Poll about the current headshot multiplier (3x)

Here you can discuss the game in general and provide us your opinion or feedback on the project.

Is the 3x headshot multiplier too high?

Yes.
 
59% (44)
Yes, but only for some classes (classes being SMG, AR, DMR, Pistol...)
 
15% (11)
No.
 
27% (20)
 
Total votes : 75

17.03.2019, 12:50

@s0mething
da_capo is well known from overreaction and overestimation. He was talking about no recoil until you pointed it out. Now we have no recoil if it's controlled.
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Tanatloc
 
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17.03.2019, 14:30

Chandrian:
This is correct, but you should also have in mind that recoil increases exponentially with distance. What do I mean with this (most likely poorly worded) statement? That if you use something like Ash12 for close range then, sure, you can spray it very nicely to kill from up close. But try doing the same to an enemy that is very far away (for example from center stairs to base bridge windows on Chemical plant) and you'll have a hard time even if the gun has the best -recoil modifiers and -recoil modules. In fact, you'll have a hard time even hitting single fire shots at that distance with it, unless you shoot very slowly so it can recover from the recoil punch after each shot.

PS: I edited your message to delete any personal problems and accusations you have towards s0mething.

Agree man. Issue is in the details imo. Kills r often instant regardless of distance. U just need to hit target and chance for kill is extremely high regardless of distance. Recoil is easy to control especially if u have proper attachments. I can easily kill enemies from across the map in Rudya with Scar or AK12 just by aiming and spraying in the right direction. So its a matter of taste: either go for controllable recoil and spraying or burst fire and hard to control recoil. Thats why I said I agree with high damage as long as we go for second option.
But Kube is right, at this stage considering how easy we get kills from spraying, 3x multiplier is not ok
Last edited by da_capo on 17.03.2019, 14:31, edited 1 time in total.
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da_capo
 
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17.03.2019, 14:44

Tanatloc:@s0mething
da_capo is well known from overreaction and overestimation. He was talking about no recoil until you pointed it out. Now we have no recoil if it's controlled.

I tend to overreact sometimes if I feel that direction taken is not right and needs to prevented. One thing though: Ive said many many times that we have no recoil because its to easy to control. Ive saying this for one year already. Please dont say otherwise coz its not true. Sometimes I substitute the idea of "easy to control recoil" with "no recoil" witch to me its the same.
Furthermore, if u have the right attachments and upgrades, there is really no recoil when shooting for the first 15 20 bullets. I dont really need to control recoil with the mouse. I can barrely feel recoil for the first 15 20 bullets when using AK 12. And this is enough to kill anyone regardless of distance. Recoil goes haywire after shooting 15 bullets at least and even this is manageable by controlling the mouse. Ill show u this in a video within the next few hours.
Cheers
Last edited by da_capo on 17.03.2019, 14:45, edited 2 times in total.
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da_capo
 
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17.03.2019, 14:47

Now that people have played S&D they will surely notice how broken the instant death to one headshot is.

19.03.2019
73.9% of the voters said the headshot multiplier is too high.
Last edited by Kube on 19.03.2019, 00:01, edited 1 time in total.
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Kube
 
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25.03.2019, 12:03

Bump
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Kube
 
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25.03.2019, 12:10

47 votes for 6000 players...
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ike07
 
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25.03.2019, 12:18

ike07:47 votes for 6000 players...

Yeah, it's kinda sad that people don't give a crap about this :/
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Kube
 
Posts: 804
Joined: 15.04.2013, 16:46

25.03.2019, 13:36

"-ingame polls. duty to pick an option before continue."
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apfelmu2
 
Posts: 207
Joined: 07.05.2016, 08:21

25.03.2019, 14:28

apfelmu2:"-ingame polls. duty to pick an option before continue."

Yes. Not many people are reading forum.
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Tanatloc
 
Posts: 952
Joined: 08.03.2016, 17:01

26.03.2019, 18:21

ike07:47 votes for 6000 players...


This game does not have 6000 active players... 600 to 800 is more appropriate
Last edited by happy shooter on 26.03.2019, 18:21, edited 1 time in total.

happy shooter
 
Posts: 78
Joined: 26.03.2015, 22:15

26.03.2019, 18:58

happy shooter:This game does not have 6000 active players... 600 to 800 is more appropriate

survarium.pro says: Unique players of last day: 6 942
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jule
 
Posts: 471
Joined: 27.05.2013, 15:22
Location: Hävern

26.03.2019, 19:18

happy shooter wrote:
This game does not have 6000 active players... 600 to 800 is more appropriate

Of course it doesn't.
https://survarium.pro/matches/list

You'll see tomorrow in the St. Patrick's event round-up how this game has 600-800 players active ;)
jule wrote:survarium.pro says: Unique players of last day: 6 942

I'm sure he's aware of that website and that number.
Last edited by Chandrian on 26.03.2019, 19:20, edited 2 times in total.
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Chandrian
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Survivor
 
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26.03.2019, 20:38

Chandrian:I'm sure he's aware of that website and that number.

Yes probably. But then why does he say 600 to 800?
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jule
 
Posts: 471
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26.03.2019, 22:55

jule wrote:Yes probably. But then why does he say 600 to 800?

Some people just won't believe the facts they're presented even if it's clear that in the matches list you can see lots of PvP matches being played every minute, they're 8v8 and different people play them.
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Chandrian
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27.03.2019, 19:55

I think, that for Survarium would be appropriate: x2 multiplier for automatic weapons and x2.5 for semi-automatic and bolt-action weapons. Although, I wound like that in future, characters that do not wear any head protection will be one-shot killable in the head from any weapon and distance.
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Serafimov°
 
Posts: 183
Joined: 30.03.2015, 18:11

28.03.2019, 10:51

Smaller head hitbox, instant kill with any weapon in head except pistol calibers if you have a hard helmet[let's say heavy armor helmet].

I'll take a wild shot here and say that's too much work, so 6'000 players are good enough. 60'000 or 600'000 is just too much, so let's edit one line with great effort.
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SMARCH
 
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Joined: 12.01.2014, 07:50
Location: The Balance is out there

11.04.2020, 14:51

Bumping this to the front page because it is still not addressed
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Kube
 
Posts: 804
Joined: 15.04.2013, 16:46

11.04.2020, 15:28

Kube:Bumping this to the front page because it is still not addressed


doesnt help. core-problem are still OHK snipers wich cause terrible gameplay.
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apfelmu2
 
Posts: 207
Joined: 07.05.2016, 08:21

12.04.2020, 01:12

apfelmu2:

doesnt help. core-problem are still OHK snipers wich cause terrible gameplay.

One problem at a time friend.... one problem at a time :)
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Kube
 
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Joined: 15.04.2013, 16:46

13.04.2020, 19:01

I think overall TTK should be increased. The biggest problem for me right now is that i cant react to Bush campers. To Die without a chance to react is pain in the ass.
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Vimako TwitchTV
 
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