Survarium Update 0.45 Preview

Discussion of the latest news and events related to Survarium.

07.12.2016, 18:18

Hi everybody!

Since the launch of the Survarium 0.44 update we’ve released over 30 hotfixes aimed at boosting the game’s performance and stability. Those changes have largely determined the direction of the next big Survarium 0.45 update, but that’s not all that we’ve been preparing for you. Let’s briefly discuss the key innovations to be introduced with Survarium update 0.45 expected in the coming weeks.

Daily Rewards
Following your multiple requests we are returning the incentive to login to the game more often. With the release of the 0.45 update you will be receiving special bonuses for daily logins. Enter the game regularly to gather more bonuses. Every fifth day you will receive extra rewards and on reaching the 15th day – a unique pistol you cannot receive by any other means.

https://survarium.com/sites/default/files/news/p/survarium-045-preview-daily-rewards-en-926x531.jpg

Daily Quests
To make the in-game quests more varied is yet another long awaited request from the community which we are also happy to satisfy in update 0.45. On top of the traditional missions the game will offer new daily quests which can bring you not only extra silver, experience points and reputation with the faction, but unique rewards too! These quests are simple, yet varied: win a match, play in squad, make x-number of frags with a specific weapon type, play for a specific faction and so on.

Having accomplished daily quests you will receive the possibility to loot a special stash and obtain one of the rewards available, including useful boosters, gear, spare parts for modification, as well as unique weapons!

https://survarium.com/sites/default/files/news/p/survarium-045-preview-daily-quests-en-926x531.jpg

New Weapons
We continue expanding the arsenals of factions with new weapons. At the rank of Wachmeister (6th tier) the Black Market will offer a Colt M1911 pistol. This very pistol was recently voted for by the Survarium community and we are glad to fulfil the request of the players.

The second new weapon in the game will be the Glock 17 pistol, which is to broaden the arsenal of the Renaissance Army at the Major rank (8th tier).

https://survarium.com/sites/default/files/wp/survarium-wallpaper-the-renaissance-army-glock-17-pistol-en-1920x1080.jpg

Technical Improvements
As already mentioned, we’ve been paying major attention to resolving the issues of technical optimization and improving the game’s comfort of play. On top of the improvements available with the recent hotfixes, Survarium update 0.45 will introduce "pingless" network synchronization.

In previous implementations of the network synchronization we continuously reduced the delay of player inputs, but it remained constant for everybody in the match. With 0.45 we will make that value an individual one. Now you are no longer dependent on the network conditions of other players. Besides, we will minimize the response time to change of the network conditions, which will considerably reduce the number of input shifts without increasing the delay parameter much. We will also minimize the time between the input generated and sent thanks to a more precise synchronization of threads on the client and more precise timing on the server. All that will result in improved comfort of play regardless of the systems’ performance and network conditions of other players in the match.

Gameplay Changes
We have also been working on gameplay improvements which have been postponed for too long. First off, this refers to situational imbalance on certain game maps, as well as abuse of various game mechanics.

As the first step, we are going to change the mechanism of the player’s shield at respawn. It is frequent that players under full shield could effortlessly do away with the opponents. Now we will reduce the overall shield time after respawn.

We are also aiming to improve the balance of the play modes. For example, in the Battery Retrieval mode players too often cannot steal the battery from the enemy due to their base being too close to the battery storage device. Another problem is related to the batteries are being thrown into map places impossible to access. Based on your feedback and requests we are going to implement such improvements throughout all the play modes in the nearest updates.

The Holiday Season in Survarium
The Holiday season is about to start. Certainly we cannot stay idle and have been preparing to celebrate the New Year in the world of survivors. Stand by for a special game event, rewards and, of course, the Holiday tree! More details about the event to be shared later.

Drawing a line, let us mention that this preview forms only a part of the changes awaiting you in update 0.45. Keep your eyes peeled for more news and see you in the game!

Survarium DevTeam
Vostok Games
 
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07.12.2016, 18:30

Sounds good, but remember.

Things That the community want:

-The Last promished pvp map: A Harbour, a Forest, An Airport...A Fanmade map if the devs want!

-Horde Mode, to began to know the mutants

-WW2/Cold War Weaponary(TKB family, Thompson, Tokharev,H&S G11,...)

-WorldMap...
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Dinoh55
 
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07.12.2016, 18:37

Renaissance Army Tier 8 have no free slots (when i go to faction window from main menu). So - it will be redesigned?
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aZERO77
 
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07.12.2016, 18:46

Nice work!
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Angel_L1ke
 
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07.12.2016, 18:50

But... Why Glock for communism-themed faction?
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Diegtiarov
 
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07.12.2016, 18:57

So while programmers made 30 hotfixes and introduced "pingless" network synchronization, designers completed only two handguns?
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Pavle9300
 
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07.12.2016, 19:10

Pavle9300 wrote:designers completed only two handguns?


Designers do not make weapons. Weapons are made by 3D modelers. It should also be noted that the features mentioned are not the only features of the update.

"let us mention that this preview forms only a part of the changes awaiting you in update 0.45"
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joewillburn
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07.12.2016, 19:12

I guess no one wants to bet against me that lvl 100 and T10 players will still be getting rep and exp boosters for daily logins? xD As 0.45 is still weeks away, implement it so maxed out factions players get exp/silver boosters, max lvl players get silver boosters and so on, please.
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Chandrian
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07.12.2016, 19:14

Chandrian wrote:As 0.45 is still weeks away


PTS may start this week. Also, there will be Spare Parts as daily bonuses too. The images are just placeholders.
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joewillburn
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07.12.2016, 19:39

I have an idea about the spawn protection. What about turning off the shield after first shot from respawned player?

WSH303
 
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07.12.2016, 19:41

Nice! I just wonder what the daily login system will be like. From the screenshot don't like it that much, because there are just few things I actually want from the whole list of daily boosts. How about beign able to pick what to boost with my daily login? The more days in row the stronger boost?

edit: how about this idea, every day beign able to use "daily weapon" for one match, as a way to give players option to try different weapons and add some variety? Daily mission with the gun? Would give incentive to log in every day not in terms of grinding days in row, but just to have some fun.
Last edited by pRopaaNS on 07.12.2016, 19:47, edited 1 time in total.
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pRopaaNS
 
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07.12.2016, 19:48

joewillburn:

Designers do not make weapons. Weapons are made by 3D modelers. It should also be noted that the features mentioned are not the only features of the update.

"let us mention that this preview forms only a part of the changes awaiting you in update 0.45"


By designers I actually meant 3D modelers, sorry for that mistake(I don't actually understand the process of making a game, just that it is very hard).
I just want to believe that they are working on something other at the moment (like a big freeplay map), and that's why their contribution for 0.45 is a little weaker.
Really like this preview, the idea of less delay and more parts is just what I want right now. Big praise for guys that squeezed 30 hotfixes between 2 patches.(I imagine they were working for like 12 hours a day to achieve that)
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Pavle9300
 
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07.12.2016, 20:10

Sounds good. We have high hopes. Keep up the good work!
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Yeti
 
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07.12.2016, 20:21

cool.
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wllayco
 
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07.12.2016, 21:24

content 0, disapointing patch. wish you get well soon Survarium
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bad-robot
 
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07.12.2016, 21:29

Still no way to earn gold freely...good patch. Also, this different patch schedule feels like the game is making even less change possible. The small hotfixes adjust optimization sure, but this new patch is bring what to the gameplay itself? The usual same fixes already being applied, but just on a larger scale. Players want to see big gameplay changes that make them player differently than they would. Players want to see the lore of the game being integrated into the gameplay. What about integrating mutants into the multiplayer? Make them part of hazards so it adds another element to make players pay attention instead of sprinting around like it is Call of Duty. I recently played a game just to see the change in the past months. I spotted hardly any at all.

Hopefully, the devs can pull it together next year with the new AI system (that should be a good stepping stone for new gameplay elements - I hope).
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SilentOption
 
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07.12.2016, 21:39

SilentOption wrote:Still no way to earn gold freely...good patch. Also, this different patch schedule feels like the game is making even less change possible. The small hotfixes adjust optimization sure, but this new patch is bring what to the gameplay itself? The usual same fixes already being applied, but just on a larger scale. Players want to see big gameplay changes that make them player differently than they would. Players want to see the lore of the game being integrated into the gameplay. What about integrating mutants into the multiplayer? Make them part of hazards so it adds another element to make players pay attention instead of sprinting around like it is Call of Duty. I recently played a game just to see the change in the past months. I spotted hardly any at all.

Hopefully, the devs can pull it together next year with the new AI system (that should be a good stepping stone for new gameplay elements - I hope).


As we stated a while back. We need to polish PvP and complete it so we can move onto other game modes.
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joewillburn
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07.12.2016, 21:39

pRopaaNS wrote:From the screenshot don't like it that much


The images are just placeholders. Not exactly what you will be faced with in the game.
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joewillburn
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07.12.2016, 21:40

SilentOption wrote:Still no way to earn gold freely


Gold is the only way our game development is funded. We have to maintain it as a source of income or the project cannot continue. Giving free gold is of course something we would love to do but it's a very risky thing to hand out currency which is effectively us paying you to play the game.
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joewillburn
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07.12.2016, 21:43

SilentOption wrote:Hopefully, the devs can pull it together next year with the new AI system (that should be a good stepping stone for new gameplay elements - I hope).


The AI introduction was a crucial phase of current and future game development. It took a lot of time to build. Of course we still need to improve and refine the AI but that is an ongoing process. As you can see with 44f when we improved movement and navigation mechanics.
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joewillburn
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