Patch 0.51c1 is live on the PTS!

Discussion of the latest news and events related to Survarium.

19.02.2018, 08:20

ivan_vg:


Yes. We do have plans to switch to 64 bit soon.


Just a doubt ..if you switch to 64bit version will the game get more performance in machines with more than 8gb of ram
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Vineeth_Sniper
 
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19.02.2018, 15:07

@all
Thanks everyone, we've managed to reproduce this stuttering and working on a fix.
Vineeth_Sniper wrote:Just a doubt ..if you switch to 64bit version will the game get more performance in machines with more than 8gb of ram

Not exactly. I don't expect any performance boost simply because game can use more RAM.
However more available memory means that we can put more stuff in game. Can't say anything else at this point though.

ivan_vg
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20.02.2018, 17:49

We have updated the Public Test Server to Survarium version 0.51c2! To participate in the test, please download new game version. Please note that the temporary shutdowns of the PTS are possible when installing updates and making urgent changes.

You can participate in the test if you registered in Survarium no later than February 12. Unfortunately, you won’t be able to login to the PTS if you have registered via Steam due to a different authentication system.

All testers will receive 10 thousand spare parts, 10 million silver, and 10 thousand gold to make purchases on the PTS. Characters and progress in the main game as of February 12 will be copied to the test server. However, the progress you make during the test will not be transferred back to the main server! The PTS has no way if receiving payments, so purchases made in Survarium shop are automatically credited to your account on the main server.

Read find the update notes of Survarium PTS 0.51c2 below. Please note that those are not final and The public server will receive version improved based on the results of the testing! See you on the PTS!

The Complete List of Changes in PTS 0.51c2

Weapons (Shotguns)

TOZ-66: Shot grouping is reduced from 12 to 8. Shot grouping from the hip is reduced from 6 to 4.
МР-27М: Shot grouping is reduced from 15 to 8. Shot grouping from the thigh is reduced from 5 to 3.5.
TOZ-34: Shot grouping is reduced from 12 to 8. Shot grouping from the hip is reduced from 6 to 4.5.
МР-153: Shot grouping is reduced from 10 to 6. Shot grouping from the hip is reduced from 6 to 2.5.
NEOSTEAD 2000: Shot grouping is reduced from 12 to 7. Shot grouping from the thigh is reduced from 6 to 3.
BENELLI M4: Shot grouping is reduced from 9 to 6. Shot grouping from the hip is reduced from 6.5 to 3. Increased the recoil of the weapon when firing.
FRANCHI SPAS-12: Shot grouping is reduced from 10.6 to 5. Shot grouping from the hip is reduced from 5 to 2.5. Increased the recoil up of the weapon when firing.
VEPR-12: Shot grouping is reduced from 9 to 5. Shot grouping from the hip is reduced from 5 to 2.5. Increased the recoil up of the weapon when firing.
REMINGTON 870: Shot grouping is reduced from 11 to 6. Shot grouping from the hip is reduced from 6 to 2.5.
SAIGA-12: Shot grouping is reduced from 9 to 4.5. Shot grouping from the hip is reduced from 5 to 2.0. Increased the recoil up of the weapon when firing.
KS-23M: Shot grouping is reduced from 12 to 9. Shot grouping from the hip is reduced from 6 to 5.5.
PANCOR JACKHAMMER: Shot grouping is reduced from 8 to 6. Shot grouping from the hip is reduced from 6 to 4.

Bug Fixes

Fixed a bug due to which shotguns had 125% damage.
Fixed a bug due to which the client stopped working when changing the profile of several players.
Fixed a bug due to which the client stopped working when trying to install "Optimal settings".
Reduced the number of situations causing micro-juggling of the game client during the match on a new render.
Fixed a bug causing the flicker of the anomaly on the old render.
Fixed a bug due to which when changing the profile the killcam was played from your point of view
Fixed a bug due to which the auto-resume on / off did not work.Fixed a bug due to which the Treasure Hunt was not displayed.
Last edited by joewillburn on 21.02.2018, 16:41, edited 2 times in total.
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Андрияш Козловский
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20.02.2018, 17:55

OMG. I didn't think we'd see it so soon. Shotgun nerf actually coming. THANK YOU.
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VioletRose
 
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20.02.2018, 19:13

Reducing shot grouping is a buff or a nerf? One of the few concepts that I don't understand in this game.

Also, what's kilk? Killcam?
Last edited by Chandrian on 20.02.2018, 19:25, edited 2 times in total.
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Chandrian
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20.02.2018, 19:28

Chandrian:Reducing shot grouping is a buff or a nerf? One of the few concepts that I don't understand in this game.

Also, what's kilk? Killcam?


Nerf I guess. You want your pellets to land as close to each other as possible, maximizing the damage.
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UnknownPlayer666
 
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20.02.2018, 20:02

Chandrian:Reducing shot grouping is a buff or a nerf? One of the few concepts that I don't understand in this game.

Also, what's kilk? Killcam?


Considering they have halved the grouping for everything, i think this'll mean less of the pellets, as unknownplayer666 has said, go to the intended target. Like a looser grouping of pellets.

I'll install the PTS sometime soon and test the shotgun range.
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VioletRose
 
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20.02.2018, 20:48

Chandrian:Reducing shot grouping is a buff or a nerf? One of the few concepts that I don't understand in this game.

Smaller grouping value= bigger spread=less effective on longer ranges and better up close for people with bad aim

Meh, we'll have to see what this actually causes, does it balance auto shotguns enough, does it make other shotguns entirely useless, or maybe they're just fine in cqc, maybe they should experiment with different pellet amounts for shotgun types etc. But yeah, we'll see.

It actually doesn't say which one was the bug and got fixed, the amount of pellets from 10 to 8 or the 12,5% damage for each pellet to 10% for each?

Tsjuder
 
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20.02.2018, 23:34

Tsjuder:It actually doesn't say which one was the bug and got fixed, the amount of pellets from 10 to 8 or the 12,5% damage for each pellet to 10% for each?

The bug was they had 10 pellets doing 12.5% damage each instead of 10% damage, I guess. I just checked and now they have 8 pellets that should do 12.5% damage.

I still think that we need more recoil after each shot on shotguns, at least the semi-auto ones. So easy to just spam them from up close without aiming and killing people with 1, 2 or 3 shots.
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Chandrian
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21.02.2018, 00:05

Chandrian:Reducing shot grouping is a buff or a nerf? One of the few concepts that I don't understand in this game.

Also, what's kilk? Killcam?


RU: Исправлена ошибка, из-за которой при смене профиля киллкам проигрывался от твоего лица.

ENG: Fixed an issue, where if you changed profile, killcam was shown from your face, not an opponent.

PL: Poprawiono błąd, przez który przy zmianie profilu killcam był pokazywany z twojego punktu widzenia.
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Albi
 
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21.02.2018, 01:10

Chandrian:The bug was they had 10 pellets doing 12.5% damage each instead of 10% damage, I guess. I just checked and now they have 8 pellets that should do 12.5% damage.

Yeah I meant which way was it supposed to be 10 pellets with 10% each (100% total) or 8 pellets with 12,5% each (100% total). But yeah, the amount of pellets was the bug. I really thought it would have been the other way around (or at least that the fix would have been) as changing the amount of pellets of course affects the spread pattern, well not by much, but it does, but as the grouping values were also changed it might have been taken into account already.
Chandrian:I still think that we need more recoil after each shot on shotguns, at least the semi-auto ones. So easy to just spam them from up close without aiming and killing people with 1, 2 or 3 shots.

One thing right away, Jackhammer didn't get recoil increase (or whatever that "throwing up" means)? That feels wrong.
Meh, if it is just up close it's fine, if shotguns aren't useful in close quarters, they would just suck. I'm seriously afraid we'll get yet another phase of useless x after OP x, with these shotgun changes...

Tsjuder
 
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21.02.2018, 01:21

Okay, lots of issues with this patch:


1. Why did you even touch the double barrels? They were in a great spot previously, being hard hitting, decently accurate skill cannons which would handicap you tremandously for every missed shot. I'd even argue that the others that weren't the MP27 should have gotten a damage buff, and all of them should've been adjusted to maintain their damage.

2. Nerf the Baikal? Wot? Why would you conceivably nerf one of the worst weapons in the game? Featuring an attrocious rate of fire, small magazine, and already initially poor accuracy and damage, this weapon was already bad, so what, you layer yet another nerf on it, making it so that even careful shots won't matter anymore due to its accuracy being an attrocity on mankind? If you insist on doing this to its accuracy, give it back its old absurdly spammy rate of fire paired with its low recoil to act as the good ol pepper stick

3. What the hell did you do to the bloody Saiga? This accuracy is comically low even for videogame standards. This weapon has its efficiency already held back by its magazine, so why nerf its accuracy so hard that IT CANNOT EVEN HIT A TORSO SIZED TARGET AT 3 METERS. Look at this, the shot is taken from the same range as the screenshot itself: https://cdn.discordapp.com/attachments/ ... -11-41.bmp

4. The KS23 was already notoriously hard to use, why make it worse.


But at least the Benelli feels a LOT better with its altered kick. The Vepr however now feels ridiculously janky.
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colers25
 
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21.02.2018, 12:26

colers25:


Classic case of "we nerf everything simply because it falls into the same category of weapons". It seems like somebody is bad at precision balancing lol.

*double-barrels were perfect pre-nerf
*nobody used Baikal before, looks like nobody will use it ever.
*vepr visual recoil is really awkward (it goes in a zigzag pattern and doesn't provide visual kickback, resulting in "rubbery" feeling. Most of the weapons suffer from that with attached red dots and other collimators but on Vepr it's really noticeable)
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UnknownPlayer666
 
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21.02.2018, 16:35

Nothing better than looking at tears of shotgun users.

yaji
 
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23.02.2018, 13:10

The Complete List of Changes in PTS 0.51c3
Weapons (Shotguns)


TOZ-66: Damage is changed from 1.35 to 1.5.
МР-27М: Shot grouping is changed from 8 to 9. Grouping from the hip is changed from 3.5 to 4.5.
TOZ-34: Damage is changed from 1.2 to 1.55. Shot grouping is changed from 8 to 9. Grouping from the hip is changed from 4.5 to 5.
МР-153: Damage is changed from 1.05 to 1.45. Shot grouping is changed from 6 to 8. Grouping from the hip is changed from 2.5 to 4.5.
NEOSTEAD 2000: Damage is changed from 1.85 to 1.9. Grouping from the hip is changed from 3 to 3.5.
REMINGTON 870: Shot grouping is changed from 6 to 7. Grouping from the hip is changed from 2.5 to 3.5.
KS-23M: Damage is changed from 2.4 to 2.5
BENELLI M4: Shot grouping is changed from 6 to 7. Grouping from the hip is changed from 3 to 3.5. Reduced the throwing up of the weapon when firing.
VEPR-12: Shot grouping is changed from 5 to 6. Grouping from the hip is changed from 2.5 to 3.
SAIGA-12: Shot grouping is changed from 4.5 to 6. Grouping from the hip is changed from 2 to 3.5
PANCOR JACKHAMMER: Shot grouping is changed from 6 to 7. Grouping from the hip is changed from 4 to 4.5.

Bug Fixes

Fixed a bug due to which the client stopped working when ammo crate setting.
Fixed a bug due to which the client stopped working when installing modules on PKP "Pecheneg"
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Андрияш Козловский
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23.02.2018, 13:57

Андрияш Козловский:The Complete List of Changes in PTS 0.51c3
BENELLI M4: Shot grouping is changed from 6 to 7. Grouping from the hip is changed from 3 to 3.5. Reduced the throwing up of the weapon when firing.
VEPR-12: Shot grouping is changed from 5 to 6. Grouping from the hip is changed from 2.5 to 3.
PANCOR JACKHAMMER: Shot grouping is changed from 6 to 7. Grouping from the hip is changed from 4 to 4.5.


*facepalm to the max*

EDIT:
Scratch the benelli from that list, it seems alright now. The massive facepalm still applies to Jack and Vepr though...
Baikal is playable now (hooraaay). But it needs some visual recoil from the hip, it feels really stiff.
Last edited by UnknownPlayer666 on 23.02.2018, 14:33, edited 1 time in total.
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UnknownPlayer666
 
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23.02.2018, 14:08

Heh, now they're getting buffed probably because of too much hate from RU community. Oh god this is so funny how you guys changing your minds every day :D Instead of nerfing this or that, you should buffed other variety of guns.
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Ventori
 
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23.02.2018, 14:33

Ventori:Heh, now they're getting buffed probably because of too much hate from RU community. Oh god this is so funny how you guys changing your minds every day :D Instead of nerfing this or that, you should buffed other variety of guns.

This 0.51c3 change is not due to RU community. RU community agreed with the nerfs, but said that the ones that had to be nerfed way more should have been Jackhammer, Vepr and maybe Benelli, because KS-23M and the rest of shotguns like the double-barrel ones already felt pretty weak.
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Chandrian
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