Survarium Update 0.40 Preview

Here you can discuss the game in general and provide us your opinion or feedback on the project.

29.01.2016, 12:01

The public testing of a long-awaited Survarium 0.40 is on its way to the PTS. The development of Survarium 0.40 has taken more than three months and some of its components – more than six months. Therefore, the release of 0.40 will become an important stage in the development of the game. Changes will affect both the technical aspects and gameplay.

You may have learned some details about Survarium 0.40 in the Developers' Diary No.10. Today we offer you to learn more about the key features of the update.

New User Interface

One of the most noticeable changes will be the new user interface (UI). While developing it we set several goals. Here they are.

The new interface should be clear and visually appealing.
- It should simplify the overall perception of the game.
- It should properly inform the player about the influence of certain aspects on the gameplay.
- It should take into account all changes in the game mechanics and allow you to quickly and easily perform the most common actions.

During the development we faced with the fact that some of the game mechanics are impossible to be implemented in a way that is consistent with our goals. It is especially true when changing character’s equipment before a match. So we decided to change the following.

- Now you cannot equip several types of ammunition to a single weapon at once.
- Decals and camos are not items anymore, and now you can earn them for certain achievements. Unlocked decals and - camos can be applied to any number of items.
- Boosters do not occupy a slot for supplies and, when activated, last for a certain number of battles.

Clearly, the difference between the old and the new interface is huge. And you'll need some time to get used to it. But we hope that you will appreciate convenience and interactivity of the new interface.

Unfortunately, we did not have enough time on our hands to implement all the ideas. In particular, in the near future we plan to add support for equipment sets. This will allow you to save the equipment of your character and then load it to any of the profiles.

Weapon Modules

The second important addition is weapon modules. The number of available modules depends on the type and level of a weapon. To unlock a module you need to make a certain number of kills with the weapon you’re leveling up. The higher the level of a weapon, the greater the impact the module may have on your play style. And the more kills you need to unlock it.

You will be able to install different modules in three categories on each weapon. For example, on Kalashnikov assault rifles you can install scopes, muzzle devices and additional modules which include laser target designators and tactical grips. You cannot install two modules from one category simultaneously. Please note that you also cannot install modules on the starting weapons (PPSh, TT-33, Mosin rifle, Winchester Model 1894).

Modules affect both the appearance of a weapon and its characteristics. So, installing a laser pointer improves accuracy when firing from the hip. Tactical grip reduces recoil, and angled grip reduces penalty to accuracy when moving.

Naturally, weapon modules will have a significant impact on the game balance and so some changes should be made in the game mechanics. One of such mechanics is recoil. Most of the weapons allow you to install scopes with different magnification. For example, you can install 4x scopes on assault rifles.

However, the possibility to install scopes with high and low magnification values on the same weapon leads to some issues with recoil. Experienced players could have met this problem when using VSS and VSK-94. Recoil is either almost non-existent when firing from the hip or becomes completely uncontrollable when firing aiming through the scope.

To avoid this problem we introduced different settings of recoil when firing from the hip and in aiming mode. We also slightly reduced recoil of automatic weapons for the second and subsequent bullets fired. That should make it easier to shoot in short bursts while aiming through the scope.

Version for low-end PCs (New Renderer)

We are paying a lot of attention in version 0.40 to the game performance. The new renderer was originally developed keeping in mind requirements and limitations of older PCs and laptops. Our goal was to achieve a sufficient FPS (frames per second) on Intel HD Graphics 4000 video adapters. We tried to minimize the visual difference between the new and the old render. Playing on low settings shouldn't give any advantage, for example, increase visibility of the enemy.

Performance increase on low-end PCs was achieved by reducing the data about the objects to a minimum: we compressed information about color and normal maps, and added support of minimum palette of materials. Though the type of renderer has not changed – it's still the same deferred shading with dynamic light sources and shadows and physically accurate lighting. All stages of the renderer have been rewritten from scratch, an internal representation of data was also optimized which should improve stability on 32-bit systems with low amounts of RAM.

Unfortunately, a great number of changes and a great variety of PC configurations require a radically new approach to testing. For the large-scale testing we will select a few dozen of players with different PC configurations and will give them access to a special version of the game which allows playing with the new renderer. Based on the results of this test we will make a decision whether to include the new renderer in the future update or not. Sign up to participate in renderer testing in Preferences tab of your profile by checking the box "Participate in closed testing of the upcoming updates" and pressing "Submit".

We will continue development of a new renderer, adding new features which will work only on high quality graphics settings.

Watch the video comparing both renders on a couple of PC configurations. One has Intel HD4000 video card, the other has GeForce 8800 GTS (corresponds to the current minimum system requirements of Survarium). Thus, the new renderer will not only increase the performance on low end PCs, but will further decrease minimum system requirements (still allowing to play with at least 30 frames per second). We've made this video using one of the replays in Survarium 0.34a. You can download the replay and check how well your PC handles it. And you will get more fps with the new renderer!

Changes in the Economics System
We are also introducing significant changes to the game’s economics system. We noticed that lots of players complain about lack of silver income on different levels of equipment. But according to our calculations, on average players should still earn more silver than they lose even at the highest levels of equipment.

Analysis of the situation showed that the net income of silver per battle is in line with our expectations but many players do actually lose in-game money. The difference between players that gain or lose in-game money lies not so much in their playing skills but in how often they use consumables. The more consumables you use, the higher the bill you receive after a match.

We believe it is wrong to penalize you for playing actively and using consumables so we have decided not to take into account the number of used cartridges and supplies when calculating the cost of playing in a battle. Ammo and supplies still have a price of usage which will be added to the total cost of participation in battle.

In addition, there will be other changes details of which you will learn from the complete list of changes at the start of PTS. Stay tuned!

Read the full preview on the site
Last edited by joewillburn on 15.02.2016, 15:43, edited 12 times in total.

Survarium DevTeam
Vostok Games
 
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29.01.2016, 12:03

Oh look, it's here!
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Jäeger
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29.01.2016, 12:09

Looks promising so let's see.
I wan't to be the advocates devil though?

Minerlayer and Terrorist are still bugged, friends got proof via replay and via screenshots.... Are these resolved?
So your not taking into account ammo cost anymore if I read right? So we can start spamming the pkp without higher ammo costs?
Last edited by nrth_str on 29.01.2016, 12:10, edited 1 time in total.

nrth_str
 
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29.01.2016, 12:11

AAAAAAAAAAAAAAAAA! ITS HERE! MISTICAL 0.40!!! BOW! BOW!
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MISTYCZNY__KARCZMARZ
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29.01.2016, 12:17

owww weeee. i hope there is grande launchers.
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DrForkInTheLung
 
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29.01.2016, 12:17

And now, let us test this version thoroughly on the PTS and not for a few days.
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str0lek
 
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29.01.2016, 12:17

PewPewPew here it comes. (°μ°)
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Oleg1705
 
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29.01.2016, 12:18

Looks really nice ! :)
I got some questions though :

-Will the decals be awarded retrospectively for already acquired achievements ?
-Will there be an option to equip 2 types of items (example - one smoke, and one frag grenade if two slots would be available) ?
-Weapon mods - will all the weapons now be blank ? (No attachments whatsoever in MSBS, Vector etc ?)

I'm really excited for the new renderer - I'm playing on a laptop, and hope that the performance will be better now :D
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Maajkel
 
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29.01.2016, 12:22

Maajkel:Looks really nice ! :)
I got some questions though :

-Will there be an option to equip 2 types of items (example - one smoke, and one frag grenade if two slots would be available)

We should do poll on this, some one do it please. i `m so lazy. I really hope this get implemented it would help taking items that i actually think i need and have an more of option for my character.
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DrForkInTheLung
 
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29.01.2016, 12:23

Survarium DevTeam:Please note that you also cannot install modules on the starting weapons (PPSh, TT-33, Mosin rifle, Winchester Model 1894).

Aww, no scope for the Mosin *sniffles*
But I like the idea of two recoil models for guns.

Edit: I'm very impressed by the new renderer demo. TBH, it makes the map looking a much more desolate; which I happen to like. Getting 25fps out of a i4000HD isn't bad (even though it's on one of those maps which do perform rather good (at least on my rig)).
Last edited by Jade Hamster on 29.01.2016, 12:28, edited 1 time in total.
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Jade Hamster
 
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29.01.2016, 12:26

We also slightly reduced recoil of automatic weapons for the second and subsequent bullets fired. That should make it easier to shoot in short bursts while aiming through the scope.
I like that, i hope all targeting system will be much easier to understand :)
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MedLey
 
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29.01.2016, 12:33

finally +1
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lawl aka versalius67
 
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29.01.2016, 12:34

Can we get OPEN WORLD after this update i don't mind waiting 1 month but can we if this update is as good as it looks with the Open world it would be epic!
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Stalker2440
 
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29.01.2016, 12:37

This all is beautiful, but what is with moving bugs. Constantly misfeeds at small obstacle, or low passage. Would you work to change the pace - running (for example, as in Sniper Elite (2005)). Similarly hight stance.
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redvilto
 
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29.01.2016, 12:42

Nice... can't wait for PTS!
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x21Blackjack21x
 
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29.01.2016, 12:53

let's go back to 0.29 0.32 balance shitstorm.

Wtf with the money ? Unlimited free ammo, medikit, grenades and lot's of mines incoming :D

Boosters will work only for a few battles, what does this mean exactly, should i use mine before that update ?

All weapons singularity finished, no more grinding and hard work for better weapon, just put some accesories and they will be all the same.

WTF IS THIS IDEA : To avoid this problem we introduced different settings of recoil when firing from the hip and in aiming mode. We also slightly reduced recoil of automatic weapons for the second and subsequent bullets fired. That should make it easier to shoot in short bursts while aiming through the scope. It's also a nice gift to ASH user, cause the recoil is the only thing preserving that fun from being a over OP laser gun.

Are the developpers so bad at aiming, maybe you guys could give an official esp on 0.50

It's nice that the weapons are a bit hard to handle, game as already a lots of rail guns (A545, HK, Radon) and you gonna give them even less recoil. Sorry but that's fantastic to read something like that.

You listen players about silver and give ALL FOR FREE or almost for free and about the over OP laser rifles you just give more laser power, we asked for a vssk nerf but maybe you did not eard us.

Not able to resolve the problem of research points too,

Players waiting for tha 40 should play the 0.34 looks like the end more than ever imo.

Yung Sh0ra
 
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29.01.2016, 13:07

Awesome
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PaRaZoNe
 
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29.01.2016, 13:30

It will be possibile to change scope to weapons that already have it like 416, vss, vssk etc?
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BEEX
 
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29.01.2016, 13:34

BEEX:It will be possibile to change scope to weapons that already have it like 416, vss, vssk etc?


I think yes :) why not :)
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xPakrikx SVK
 
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29.01.2016, 13:38

Whos going to lvl up SKS or SOCOM? :D
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Northam
 
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