Forthcoming V0.21a Update!

Discussion of the latest news and events related to Survarium.

22.04.2014, 16:48

Good day Survivors! Today we bring you some great news. We’re planning a rather exciting update to the Survarium Client, Version 0.21a. With this patch come multiple new additions, game play changes and features. Some of the highlights of the patch are the new Mamayev Kurgan location, changes to the in-game HUD, allowing players to remove certain aspects they no longer wish to see, significantly reduced traffic between the client and server, some new weapons, the possibility to be rewarded with unique items and much more! Check out the full patch notes here. We hope you enjoy the changes and additions this update will make to the game.

Version 0.21a

Attention!!! Due to change of items characteristics, we have automatically removed all the equipment from the game characters.
All your items have been safely kept inventory.

Locations:
- Added a new location “Mamayev Kurgan"

Scavengers:
- Veteran reputation with the Scavengers now gives you 12x70 Jacketed Bullet
- Scavengers no longer sell ammunition 9x19 Parabellum and 7N21

Black Market:
- Jacket “Brute " now provides additional pouches for ammunition
- Black Market now sell 9x19 7N21

Renaissance Army:
- Now sell Fort 17 pistol, shotgun Franchi SPAS- 12 and ammunition 9x18 PBM
- Protection settings for army pants and army boots upgraded to army vest - 50/45 %
- Parameter of insulation for the army vest increased to 10%
- Army body armour now gives additional pouches for ammunition
- Army body armour no longer protects hands
- Weight army boots increased to 1.2kg

Fringe Settlers:
- Now sell the respirator "Malachite" as well as APS pistol , shotgun Benelli M4 Super 90, 9x18 ammunition PBM
- Pants and hunter boots hunter now give a bonus of speed of movement
- Weight of Hunter Boots reduced to 1.0kg

Gameplay:
- Added the feature (depending on the players’ match statistics) the possibility for them to be rewarded with a random unique item.
- Now players can only take one two-handed weapon into battle
- Match-making algorithm improved: now teams should be more balanced
- Increased the amount of reputation required to improve relations with factions
- Reduced the number of XP points gained from killing the enemy
- Now the award for actions in combat will depend on the maximum level of equipment the players involved
- Faster reloading for all shotguns
- The number of rounds of ammunition in a pack for 7N6M 5.45x39 , 9x18 PM , 9x19 Parabellum is now 50
- Reduced the number of cartridges in a pack 7.62x54R to 10
- Changed the mechanics of recoil; automatic weapons with a strong impact can no longer be stabilised completely
- Kickback now allows player movement to compensate the impact from bullets
- Increased the chance of ricochet on all ammunition
- Now the player begins to accelerate automatically when key is pressed and recovered energy spurt - Now, throwing grenades and switching weapons interrupts loading a cartridge
- Now you can throw a grenade during a run
- Fixed count of player's rating after the battle
- Fixed the bug “Infinite breath hold”

User Interface:
- Added squad chat in the game lobby and in the battle
- In the options menu added the ability to change the position of the minimap as well as turn it off
- Added filter swear words
- Added display of current tasks during the battle
- Added a message on the completion and the failure of tasks
- Now when killing an enemy , hit indicator will briefly be tinted red
- Oxygen Tank now displayed in the non-lethal weapons
- In the game interface indicator added ammunition
- Added the ability to copy and paste text using the clipboard
- Fixed bugs in the display of objects on the minimap

Graphics:
- Improved texture mapping on distant objects from the player

Sound:
- Added a variety of sounds in the environment for school locations , Radar Station and "East"
- Increased volume of the detector for radiation while in the radioactive zone at locations Tarakanovskiy School and Fort
- Fixed hearing distance for shotguns
- Optimization of the sound of automatic weapons, to reduce the load on the processor
- Reduced the volume of enemy steps on some surfaces

Network:
- Changed the algorithm for sending network messages about user : now the information about other users can only be sent at no more than 20 times per second . This change reduces the network traffic
- Increased interval at which the server duplicates lost network messages, which led to a substantial decrease in traffic and load on the client and server. This change is not final.
- Added network statistics that allow us to get more detailed information about those users who are still experiencing problems with the network synchronization
- Fixed a desync when picking up a battery
Last edited by joewillburn on 22.04.2014, 17:00, edited 3 times in total.
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joewillburn
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22.04.2014, 16:59

Looking nice! Kee it up, Vostok Games!
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str0lek
 
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22.04.2014, 17:10

GJ Vostok keep it upp!!!!
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oxidized
 
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22.04.2014, 17:13

:D
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Nettali
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22.04.2014, 17:20

Looks like it will be a great patch!
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Scootley
 
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22.04.2014, 17:21

niceee!! thanks!!
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BuRiN
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22.04.2014, 17:23

Aw, only able to carry one two-handed weapon? I just started playing the game today, and I thought it refreshing that they allowed you to have both a rifle and a submachine gun. Ah well... everything else looks great though.
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your evil twin
 
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22.04.2014, 17:31

This looks like a great update!
Last edited by Hazmat Mutant on 22.04.2014, 17:31, edited 1 time in total.
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Hazmat Mutant
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22.04.2014, 17:49

- Now players can only take one two-handed weapon into battle. good idea

Super News. Bravo. THANKS!!!!!
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Szlam
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22.04.2014, 17:56

your evil twin:Aw, only able to carry one two-handed weapon? I just started playing the game today, and I thought it refreshing that they allowed you to have both a rifle and a submachine gun. Ah well... everything else looks great though.



When you have submachine gun and rifle, its too easy and pistols are totally out.

Only one long weapon is very nice idea...
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11503040246855121291
 
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22.04.2014, 18:00

Love it,it wiil be more fairplay for every novice.
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BossCorleone
 
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22.04.2014, 18:57

- Changed the algorithm for sending network messages about user : now the information about other users can only be sent at no more than 20 times per second . This change reduces the network traffic

Isn't this way too low? Only 20 tickrate?
tickrate - During each tick, the server processes incoming user commands, runs a physical simulation step, checks the game rules, and updates all object states. After simulating a tick, the server decides if any client needs a world update and takes a snapshot of the current world state if necessary. A higher tickrate increases the simulation precision, but also requires more CPU power and available bandwidth on both server and client.

The tickrate of a game server is a measure of how often a server will update the game world. For example, a server running with a tickrate of 33 will update the world 33 times a second. This may seem like a lot, but in precision games a higher tickrate is essential. The downside of tickrate however is that more bandwidth and CPU is consumed by the server, if you want a smooth server though a higher tickrate is essential.

Games like counter-strike have a minimum of 33 tickrate (33 updates per second) for 5v5 matches, and most 10v10 (and even competitive 5v5) matches need a 100 tickrate to be able to play them smoothly.
Battlefield 4 suffers of a low tickrate, just 10 times per second in 64 player servers, and it's really an unenjoyable situation.
Last edited by Chandrian on 22.04.2014, 19:00, edited 3 times in total.
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Chandrian
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22.04.2014, 19:01

"Now players can only take one two-handed weapon into battle"
Dislike..this is unrealistic!!
i can understand if you limit that i cant take 2 two of the same weapon..But this ? Wtf?
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Tripologist
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22.04.2014, 19:02

your evil twin:Aw, only able to carry one two-handed weapon? I just started playing the game today, and I thought it refreshing that they allowed you to have both a rifle and a submachine gun. Ah well... everything else looks great though.


i used to carry only 1 weapon into battle, to reduce weight. this way i can sprint much longer and get back to action faster. it often decides about winning or losing a match, particularly in first minute's container rush

updates are looking great ! incredible pace by the programmers :)
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plas7iC eXistenc3
 
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22.04.2014, 19:05

Wuow nice patch ^^ , How much times for can play game today pls ?
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atti62
 
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22.04.2014, 19:17

Best patch ever, that 2 handed weapon limitation is great, keep the good work Vostok!! <3
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sartorpc
 
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22.04.2014, 19:40

need to do something with inactive players.
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sorecte
 
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22.04.2014, 19:46

Would like to play but still no key with 13 tickets :/.
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BeanS0lo
 
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22.04.2014, 20:29

Tripologist:"Now players can only take one two-handed weapon into battle"
Dislike..this is unrealistic!!
i can understand if you limit that i cant take 2 two of the same weapon..But this ? Wtf?



So try carry an assault rifle and pump action shotgun, **** ***. When you may use two two handed guns, pistols are not going to use, that is the point...
Last edited by Heavygunner on 22.04.2014, 22:01, edited 1 time in total.
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11503040246855121291
 
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22.04.2014, 20:37

kovas: *Evil word*

There's no reason to insult someone. Keep it civilized!
Last edited by Heavygunner on 22.04.2014, 22:01, edited 1 time in total.
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str0lek
 
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