It's necessary? Really? So the current weapon and gear system is broken? No! Was the previous system broken? No! These are changes for the sake of changes. That's it.
I hate to tell you this m7, but your mental integrity seems to have suffered from playing this game too much. I suggest you take a break. I didn't come here to take part in a flame war, which you're clearly trying to pull me into with your provocative reply, so that's all I'm going to tell you.
No, the current system is completely broken. DPS is the sole factor to which balance is done which means overal the balance is completely stale and there is no weapon character. All assault rifles have near identical recoil (all 5.56 guns simply have identical recoil), have practically the same reload times (2.2-2.4 short, 3.2 long), so the only thing left to vary them with was rate of fire and damage, so you got these ridiculous cases that when a weapon got popular we just started to cut into its damage or AP until it stopped being popular, and did the opposite if a weapon was unused. Armor was a glorified tier gate and really didn't add any depth to the game because in all truth the difference between the heaviest armor and lightest armor in any given tier was roughly fuck all, and then you had the armor upgrade which literally allowed you to elevate your armor 2 bloody tiers for whatever backward reason, which is a bad system because this element of randomness that allows the lightest armor to be as resilient as the heaviest armor of a tier took away the entire concept of the armor adding a level of perceptive skill to the game, where quickly identifying your enemies armor would help inform your engagements. Weight was completely inaffectual, and at any given state of development it either was enormously restrictive or nothing but laughing stock.
OK, look, let me break things down for you and the rest of the crowd.
Building a game is like building a house. You don't start decorating the house until you've built the whole thing from the floor to the roof.
VG essentially committed themselves and announced (basically promised us) that they are building a 3-floor house. PvP is the first floor, PvE is the second and Freeplay is the third.
However, instead of finishing the foundation of the first floor (PvP) and then moving on to the foundation of the other 2 floors, VG keeps fiddling around on the first floor just to reshuffle the furniture there every few months... Just because they don't like how it looks...
They don't seem too worried that they have 2 more floors to build and will surely have to come back to floor 1 once they've done 2 & 3 plus the roof. But, for some reason, they keep hanging out on the first floor and moving the furniture around, time after time after time.
Well, imagine my surprise when I just found out that Shrekr has apparently sold his account to Demo Man.
A GAME IS NOT BUILD LIKE A HOUSE.
IT IS BUILD LIKE A CAR
NOT A HOUSE
A BLOODY CAR
DO YOU KNOW HOW YOU CAN TELL?!
Because we call the operation-focused part of it the...
The Chassis, suspension, interior and wheels of a car can be developed in parallel with eachother, and in parallel with the engine. THey can then be assembled. When you wanna change something, you can disassemble it, and put it back in as long as you didn't alter the point of connection or any other such dependencies. Thats how it works.
And the exact same principle goes for a game. They can completely change the weapon balance and weapon behavior 4 times in a month, and do you know how much the map artists and weapon artists are hampered by it? You know how much Dima is slowed down by it? NONE. ZILCH. nothing at all. They are in front of game design in a developmental pipeline, not behind it, and stoppages in game design doesn't affect their work.
And then we have the second thing that shows you are just ignorant of... Well basically reality itself.
You see, when you build a car, every part is made by a separate machine. You cannot use the aluminium manipulator used for the chassis to make an engine. You cannot use a automised seat creation machine to build the bloody suspension. Likewise, YOU CANNOT USE THE GAME DESIGNER TO AID IN STAGE ONE THROUGH EIGHTY-NINE OF THE CREATION OF A COMPLETELY NEW GAME. Shinran can't help to make mutant models, he can't help making the map except stating the demands it should conform to, he can't create the lighting and he can't improve the engine. because he is the bloody game designer, not a map artist. not a software engineer. A game designer. Do you know how far they have to be in the development process before there would be a sincere need for the game designer to spent time on it? How far they have to be for test values not to be acceptable anymore?
Alpha. That is how far. Having a deliverable end product. Having all the assets ready, having the maps, having the engine support it all. production and devtest stages do not actually require a properly designed game, mostly because you'd end up changing it trice a day.
By their own admission, their past promises where overly optimistic, ill informed and poorly thought out. And now, from the looks of it, to honor your ridiculous metaphor, it looks like they are merely building a 2-story house along with a bungalow. But it is besides the matter, because Co-op and freeplay can both be developed nearly to the point of completion before Shingan ever has to bother about it.
So how about you shut the hell up about game development principles as if you are actually in anyway knowledgeable on the subject instead of making a fool out of yourself and picking fights with an IT student with a detailed knowledge of project management. But by all means, double down on your stupidity. I look forward to making you look like the fool you are for everyone to see.