Survarium's Patch 0.59 is Live. Play Now!

Discussion of the latest news and events related to Survarium.

01.08.2019, 21:17

OneThreeOneTwo wrote:wow, now im running same speed with my AR as with my SMG. nice.

edit:

wow, now im running exact same speed with NOMAD = DELTA = MERCENARY set.

Only the lightest armors in the game were nerfed because it was a bug to be so fast, I explained it in detail above.
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Chandrian
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01.08.2019, 22:27

Survarium DevTeam or JoeVG, you mentioned recently that VG wants to implement the "T key" switching between scoped optics and unzoomed close range sights not only for SpecterDR+Docter, but also for TA01 and TA31 which have BIUS and fiber-optic-ironsights, respectively.

Since I assume it's easy from the coding perspective to implement (just move the POV higher, using existing code for theSpecterDR+Docter combination), do you see this happening in forseable future (Q3 2019 or Q4 2019)?

Thanks for returning smoke, btw.
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Jano Msik
 
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02.08.2019, 20:16

So why do I run slower with boots that dont have -2.5% slowdown? Inventory doesnt show any slowdown with and without the modifyer.

Edit: And what about set bonus that grants -5% slowdown e.g. nomad set?
Last edited by Bretzelbub on 02.08.2019, 20:28, edited 2 times in total.

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02.08.2019, 21:16

Smoke worst than before, distance for mele is totally stupid, impossible to kill player with high ping worst than before.
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William-g
 
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02.08.2019, 21:57

Bretzelbub wrote:So why do I run slower with boots that dont have -2.5% slowdown? Inventory doesnt show any slowdown with and without the modifyer.

Edit: And what about set bonus that grants -5% slowdown e.g. nomad set?

It depends on the boots that you're talking about. If the boots have 2% by default and you had -2.5% slowdown modifier with them, you actually had -0.5% slowdown before this fix (even though it was displaying 0) and now you have actual 0% so there will be a slight decrease in speed.

Nomad set slowdown effect will be lower too, because it cannot run faster than naked, but it was running faster than naked before this fix.
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03.08.2019, 00:42

It depends on the boots that you're talking about. If the boots have 2% by default and you had -2.5% slowdown modifier with them, you actually had -0.5% slowdown before this fix (even though it was displaying 0) and now you have actual 0% so there will be a slight decrease in speed.


inventory shows no slowdown on some boots, e.g. nomad boots. when equipped with -2.5% slowdown I am still faster than without. Does it mean the boots have slowdown? Or am I missing something?

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05.08.2019, 13:52

Bretzelbub wrote:inventory shows no slowdown on some boots, e.g. nomad boots. when equipped with -2.5% slowdown I am still faster than without. Does it mean the boots have slowdown? Or am I missing something?

I've talked to Ivan. They're now decreasing overall character slowdown, for example the one added with the main weapon if no other armor or pistol adds it (so speed won't increase if carrying only a pistol that has no slowdown). To be precise - this is how the bug was initially reported in their database (it was shortly before Kube's report) and that is how their game designer decided to keep things.

What was changed is that movement speed cannot be increased by your equipment. You can still use this modifier to counter slowdown caused by your equipment, but it won't give you increase in speed compared to speed of character without equipment. So I think base value is 6.56 m/s (with movement speed skill) and even with modifiers it won't go higher than 6.56 now, used to reach 7 or 8 with the bug.

There are still ways to increase speed over base limit (skills, booster and spring artefact), but equipment won't give you speed higher than base.
Last edited by Chandrian on 05.08.2019, 13:54, edited 3 times in total.
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06.08.2019, 16:18

- Why still some players can see you in smoke, why smoke disappear quicker for some players?
- Why mele work from 2 meters?
- Why still some players are still impossible to kill?
- why my ping on Eu go from 55 to 140 and every second, why on Ru it go from 90 to 300, when my internet connection have been double and my ping for other staff is 18 (+I have a new PC) ? In mean time a RU player on Eu server can have20 of ping?
- Why waiting time for ranking only on EU server can be 10 min?
- I also find curious that bleeding chance on assault weapon can be for some players always 100%?
- Why after 5 years VG couldn't make a game almost equal for everyone?
Last edited by William-g on 06.08.2019, 16:19, edited 1 time in total.
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William-g
 
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07.08.2019, 11:55

William-g wrote:- Why waiting time for ranking only on EU server can be 10 min?


I have NEVER waited even close to the for ranking on EU.
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07.08.2019, 12:31

joewillburn:

I have NEVER waited even close to the for ranking on EU.


When I'm writing to you that answer it is already 3 min that I'm waiting. Now 4min....Usually at 5 I restart the research but just for you I will let it go.

The problem in VG is that you take yourself as an example and if for you all is fine it isn't the same for others, (6.07 min).
I invite you (VG) one day for a coffee and you can use my pc to play you will see how is it.
Oh! I found a match 8.23min

Oh! an other match after 6.53 waiting
Last edited by William-g on 07.08.2019, 14:47, edited 2 times in total.
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07.08.2019, 16:07

Survarium Patch 0.59g1 with a new league weapon and various bug fixes is now available!

Please find the complete list of changes of the Patch below.

Have a good time playing the game!

Not playing Survarium yet?
Download the latest version of the game here!

The List of Changes in Survarium 0.59g1
General changes

- Now you can choose sound playback device in the game settings ("Sound" tab).
- Smoke is now removed when a new round in "Search & Destroy" mode starts.

Weapons and Supplies

- An assault rifle with a new unique camouflage has been added to the ranked rewards: Vz.58 P "Legend".You can purchase the weapon for 1250 tokens.

Bug Fixes

- Fixed an issue causing passive artifacts' effects in the UI (when pressing Tab) to display incorrectly during a match.
- Fixed an issue causing the game client to crash when creating a clan.
- Fixed an issue when the player couldn't hear the game sounds while using bluetooth headphones.

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07.08.2019, 16:31

Survarium DevTeam:
- An assault rifle with a new unique camouflage has been added to the ranked rewards: Vz.58 P "Legend".You can purchase the weapon for 1250 tokens.


It isn't there :(
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07.08.2019, 17:26

Survarium DevTeam:
Weapons and Supplies

- An assault rifle with a new unique camouflage has been added to the ranked rewards: Vz.58 P "Legend".You can purchase the weapon for 1250 tokens.


Nice camouflage with some chinese words!
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07.08.2019, 17:30

UnknownPlayer666 wrote:
It isn't there :(

Weapon will be unlocked tomorrow evening.
Angel_L1ke wrote:Nice camouflage with some chinese words!

What does it say?
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Chandrian
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07.08.2019, 19:11

It say "please donate"
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ike07
 
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07.08.2019, 19:31

ike07 wrote:It say "please donate"

You haven't played for 4 months, why are you complaining about a weapon introduced for League Tokens?
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Chandrian
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07.08.2019, 22:00

Chandrian:

What does it say?

熟能生巧=Practice makes perfect!
一举两得=Two birds in one fell swoop!
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07.08.2019, 22:04

joewillburn:

I have NEVER waited even close to the for ranking on EU.



I really think it'd be a good idea to introduce a basic tier attachment/spare parts shop. Right now, the system is extremely grindy and relies too much on luck.

NCStar Collimator for 50,000 Silver.
Random Foregrip for 25,000
NPR45 mount for 50,000
10%- Recoil for 500,000 Silver etc.
5% Fire rate for 650,000 Silver.

IMHO the Gold prices should be dropped for everything. Monetization is in a very bad place right now. You need to encourage people to spend money, not have unusually high prices for single sets of armor. For example the Bizon costs 44 euros. It's one set of Armor. That is CRAZY. 44 euros can buy you an entire game, maybe two.

Prices should be around:
8-10 euros for Armor Sets
5 euros for weapons
8-10 euros for special weapons
25 euros for time limited weapons

I say this with a decent amount of experience under my belt helping certain mobile and F2P FPS teams. They struggled with sales, but when I helped them with monetization, they saw a three-fold increase sales. The most recent example is Black Squad. They're making very nice money right now ;)

MOTTO IS - you'd rather have people spend then ignore. Who cares if one guy buys your Bizon for 44 euros? Appeal to the MASSES.
Last edited by xR0ger on 07.08.2019, 22:11, edited 6 times in total.
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07.08.2019, 22:22

xR0ger, I think that veterans have too much Silver accumulated over the years (some of them over 250M), so they would have an advantage over newer players. And new players already need a lot of Silver at the start to get their 2nd and 3rd profiles + the gear that now unlocks much faster because you need only 200,000 reputation in total from t1 to t5 instead of the 360,000 from the past. So I don't think that we'll get a "silver-sink" system, but in the recent Q&As the game designer did talk about more ways of getting desired modules so it's based less on luck.

About the gold prices... Set, weapon and whatnot prices might be high in an effort to limit their amount in the game and/or to tell the user, "hey, you have money and while you might be able to get everything you want with money, it will cost you a lot, so think twice before skipping the progress system that is the main point of this game". Other than that, prices do drop a lot on weekends, thanks to sales.
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07.08.2019, 22:25

ike07:It say "please donate"

do you understand chinese words?
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