Survarium 0.30 is Live. Play Now!

Discussion of the latest news and events related to Survarium.

20.08.2015, 21:01

Nice patch
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SudKreuz
 
Posts: 96
Joined: 06.04.2013, 06:14
Location: Distrito Federal, Argentina

20.08.2015, 23:00

Yava:

Gameplay

Increased reputation for performing factions' missions (from +20% in the starting ranks to +65% in the highest ranks)



Great step in the right direction.

If looking back at before the change in the way rep gain worked, It is self evident that the grind has increased massively, with the only good change being the random rate at which rep gain happened being changes (due to the ridiculously outlandish requirements). The previous system actually rewarded long-term grinding because the missions just kept on coming, though the rep/hour rate was ridiculously inconsistent because the missions were more luck based than anything. However, it still doesn't take away that it was faster, and that while we only had half the end-game factions.


I think a few more steps need to be taken to make grinding past the daily missions even more rewarding.

Suggestions:


1). For each daily mission finished, you gain 10-25-50% more reputation respectively untill the missions are refreshed. Refreshing with gold will not reset the boost, but the new missions won't stack on top of it. This will significantly reward long play sessions, and will ultimately benefit everyon.

2). In order to help people who like to delegate faction repuation a bit amongst multiple factors and to make grinding future factions easier for players who already got all other factions maxed, at a set reputation bonus per match that is [playerlvl * 5]. Even for extremely high level players, it will mean 300-380 at most, and at very high faction levels, it still only is a small amount.

3). lower the curve of the faction gain. Currently, every time you level up in a faction, you climbed Mont Blanc just to end at the foot of mount everest.



Remember, vostok, with an average of 300 rep per match (rather average), you need on average up to 1200 Hours of grinding. I understand the sentiment of wanting to keep players entertained for as long as possible through progression but the massive grind is more likely to put people off than anything else. Also, you guys have some massive balls to think it is reasonable to ask for that raw amount of time from someone with the current state of the game. Heck, even a completely polished and finished game is going for a stretch when they ask for more than 600 hours to get to all the end game content. If you manage to keep people interested for 300 hours, than thats a massive victory; one of unprecedented goodness for a game like this. Don't ask too much.
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colers25
 
Posts: 2172
Joined: 06.01.2015, 17:47
Location: #makeSurvariumGreatAgain :"D

21.08.2015, 00:17

Bug Fixes

Fixed an issue that caused the game to crash in the beginning of a match in The Last Stand mode
Fixed a bug that caused the game to crash when switching from the statistics window to the lobby
Fixed a bug that caused the game to crash when switching from the login window to the lobby
Fixed an issue that caused the game to crash if the "Sponge" artifact was thrown at the end of a match
Fixed a bug when the third equipment profile was unavailable after buying premium from the statistics window

Thank's VG for this effort.
0,30c is not a bad start for the most players.
Keep coming with more bud fixes weekly
I'm looking forward for hotfix 0,30d on next friday if you will
Last edited by Shadow Warrior CZ on 21.08.2015, 00:19, edited 1 time in total.
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Shadow Warrior CZ
 
Posts: 504
Joined: 08.05.2014, 16:49
Location: Destination Erangel & Miramar

21.08.2015, 00:19

Yava:

Gameplay

Increased reputation for performing factions' missions (from +20% in the starting ranks to +65% in the highest ranks)



So, if I understood correctly, you increased the rewards for golden missions, and now it will be from 300 to around 412? Considering the amount exp you need to max a faction, it's not too much, but as colers wrote- It's a good step in the right direction.
Let's just hope, that this little step is just first, not last one on the good path.

Crash fixes are always good (if they work), but no sponge fix? Or I'm blind?

You guys are really persistent on releasing patches on Friday.
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Major Stifmeister
 
Posts: 177
Joined: 07.04.2013, 19:57
Location: I'm your imaginary friend. I'm always with you :3

21.08.2015, 05:28

Major Stifmeister:

So, if I understood correctly, you increased the rewards for golden missions, and now it will be from 300 to around 412? Considering the amount exp you need to max a faction, it's not too much, but as colers wrote- It's a good step in the right direction.
Let's just hope, that this little step is just first, not last one on the good path.

Crash fixes are always good (if they work), but no sponge fix? Or I'm blind?

You guys are really persistent on releasing patches on Friday.

Sponge is allready fixed.
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Shadow Warrior CZ
 
Posts: 504
Joined: 08.05.2014, 16:49
Location: Destination Erangel & Miramar

21.08.2015, 09:13

I was also hoping for a fix for the batteries disappearing through the walls and the ground. At the start there was nothing but the batteries, so it's kind of sad that it's now broken.

Picking a battery from the battery tray has never been the hard part, carrying it all the way to your base was the hard part.

Now you just have to pick one and wait to get shot and hope that it disappears. -> Enemy has less batteries = Win
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profiili
Survivor
 
Posts: 20
Joined: 08.05.2013, 16:04
Location: Finland

21.08.2015, 09:25

i sold my SVD yesterday :(
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ike07
 
Posts: 1327
Joined: 11.07.2015, 15:27

21.08.2015, 10:11

downloading patch now guys
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DEATHLEGION
 
Posts: 177
Joined: 27.09.2014, 12:10
Location: found fun again

21.08.2015, 10:14

Survarium 0.30c is now live! Please find the complete list of changes below. See you in Survarium!

The Complete List of Changes

Gameplay

Increased reputation for performing factions' missions (from +20% in the starting ranks to +65% in the highest ranks)

Equipment and Weapons

SVD: reduced horizontal recoil (by 40% at the lower end and by 17% at the top one)
Premium Uzi: armor-piercing now corresponds to the conventional Uzi

Bug Fixes

Fixed an issue that caused the game to crash in the beginning of a match in "The Last Stand" mode
Fixed a bug that caused the game to crash when switching from the statistics window to the lobby
Fixed a bug that caused the game to crash when switching from the login window to the lobby
Fixed an issue that caused the game to crash if the "Sponge" artifact was thrown at the end of a match
Fixed a bug when the third equipment profile was unavailable after buying premium from the statistics window
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Андрияш Козловский
 
Posts: 2018
Joined: 16.04.2013, 09:07
Location: Скромный поляк с окраины Кракова

21.08.2015, 11:24

450 rep per mission at T9.

Its improved, but not by much.

Bring missions up another +50%...then maybe I will log on daily to complete them.
Last edited by Cheaptrix on 21.08.2015, 11:25, edited 1 time in total.
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Cheaptrix
 
Posts: 788
Joined: 14.10.2013, 19:15
Location: Canada

21.08.2015, 12:29

Cheaptrix:450 rep per mission at T9.

Its improved, but not by much.

Bring missions up another +50%...then maybe I will log on daily to complete them.


That's a lot man I get 200-300 rep for one T10 match without boosters or premium.
Last edited by Shrekr on 21.08.2015, 12:30, edited 1 time in total.
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Shrekr
 
Posts: 2352
Joined: 27.11.2013, 13:58
Location: fantasy world

21.08.2015, 13:23

Shrekr:

That's a lot man I get 200-300 rep for one T10 match without boosters or premium.


If i'm not wrong, compared to the old version before the reputation revamp, it's nothing. (Speaking of the mission reward)
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Vildemon
 
Posts: 87
Joined: 06.10.2013, 04:57

21.08.2015, 13:23

No its not a " lot " 176k exp to have a lvl 10 so at t9 there should be somting about 500-700 exp per mission. That will have more sense to play a daily missions.

Gregoriian
 
Posts: 30
Joined: 04.04.2013, 09:43

21.08.2015, 14:39

All these crash fixes and i still getting crashes @ loading screens
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Trorvik
 
Posts: 95
Joined: 08.03.2015, 21:52
Location: #MakeSurvariumGreatAgain

21.08.2015, 14:52

Went to check whether 0.30c fixed the map loading crash. Unfortunately, it's still in which means I'm yet to play the game. At least now the bugtrap works. I sent the bug, seemed to have something to do with "scaleform 4x4-something". Does it mean the UI is an actual culprit that causes the game to crash every single time before it finishes loading the map?
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Narco-kun
 
Posts: 3
Joined: 06.04.2013, 09:18

21.08.2015, 15:56

NaRc0sIs wrote:Went to check whether 0.30c fixed the map loading crash. Unfortunately, it's still in which means I'm yet to play the game.


Vankar wrote:All these crash fixes and i still getting crashes @ loading screens


Guys, please contact support via the ticket system. We need to understand exactly what is happening. Submit a ticket and support will take it from there. Thanks!
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joewillburn
Vostok Games
 
Posts: 6584
Joined: 03.04.2013, 11:25

21.08.2015, 18:38

Bug?!
The trees are missing to walk up to the grass plateau in Mamayev Kurgan at the lower respawn base.

I had hoped that in this version the repair cost issue was fixed.

With Premium, victory bonus and booster bonus you only make some money when you kill 15 or more and never get killed.
I hope this is going to change soon, this issue kills like cheaters the game.
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SeetsAX
 
Posts: 9
Joined: 30.05.2015, 18:29
Location: Groningen

21.08.2015, 21:31

Андрияш Козловский:
Equipment and Weapons

SVD: reduced horizontal recoil (by 40% at the lower end and by 17% at the top one)
Premium Uzi: armor-piercing now corresponds to the conventional Uzi


are you sure?....because no changes to the weapon files have been made between 0.30b and 0.30c

Leki
Supertester
 
Posts: 1555
Joined: 23.04.2014, 11:51

21.08.2015, 22:22

Shrekr:

That's a lot man I get 200-300 rep for one T10 match without boosters or premium.

180,000 / 300 = 600 matches

600 * 15 minutes = 9000 minutes of matchtime or 150 hours matchtime. Not including lobby wait time.

I don't know if "a lot" is the right description here.

75 hours t9, 150 hours t10.
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chicken_feet
 
Posts: 5754
Joined: 22.02.2014, 18:39
Location: skeetskeetskeet

22.08.2015, 05:12

nice work guys
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SooDooM
 
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Joined: 03.08.2015, 03:36

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