shots heavy armor, and cherry on top is all guns barely having any recoil or straight up zero recoil.

Previous tier recoil got reported to be too easy to control, so what do they do? Say it's gonna be fixed next PTS, but actually do the opposite.

player90
 
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20.03.2017, 23:19

I just got destroyed in t4 by a guy with MP5 (t3). I could understand if you made them have more DPS at very close range and very low effective distance, but I just couldn't do anything against this t3 weapon with t4 medium armor (+7.5) with any of my guns even from long distances; I can't imagine how op will it be now in T3. What's the point of me using AS Val (t4) if it has lower damage, lower ROF and lower eff. distance than a T3 MP5?
player90:Just had a game where 3 guys had 5 rgos each, making it 15.

How do you know they had 5 rgos equipped? My tooltip doesn't work at the end-game screen :/
Last edited by Chandrian on 20.03.2017, 23:19, edited 1 time in total.
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Chandrian
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20.03.2017, 23:31

Chandrian:I just got destroyed in t4 by a guy with MP5 (t3). I could understand if you made them have more DPS at very close range and very low effective distance, but I just couldn't do anything against this t3 weapon with t4 medium armor (+7.5) with any of my guns even from long distances; I can't imagine how op will it be now in T3. What's the point of me using AS Val (t4) if it has lower damage, lower ROF and lower eff. distance than a T3 MP5?

How do you know they had 5 rgos equipped? My tooltip doesn't work at the end-game screen :/

Yeah I know, that's why I asked the guys. They told me. Besides I could count. It was absolute mayhem. Cologne + Research + 15 RGOs = hell.

player90
 
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20.03.2017, 23:41

player90:
Yeah I know, that's why I asked the guys. They told me. Besides I could count. It was absolute mayhem. Cologne + Research + 15 RGOs = hell.

Fort capping B... I can already imagine :( I would suggest implementing a Man-Portable Active Protection System, but that one didn't protect from hand thrown grenades in BF4. Their damage radius should be lower than RGD-5's or something, and people shouldn't be able to carry that many.
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Chandrian
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20.03.2017, 23:41

In old time I use 10 grenades solo :(
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Chrno
 
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20.03.2017, 23:45

Ughhh... At this point, it becomes obvious that the effort needed to make 0.46 work properly (no more BUGS) and then to balance everything, which is like reinventing the wheel, is FAR greater than the effort it would have taken for 0.45 to be properly fixed, 65% of that meaning more HUMAN-like bots. Everything feels broken, bugs like nothing we've seen before, everything is unraveling, everybody seems upset and getting impatient, the fact that the sixth incarnation of this update STILL has 1 equipment profile... I dunno. I think I speak for the vast majority of my clan (close to 100 people) in saying that a better balanced 0.45 with more human bots (and with some of the easily implementable 0.46 good ideas of course) would have did the trick, and would have been ready by now. Look. I understand, as it happens, I am a filmmaker. I know how sometimes an edit looks very good and promising, and you start going in a direction pumping hours into what seems like a bold idea, only to wake up in the morning the next day, and to have to revert back to the old edit, and tweak a few things, VOILA, much better! I say, revert back to 0.45, make the bots behave like human beings, make them miss, make them more flawed, make them not see through grass and foliage, and keep the good things from 0.46, things like but not limited to:

- The fact that we can see the penetration characteristics of every weapon
- The new headshot damage
- The ammo boxes all over the map and the less time to resupply - easily the greatest idea
- The pistols have separate ammo and can be acquired more easily - great idea
- Switching weapons is much faster
- Armor is a little bit more important
- The bleeding factor for weapons (though not for medikits, they should all fix bleeding)
- Map variations

Search your heart, people, you know this is true.
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The Monsignor
 
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20.03.2017, 23:55

The more I play RPK, the more weird it gets. Sometimes it's 0 recoil. No need to use sights, just hipfire and watch them bite the dust. But then the "as should" recoil kicks in, which makes the kills so satisfying. Have to burst and control it. Can be some weird placebo, but man does it suck.

BTW RPK has wrong amount of ammo. 45 in mag, 75 max?
Last edited by player90 on 20.03.2017, 23:56, edited 1 time in total.

player90
 
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21.03.2017, 00:01

The Monsignor:Ughhh... At this point, it becomes obvious that the effort needed to make 0.46 work properly (no more BUGS) and then to balance everything, which is like reinventing the wheel, is FAR greater than the effort it would have taken for 0.45 to be properly fixed, 65% of that meaning more HUMAN-like bots. Everything feels broken, bugs like nothing we've seen before, everything is unraveling, everybody seems upset and getting impatient, the fact that the sixth incarnation of this update STILL has 1 equipment profile... I dunno. I think I speak for the vast majority of my clan (close to 100 people) in saying that a better balanced 0.45 with more human bots (and with some of the easily implementable 0.46 good ideas of course) would have did the trick, and would have been ready by now. Look. I understand, as it happens, I am a filmmaker. I know how sometimes an edit looks very good and promising, and you start going in a direction pumping hours into what seems like a bold idea, only to wake up in the morning the next day, and to have to revert back to the old edit, and tweak a few things, VOILA, much better! I say, revert back to 0.45, make the bots behave like human beings, make them miss, make them more flawed, make them not see through grass and foliage, and keep the good things from 0.46, things like but not limited to:

- The fact that we can see the penetration characteristics of every weapon
- The new headshot damage
- The ammo boxes all over the map and the less time to resupply - easily the greatest idea
- The pistols have separate ammo and can be acquired more easily - great idea
- Switching weapons is much faster
- Armor is a little bit more important
- The bleeding factor for weapons (though not for medikits, they should all fix bleeding)
- Map variations

Search your heart, people, you know this is true.

I'd prefer the direction from last week when T2 was introduced or heck, maybe go back to 0.27/0.28 values and build upon them. 0.45 was still a fast paced shooter which had little to no learning curve for most weapons and the balance was anything but pretty with the spray and pray mentality while running across the map within mere seconds. 0.46a5 and 6 are nothing short of bad, but as you have read, most people don't want to go back to 0.45. Why else do you think all these veterans returned and that the amount of replies (33 pages) is the highest in a long time? It is because they came for a return to slower yet more skillful based gameplay. I disagree with a return to 0.45 and I think it isn't too cocky of me to state that most people on both EN and RU forum don't want to return to 0.45 and the likes either.
Last edited by Davik_Heragon on 21.03.2017, 00:10, edited 3 times in total.
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Davik_Heragon
 
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21.03.2017, 00:11

Davik_Heragon:
I'd prefer the direction from last week when T2 was introduced or heck, maybe go back to 0.27/0.28 values and build upon them. 0.45 was still a fast paced shooter which had little to no learning curve for most weapons and the balance was anything but pretty with the spray and pray mentality while running across the map within mere seconds. 0.46a5 and 6 are nothing short of bad, but as you have read, most people don't want to go back to 0.45. Why else do you think all these veterans returned and that the amount of replies (33 pages) is amongst the highest in quite some time? It is because they came for a return to slower yet more skillful based gameplay. I disagree with a return to 0.45 and I think it isn't too cocky of me to state that most people on both EN and RU forum don't want to return to 0.45 and the likes either.



Aye, for some reason Shingan seems to be losing focus a for a bit. But what we want is recoil that is the burst capacity of a3 with the rolling instability of a1.
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21.03.2017, 00:13

no recoil or dispersion in a lot of weapons tier 4 (svu ots rpk vsk94...) and i love remington 870 with 200 of damage <3
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Langdale90
 
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21.03.2017, 00:27

Okay. time to leave. This game is officially as P2W as you can be.
Almost all premium armors have more armor and premium weapons like Vepr-2 have more damage.
Plz fix or uninstall.
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Dauerfeuer Ungeheuer
 
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21.03.2017, 00:41

I also feel like the movement speed got buffed. I'm wearing full molot set + fort and I can still sprint fast and long enough. This is not good. The light armor is Ussain Bolt sprint speed.
The Fort is another noskill norecoil gun. I don't get it, they said that RPD was too easy to control so it's gonna be fixed. Queue in Fort which can easily spit out full 100 bullets from the hip.

My latest match on Tarakanov Fort really gave me back the 0.45 COD vibes which isn't why I'm here.
Last edited by player90 on 21.03.2017, 00:51, edited 2 times in total.

player90
 
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21.03.2017, 00:41

And skill tree need rebalancing...
Stop cry about p2w this is pts and 1 0f damage or 2 of armor more don't make difference... One shot in the head and bye bye
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Langdale90
 
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21.03.2017, 00:43

Langdale90:And skill tree need rebalancing...
Stop cry about p2w this is pts and 1 0f damage or 2 of armor more don't make difference... One shot in the head and bye bye

just because you think it does not make a difference, doesn't mean it's justified.
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Dauerfeuer Ungeheuer
 
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21.03.2017, 01:01

Dauerfeuer Ungeheuer:
just because you think it does not make a difference, doesn't mean it's justified.


OK OK but this change no make difference... Talk more about change in gameplay like new recoil and cry less about p2w
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Langdale90
 
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21.03.2017, 02:33

Langdale90:

OK OK but this change no make difference... Talk more about change in gameplay like new recoil and cry less about p2w

How do you even know if this doesn't make a difference?
I feel you have no clue.
It is a massive difference.
A difference of 1 damage can give you a oneshot headshot or not. A headshot with 33 damage does not kill you. A headshot with 34 damage kills you. 1 damage... Or a bullet less to kill your enemy. Or 2 or even 5 armor points can make you survive a shot more because you can reduce the damage to less than 33, while a player without premium armor gets 34 damage.

They introduced the AKM with 2 more damage. Everyone said it's p2w. They backpedaled, but a week later it's not only one gun, but every armor.
P2W can kill the game faster than any gameplay change. P2W is the cancer of online gaming, and if you're fine with it, you're not better than people who pay 2 win.

Unless it's an implementation bug, they have to fix this before the update goes live. Or people who do not want to get killed by whales will leave.
Last edited by Dauerfeuer Ungeheuer on 21.03.2017, 02:34, edited 1 time in total.
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Dauerfeuer Ungeheuer
 
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21.03.2017, 02:44

Dauerfeuer Ungeheuer:


True that.
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The Monsignor
 
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21.03.2017, 03:01

- Item filtering still doesn't work properly (should show only T4 and all faction gear): http://i.imgur.com/IA8KRXZ.png

- Normal T4 vest compared to the premium one: +5 armor, +1% reduced explosion dmg, +1% protection from anomalies: http://i.imgur.com/3nCaqaL.png

- Some premium armor pieces even have bonuses that normal armor doesn't (they seem to have a lower value than what you can get by yourself): http://i.imgur.com/xv4niY0.png
Last edited by Chandrian on 21.03.2017, 03:10, edited 1 time in total.
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