Chemical Plant

This is the place to discuss the game locations, as they are known to the current Survivors.

30.07.2014, 03:46

This map is perfect for artifact hunting.
http://i.gyazo.com/62c2802de74c364eec83a6add44a98df.png
User avatar
King-Lion
 
Posts: 417
Joined: 06.08.2013, 11:43
Location: New Zealand

11.09.2014, 05:59

Would love a place of acid and melting bodies. Who doesn't :D
User avatar
xPhen
 
Posts: 12
Joined: 09.09.2014, 05:57

16.09.2014, 18:32

willyrex
User avatar
frankuck
 
Posts: 1
Joined: 27.08.2014, 19:02

17.09.2014, 06:24

I would like to see a nice tall tower map in which there are multiple floors and ways to engage.
User avatar
AnonymousRelated
 
Posts: 1
Joined: 11.07.2014, 05:34

27.09.2014, 07:20

Perfect spot for an ambush
User avatar
ItiDauMielu
 
Posts: 3
Joined: 24.09.2014, 18:18

19.10.2014, 16:59

Hallo !!! I think this post is little off topic ...

but ...

I've found the original chemical plant !!!!

http://englishrussia.com/2014/10/02/aba ... chemistry/
User avatar
A_Degtyarev
Survivor
 
Posts: 2
Joined: 11.06.2013, 11:18
Location: Rimini

19.02.2015, 12:12

I like this map very much. It is nice and easy to understand. But has soooo much options how to get forward there...

But one question remains for me: how can I make the jump from the side, where the "bridge" is broken 2x and you can get close to the buildings in the middle. I see players jump there to the highest level nearly directly from the base...
I dies several times trying. Do I need to approach from left or right and where to land? any help?
User avatar
F e N
 
Posts: 165
Joined: 03.01.2014, 18:35
Location: Germany

19.02.2015, 14:18

F e N:I like this map very much. It is nice and easy to understand. But has soooo much options how to get forward there...

But one question remains for me: how can I make the jump from the side, where the "bridge" is broken 2x and you can get close to the buildings in the middle. I see players jump there to the highest level nearly directly from the base...
I dies several times trying. Do I need to approach from left or right and where to land? any help?

You need to jump on the railing and make sure you aren't too heavy.
User avatar
Miumin07
 
Posts: 508
Joined: 14.04.2014, 18:23
Location: Earth

20.02.2015, 08:20

Ok, thanks. I will try this... at the moment I'm around with 17,90 Kg and couldn't make the jump yet... But then I will try again... running all on the right wall and jumping as late as I can...
User avatar
F e N
 
Posts: 165
Joined: 03.01.2014, 18:35
Location: Germany

20.02.2015, 17:43

terrible in TDM, just spam of snipers camping everywhere, or people camping staircases.

actually fun in Battery mode with charger locations.
User avatar
MattHigby
 
Posts: 511
Joined: 17.02.2015, 16:02

22.05.2015, 09:17

Just a suggestion: it would be very nice, if you could jump out of the window, where A is in research mode.
I sometimes spawn there and have to take the stairs... which bores me :-)
User avatar
F e N
 
Posts: 165
Joined: 03.01.2014, 18:35
Location: Germany

22.05.2015, 09:18

F e N:Just a suggestion: it would be very nice, if you could jump out of the window, where A is in research mode.
I sometimes spawn there and have to take the stairs... which bores me :-)

If you do jump out, it will cost you, your health.
User avatar
str0lek
 
Posts: 9516
Joined: 04.04.2013, 10:37
Location: To betray freeplay or not to betray?

26.05.2015, 07:10

Which I would accept to be faster...
I do heal very quickly.

aaaand: there is a iron balcony and a train ahead, which I'm sure, I could reach...
User avatar
F e N
 
Posts: 165
Joined: 03.01.2014, 18:35
Location: Germany

05.06.2015, 17:51

For future revisions, please improve the collision geometry on Chemical Plant. The holes in the sheet metal and the bent/missing scraps of metal near the seams of the central fort make awesome spots to peek at enemies through the walls, but the bullets do not always go through these holes as if they were actual holes. I also notice that shooting near the truss supports of these same structures often blocks bullets where it should not.

It is understandable that such complex geometry is difficult to properly do bullet collisions for, but if it is possible, this is something that would be greatly appreciated for future revisions.

serrath
 
Posts: 157
Joined: 25.09.2013, 05:16
Location: New York City, USA

05.06.2015, 17:54

serrath:For future revisions, please improve the collision geometry on Chemical Plant. The holes in the sheet metal and the bent/missing scraps of metal near the seams of the central fort make awesome spots to peek at enemies through the walls, but the bullets do not always go through these holes as if they were actual holes. I also notice that shooting near the truss supports of these same structures often blocks bullets where it should not.

It is understandable that such complex geometry is difficult to properly do bullet collisions for, but if it is possible, this is something that would be greatly appreciated for future revisions.

Your previous post was moved to the Suggestion thread: viewtopic.php?f=13&t=8184&p=173522#p173522
User avatar
str0lek
 
Posts: 9516
Joined: 04.04.2013, 10:37
Location: To betray freeplay or not to betray?

In order to reply you must be signed in.

Return to In-Game Locations



cron