New Year Survarium Diary

Discussion of the latest news and events related to Survarium.

31.12.2017, 14:55

Greetings, Survivors!

On the New Year’s Eve it is a tradition to look back on all the good things that happened in the past year and make a wish for the next one.

2017 was a good one for Survarium. We continued to actively develop the game and made several important steps (sometimes even exceeding our initial plans). We rebalanced equipment from 10 into 5 tiers, changed the shooting mechanics, made an array of technical improvements for the Survarium network code and behavior of the AI characters.

In the update 0.47 we released a new tutorial mission, following which in Survarium 0.50 we launched the first PvE map with a story mission. The new Slaughter PvP mode with dynamic battles gained popularity among many players. We also changed the ranked matches system: now you can accumulate special currency from season to season and exchange it for unique equipment. This made ranked matches more attractive for both veterans and the newcomers. Special supplies got their own animations which have made gameplay more tactical and transparent to other players in match.

A number of other changes have to do with the gear. We divided all the equipment into three classes: light, medium and heavy, each with their own advantages and drawbacks. On top of that, sets were introduced into the game: a full set of equipment provides additional bonuses to the character. New map variations as well as many new items and weapons, and, of course, the new weapon modules system increased the unpredictability factor in a match, made Survarium gameplay more diverse and tactical. On the other hand, this added a whole new layer of possibilities for the player progression in the game.

A lot of effort has been paid into improving the new renderer as we implemented the distortion phase and fixed multiple issues (objects and decals flickering, no decals on characters, laser sight disappearance in smoke and more). Another bunch of features have been completed, but are yet to be released: fully-functional shadows, translucency support, all the lighting unified (sun, skydome, light sources), diffuse probes, modern BRDF (thanks to which metals got colored glare).

The most important thing that keeps driving us forward, however, is your strong support. We can feel it, and that very belief makes us optimistically look into the future!

There is a lot of work ahead, and we have even more things planned for the future. We’d like to finish the long ongoing work on the new graphics renderer, add more PvE content into the game, surprise you with new themed events in the game more often, continue developing the character skill system. Finally, there’s a long list of other elements which we wanted to change and improve for a very long time, but there’s never been enough time or resources to accomplish it thus far.

We are hoping for your continued support and active participation in discussions about everything Survarium-related. Because we make the game together with you!

We wish you health, joy, peace, true friends and good luck in the New Year!

Happy holidays and see you on the battlefields of Survarium!

https://survarium.com/sites/default/files/news/p/survarium-seasons-greetings-1920x1080.jpg
Last edited by joewillburn on 13.03.2018, 16:42, edited 2 times in total.

Survarium DevTeam
Vostok Games
 
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Joined: 16.05.2014, 17:20

31.12.2017, 15:47

Really interested in the upcoming new renderer features, sounds awesome!

Few of the mentioned things I had already forgotten as we've gotten so used to them, that it feels like those have been there forever: set bonuses, supplies animations, map variations and what else.

Happy new year to devs and all the players!

Tsjuder
 
Posts: 1654
Joined: 13.04.2013, 15:50

31.12.2017, 16:31

Happy new year everyone!

And may this year be a good one for you VG!
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Homey-G-Funk
 
Posts: 28
Joined: 05.04.2013, 22:06

31.12.2017, 17:08

I hope in a graphic update so much... And I like pve but all community wants news and info about free play and state of development... I hope in more communication with devs about your plans and upcoming features... Well done for the past year ... And happy new year
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Langdale90
 
Posts: 105
Joined: 18.08.2013, 15:11

31.12.2017, 21:05

Why we have blue winter hats instead of red ??

In link:

https://survarium.com/sites/default/fil ... 0x1080.jpg

Santa have red, as it should be.

Ded moroz is not so popular amongs non ruskies community.

Can we get red hat instead ?
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Owcen_no_steam
 
Posts: 2334
Joined: 15.09.2015, 07:50
Location: [+BS+] Great Swamp

01.01.2018, 14:01

When we will have proper 4k support?

Happy New Year !
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Tillus
 
Posts: 4
Joined: 24.04.2014, 11:08

01.01.2018, 18:28

Happy New Year and best wishes to all of you.
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Viren
 
Posts: 372
Joined: 20.08.2015, 20:45
Location: Pune

02.01.2018, 07:30

Happy new year...i em too drunk to play..
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Maniac_Hippo
 
Posts: 1
Joined: 09.10.2015, 20:26

02.01.2018, 19:24

Owcen_no_steam:Why we have blue winter hats instead of red ??

In link:

https://survarium.com/sites/default/fil ... 0x1080.jpg

Santa have red, as it should be.

Ded moroz is not so popular amongs non ruskies community.

Can we get red hat instead ?

Everyone has blue xmas hats but you see your enemies with a red one even though theirs is blue on their screen (and they see you and your teammates with a red one).

The country I was born in (Lithuania) was one of the first to leave the CCCP, in 1990, some 30 years ago, but the blue coat is still very popular in it, although the red one is used too.
Last edited by Chandrian on 02.01.2018, 19:25, edited 2 times in total.
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Chandrian
Survivor
 
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Joined: 03.04.2013, 18:33

02.01.2018, 22:48

This is just a round up for what has happened. Can we get a list of things we can expect in the furture like this one from last year?
https://survarium.com/en/news/survarium-new-year-diary

And for god sake, plesae tell us that Free-Play is part of this year's plans.
Last edited by survivor_16732615590150754469 on 02.01.2018, 22:49, edited 1 time in total.
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survivor_16732615590150754469
 
Posts: 26
Joined: 04.10.2017, 16:55
Location: Denmark

02.01.2018, 23:07

survivor_16732615590150754469:And for god sake, plesae tell us that Free-Play is part of this year's plans.

Heheh.. I'd be already happy if fixing-slaughter-mode was part of this year's plans
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jule
 
Posts: 367
Joined: 27.05.2013, 15:22
Location: Hävern

02.01.2018, 23:08

survivor_16732615590150754469:This is just a round up for what has happened. Can we get a list of things we can expect in the furture like this one from last year?
https://survarium.com/en/news/survarium-new-year-diary

And for god sake, plesae tell us that Free-Play is part of this year's plans.

That was my first impression actually. I have read about the things that happened back in 2017, but not much plans for the future. I'd also love to get some Free roam info. Personally, I enjoyed the tutorial mission way more than the Dangerous Knowledge.
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spinach
 
Posts: 310
Joined: 10.12.2014, 17:06
Location: People's Republic of $wagistan

02.01.2018, 23:08

survivor_16732615590150754469: Can we get a list of things we can expect in the future


Survarium DevTeam:A lot of effort has been paid into improving the new renderer as we implemented the distortion phase and fixed multiple issues (objects and decals flickering, no decals on characters, laser sight disappearance in smoke and more). Another bunch of features have been completed, but are yet to be released: fully-functional shadows, translucency support, all the lighting unified (sun, skydome, light sources), diffuse probes, modern BRDF (thanks to which metals got colored glare).

There is a lot of work ahead, and we have even more things planned for the future. We’d like to finish the long ongoing work on the new graphics renderer, add more PvE content into the game, surprise you with new themed events in the game more often, continue developing the character skill system. Finally, there’s a long list of other elements which we wanted to change and improve for a very long time, but there’s never been enough time or resources to accomplish it thus far.
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riad55
Supermoderator
 
Posts: 827
Joined: 30.12.2015, 21:37
Location: [admin] riad5

04.01.2018, 02:01

Ctrl+F Freeplay didn't show anything on this page :"(

Q4 2018 confirmed or not?
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Shrekr
 
Posts: 2352
Joined: 27.11.2013, 13:58
Location: fantasy world

04.01.2018, 02:46

#MakeQ4HappenIn2018
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survivor_16732615590150754469
 
Posts: 26
Joined: 04.10.2017, 16:55
Location: Denmark

04.01.2018, 09:55

When do you guys understand that Survarium will never get 'freeplay'. It was something abstract, even for developers of this game. But after some years they already realized there's no chance to create an open world game with their broken engine that can't even handle 8v8 match on small map, so imagine what would happen with bigger maps and more people. Sadly but it's look like it was just a bait to keep people playing until they milk them out.

Surva is going to be second Warface, with the only difference which is post apo climate -> co-op missions with squads + simple pvp. That's all.

The only 'freeplay' aspect is and will be mentioned above co-op missions. So i recommend to stop dreaming about 'freeplay' or change the game.
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Ventori
 
Posts: 399
Joined: 09.12.2015, 11:48

04.01.2018, 11:20

Ventori:When do you guys understand that Survarium will never get 'freeplay'. It was something abstract, even for developers of this game. But after some years they already realized there's no chance to create an open world game with their broken engine that can't even handle 8v8 match on small map, so imagine what would happen with bigger maps and more people. Sadly but it's look like it was just a bait to keep people playing until they milk them out.

Surva is going to be second Warface, with the only difference which is post apo climate -> co-op missions with squads + simple pvp. That's all.

The only 'freeplay' aspect is and will be mentioned above co-op missions. So i recommend to stop dreaming about 'freeplay' or change the game.

Strong words.
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spinach
 
Posts: 310
Joined: 10.12.2014, 17:06
Location: People's Republic of $wagistan

04.01.2018, 11:41

Ventori wrote:When do you guys understand that Survarium will never get 'freeplay'.


We plan to develop this. It has always been the plan.
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joewillburn
Vostok Games
 
Posts: 6331
Joined: 03.04.2013, 11:25

04.01.2018, 13:27

joewillburn:

We plan to develop this. It has always been the plan.

Planning is one thing, but the more important is to implementing these plans into real life. You can not tell people all the time something which is not proven in any way. Saying proof i mean even a simple screenshot/video that shows your work in-progress.
When we had the last update about freeplay? If i remember, the last official words about it was posted almost 3 years ago on Friday, 6.02.2015 where you published Dev Diary Part 4: Freeplay (https://survarium.com/en/news/dev-diary-part-4-freeplay)
And since that time it was completely silence.
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Ventori
 
Posts: 399
Joined: 09.12.2015, 11:48

04.01.2018, 15:34

joewillburn:

We plan to develop this. It has always been the plan.

OMG..........after this long ?... let me know, are you guys (in VG ) only working in spark time ? not full time job..
any progress so far ? mind it ! (https://survarium.com/en/news/dev-diary-part-4-freeplay) dont let us down

JANGO2016
 
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Joined: 31.10.2017, 15:42

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