Survarium's Patch 0.59 is Live. Play Now!

This is the place to discuss the game locations, as they are known to the current Survivors.

16.05.2019, 16:45

to get the medic you have to either
1: drop forrest-knowledge tree and die to artifacts, and cant really Profit of them
2: drop physical tree and have less Stamina, movespeed
3: drop firearms tree and have more recoil, less ammo, more weapon swap and reload time
4: drop techican tree for no good nades, not able to see enemy traps, and kill your mate with trap or die to it yourself
those Things are all way to important to toss for bandages…

well, enjoy playing that tree, it Sounds to me like a tree for noobs who will never achieve any good in this game.
PLUS in first row you see defense totem and painkillers, two Things which are not really used in this game, but Needs 5 Points to get further in tree? just simply WOW.

but we will see.

EDIT: second wind in 5th tree = same Name as second wind in second tree

i see, devs don't care.
Last edited by OneThreeOneTwo on 16.05.2019, 17:00, edited 3 times in total.
User avatar
OneThreeOneTwo
 
Posts: 41
Joined: 22.09.2017, 10:02

16.05.2019, 17:25

OneThreeOneTwo:second wind in 5th tree = same Name as second wind in second tree

It's known and will be fixed. Actual name of the new skill is Adrenalin.
OneThreeOneTwo:it Sounds to me like a tree for noobs who will never achieve any good in this game.

This assumption is based on the description of just 5 of the 14 skills that the tree will have that you were able to read about in the preview?
Last edited by Chandrian on 16.05.2019, 17:39, edited 2 times in total.
User avatar
Chandrian
Supermoderator
Survivor
 
Posts: 3108
Joined: 03.04.2013, 18:33
Location: Spain

16.05.2019, 17:46

About the skill which enables you to heal allies (which I love): Will it be possible to see if an ally is low on health? Maybe we can see the player's health status under his name or something. Or maybe there should be a new quick command so we can request a medic without using the chat. And that would be the perfect moment where further simple commands like "thanks", "no problem", "you are welcome", etc. could be added.

Also, in advance, I think healing a mate should give a few points or a medal or something, because else proably no one will do it. Since it costs almost less time to just die and respawn. Ahh... giving points for each heal could easily be abused. So yeah.. it's not that simple I guess. Anyone else with a better idea?
Last edited by jule on 16.05.2019, 17:55, edited 2 times in total.
User avatar
jule
 
Posts: 453
Joined: 27.05.2013, 15:22
Location: Hävern

16.05.2019, 21:16

i guess it will look like this:

potent painkiller: either increases the stats it gives/+Damage reduction as it had once. (+5% each Point)
secret Knowledge: either increases the stats it gives/+Damage reduction as it had once. (+5% each Point)
fast bandaging: faster start of Medkit activation, or faster healing time (+5% each Point)
chiropractor: faster recovery from broken legs (+5% each Point)
medical Training: increased Health restored by medikits (+5% each Point)
Metabolism: delay before Health Regeneration starts (+5% each Point)
Unbroken: allready known
Indestructible: resistance vs fractures/stopping power (+5% each Point)
Second Wind: allready known
Additional Medicine: +1 of each "Medicine" you carry (medkits, Antitoxin, painkiller….)
Supply Pocket: allready known
Strong Bones: resistance vs fractures/stopping power (+5% each Point)
Medic: allready known
Brothers in Arms: allready known
Chandrian:
This assumption is based on the description of just 5 of the 14 skills that the tree will have that you were able to read about in the preview?

-and yes, Chandrian, still looks as a pretty noobish tree, and people will fill that tree to throw medikits, but lose their Points in other trees (louder steps, cant see enemy traps, die to friendly traps, kill teammates with traps, less movespeed, less Stamina, die to anomalys, less reload time, more recoil, higher unmasking radius, -1 ammo...)

another thing:
how many Points do you need to get to medic, 21 like in the first 3 trees, or 31 like the 4th tree, and is it intended that the 4th tree needs 31?
Last edited by OneThreeOneTwo on 16.05.2019, 21:45, edited 4 times in total.
User avatar
OneThreeOneTwo
 
Posts: 41
Joined: 22.09.2017, 10:02

19.05.2019, 21:55

The game randomly crashes when exiting from shooting range to workshop.
User avatar
UnknownPlayer666
 
Posts: 833
Joined: 30.03.2017, 16:22

20.05.2019, 05:07

Hello!
Can we expect any information about current development process or any future plans? Maybe something about new features, ragdoll (or new death animations), physics of objects, picking up weapons, graphic settings (renderer), hd textures, anomalies, npc AI, lore of the game e.c.
Something like this https://survarium.com/en/news/survarium ... ment-plans
Thank you for your work!
User avatar
Sakata_Gintoki
Supertester
 
Posts: 340
Joined: 03.08.2013, 08:32
Location: Дальний Восток

21.05.2019, 08:53

Sakata_Gintoki wrote:Hello!
Can we expect any information about current development process or any future plans? Maybe something about new features, ragdoll (or new death animations), physics of objects, picking up weapons, graphic settings (renderer), hd textures, anomalies, npc AI, lore of the game e.c.
Something like this https://survarium.com/en/news/survarium ... ment-plans
Thank you for your work!


I will see what I can arrange.
User avatar
joewillburn
Vostok Games
 
Posts: 6555
Joined: 03.04.2013, 11:25

21.05.2019, 13:20

joewillburn:

I will see what I can arrange.

Thanks =)
User avatar
Sakata_Gintoki
Supertester
 
Posts: 340
Joined: 03.08.2013, 08:32
Location: Дальний Восток

21.05.2019, 20:54

Upgrade is great. I have nothing to say. Good work. And I really look forward to a new survival tree.

But I have two wish.
Please add back a map to Slaughter mode - Vector Laboratory.
The funniest map on the this mode and has been removed, I don't understand why.
We need more map for Slaughter mode.

And second, rework the smoke.
When area is completely clouded, how can we play it?
Last edited by Rebex on 21.05.2019, 20:55, edited 1 time in total.
User avatar
Rebex
 
Posts: 12
Joined: 28.06.2016, 20:28

22.05.2019, 12:08

Rebex:Upgrade is great. I have nothing to say. Good work. And I really look forward to a new survival tree.


Please add back a map to Slaughter mode - Vector Laboratory.


And second, rework the smoke.
When area is completely clouded, how can we play it?


The new tree is coming soon.

Slaughter mode in Vector was eliminated because the map was not balanced.

The devs are working to solve the smoke problems.
User avatar
Romeo_El_Cuervo
 
Posts: 96
Joined: 06.12.2014, 13:04
Location: Buenos Aires.-Argentina.

22.05.2019, 23:51

Romeo_El_Cuervo:

The new tree is coming soon.

Slaughter mode in Vector was eliminated because the map was not balanced.

The devs are working to solve the smoke problems.

Unbalanced? Maybe. Funniest? Very.
Maybe just add another door.

As far as smoke is concerned, I was thinking of reducing the area of smoked.
Sometimes the whole map is invisible because of smoke.
User avatar
Rebex
 
Posts: 12
Joined: 28.06.2016, 20:28

24.05.2019, 17:20

Update 0.59b is in the final stages of work, and very soon we will share the details!
We're also discussing the possibility of a new Season League!

We wanted to start the public testing of Update 0.59b today. Unfortunately, today we will not have time to do everything necessary to launch it, so early next week we will start testing the new update!
User avatar
Chandrian
Supermoderator
Survivor
 
Posts: 3108
Joined: 03.04.2013, 18:33
Location: Spain

25.05.2019, 00:58

Chandrian:
We're also discussing the possibility of a new Season League!


For the love of sweet zombie Jesus, please rework the league progression system before starting another one
User avatar
Scaramanga
 
Posts: 195
Joined: 06.10.2015, 21:11

25.05.2019, 10:15

Scaramanga:

For the love of sweet zombie Jesus, please rework the league progression system before starting another one

this. Just try ANYTHING different
Last edited by Kube on 25.05.2019, 10:16, edited 1 time in total.
User avatar
Kube
 
Posts: 710
Joined: 15.04.2013, 16:46

In order to reply you must be signed in.

Return to In-Game Locations