Survarium's Patch 0.59 is Live. Play Now!

Discussion of the latest news and events related to Survarium.

08.05.2019, 11:06

Survarium's Patch 0.59 with the V-Day in Europe event, SSR support, Winchester 1894 and its new unique modules is now live!

Please find the complete list of changes below. Have a good time playing the game!

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The List of Changes in Survarium 0.59a
General Changes

- Onyx: duration of the active effect reduced from 4 to 3 seconds.
- Introduced new visual setting: SSR – screen space reflections. The setting is available under Graphics menu.

Faction Challenge Event

- The game event will last from May 8, 2019 to May 16, 2019.
- Earn reputation for your favorite faction fighting in PvP-matches at specific time! The schedule of the fights awarding event reputation is at the end of the news. If you wish, you can support several factions in turn.
- Support a faction to receive rewards, including weapons with unique camouflage! All you need to do to get them is gather enough reputation during the event. You can get all rewards from all factions if you play long enough!
- Each faction has the following rewards (total reputation required is in parenthesis): 500 spare parts (10.000), 3 day Premium voucher (20.000), unique WWII helmet with faction emblem (50.000), a weapon with unique faction camouflage (75.000), a box with 10 rare modules (100.000).
- Faction event weapons with unique camouflage have all module slots unlocked.
- The faction to receive the most reputation by the end of the event wins!
- The winner will get a new decal which will be added in one of the upcoming Survarium updates. Moreover, after the event the winning faction will offer a discount on all its equipment and weapons.
- The other three factions will also give a discount, but it will be lower.
- Also, for the first victory during the event you will receive a side cap (Russian pilotka). With it, you can earn more reputation for the match.

Weapons and equipment

- Winchester 1894 is back into the game. The weapon is available on the 1st tier in Black Market faction.
- Winchester 1894 now has three unique weapon modules: optics rail, "Maxim" Silencer and bullet loops.
- Barrett M82, ASVK: now each ammo pouch increases ammo count by 5. Initial ammo count is 15.
- Remington-700, TOZ-122, SV-98: now each ammo pouch increases ammo count by 10. Initial ammo count is 30.
- RPD, PKP "Pecheneg", FN Minimi, Fort-401: now each ammo pouch increases ammo count by 50. Initial ammo count is 150.
- Due to the changes to ammo count, sniper rifles and light machine guns were removed from the players' profiles and presets. Please re-equip the weapons.
- "Guardian" set: "Slowdown" bonus changed from -5% to -3%.

Locations

- Vostok Radar Station: it's no longer possible to climb 3rd floor in the antenna building in "Search and Destroy" mode.
- Tarakanovsky Fort: fixed a bot who couldn't leave his base.
- School: fixed player collision in the boxes in the basement.
- Abandoned base: it's no longer possible to look through the staircase on the ground floor in the officers' building.

Bug Fixes

- Fixed an issue when charging handle on AKMSU and Vepr did not move when firing the weapon.
- Fixed an issue when Docter collimator was shown for weapons it couldn't be installed on.
- Fixed an issue with incorrect bolt animation when firing PP-19-01 "Vityaz".
- Fixed an issue with reload animation Valmet Rk.62.
Last edited by Chandrian on 08.05.2019, 22:04, edited 2 times in total.
Reason: changed "increaseses" to "increases"

Survarium DevTeam
Vostok Games
 
Posts: 8
Joined: 16.05.2014, 17:20

08.05.2019, 11:33

-insert GTA meme ,,ah sh.t...here we go again.''-

:D
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wllayco
 
Posts: 310
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08.05.2019, 12:37

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UnknownPlayer666
 
Posts: 917
Joined: 30.03.2017, 16:22

08.05.2019, 16:21

the Winchester is fun xD
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Davidsny69
 
Posts: 1
Joined: 05.04.2013, 17:01

08.05.2019, 19:48

Cool helmets, ok skins! Imo the battle schedule should be ingame, easier to check than opening browser, its even fixed times, so just a picture of the schedule could be put into the event screen ingame?
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Shroomcar
 
Posts: 103
Joined: 01.07.2013, 17:14

09.05.2019, 08:35

All event skins:

https://pp.userapi.com/c852020/v8520209 ... J6yU14.jpg

https://pp.userapi.com/c852020/v8520209 ... sYaKl0.jpg

https://pp.userapi.com/c852020/v8520209 ... K8i7O4.jpg

https://pp.userapi.com/c852020/v8520209 ... nT-sZw.jpg

P.S
Also, thank you for fixing latency on EU server. It's finally back to normal 35-40 for me. After a couple months of miraculously inflated, unstable latency (70-80) since 0.57 hit the servers it's a nice bonus to a good update :D Can @Ivan tell us what has changed and what was the culprit ? Because nothing has been changed on my side, that's for sure.
Last edited by UnknownPlayer666 on 09.05.2019, 16:56, edited 2 times in total.
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UnknownPlayer666
 
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Joined: 30.03.2017, 16:22

09.05.2019, 18:15

Nothing about the broken hand on the AKMSU?
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Ilves Silmä
 
Posts: 28
Joined: 22.01.2015, 21:06

09.05.2019, 20:28

Survarium DevTeam:- Fixed an issue when charging handle on AKMSU and Vepr did not move when firing the weapon.


The handle on Vepr still doesn't move by the way.
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UnknownPlayer666
 
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Joined: 30.03.2017, 16:22

09.05.2019, 21:59

Fixed bot on Fort finally.
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Tanatloc
 
Posts: 912
Joined: 08.03.2016, 17:01

10.05.2019, 13:12

Survarium DevTeam wrote: - Barrett M82, ASVK: now each ammo pouch increases ammo count by 5. Initial ammo count is 15.
- RPD, PKP "Pecheneg", FN Minimi, Fort-401: now each ammo pouch increases ammo count by 50. Initial ammo count is 150.

If anyone is wondering, this change is due to a bug that I found on 1st of April and reported. The "+X ammo magazine" modifier was not adding correct ammo to some Sniper Rifles and LMGs (all, except for RPK-74). You can see a short explanation in this image: https://i.imgur.com/rnIae0B.png
Survarium DevTeam wrote: - Remington-700, TOZ-122, SV-98: now each ammo pouch increases ammo count by 10. Initial ammo count is 30.
These bolt-action Sniper rifles had 60 ammo by default and each additional "+1 ammo magazine" modifier added +20 ammo, it was insane (and useless) to have 200 bullets on a bolt-action SR, so I guess that's why they reduced it.
Last edited by Chandrian on 10.05.2019, 13:12, edited 1 time in total.
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Chandrian
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Survivor
 
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Location: Spain

12.05.2019, 19:05

Survarium DevTeam:
- Winchester 1894 now has three unique weapon modules: optics rail, "Maxim" Silencer and bullet loops.


You ment the charging pad, that allows faster chambering time, and not optics rail, Right?
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OneThreeOneTwo
 
Posts: 83
Joined: 22.09.2017, 10:02

12.05.2019, 19:19

OneThreeOneTwo:

You ment the charging pad, that allows faster chambering time, and not optics rail, Right?


The rail is also unique for Winchester, so it should be 4 modules.
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UnknownPlayer666
 
Posts: 917
Joined: 30.03.2017, 16:22

12.05.2019, 19:32

Deleting damage dealt is a horrible change, it doesnt stop trading but it does stop you from damaging laggers.

The matchmaking algorhitm is far worse than it has ever been, did you even change it or did you manage to break it just by doing something else.

Snipers are still Op and smoke is still broken and abusable
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Kube
 
Posts: 732
Joined: 15.04.2013, 16:46

13.05.2019, 17:38

Kube: and smoke is still broken and abusable

I do agree. Smoke glitchers are awful and pathetic...

Fix it or remove smoke completely!
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Ventori
 
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Joined: 09.12.2015, 11:48

13.05.2019, 19:34

Ventori:remove smoke completely!

That would be reasonable
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Kube
 
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13.05.2019, 19:37

Kube:Deleting damage dealt is a horrible change, it doesnt stop trading but it does stop you from damaging laggers.

The matchmaking algorhitm is far worse than it has ever been, did you even change it or did you manage to break it just by doing something else.

Snipers are still Op and smoke is still broken and abusable


+1 for deleting smoke

+1 for rolling back damage deletion

We all appreciate that making smoke balanced and functional is very difficult, but it should just be removed until it's fixed.

And damage deletion is a horrible mechanic. If you see that you deal damage, then you should deal damage.
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lobust
 
Posts: 101
Joined: 07.02.2015, 01:41

14.05.2019, 09:37

lobust wrote:
+1 for deleting smoke

+1 for rolling back damage deletion

We all appreciate that making smoke balanced and functional is very difficult, but it should just be removed until it's fixed.

And damage deletion is a horrible mechanic. If you see that you deal damage, then you should deal damage.


We're working on a fix for smoke at this very moment and will be released ASAP
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joewillburn
Vostok Games
 
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14.05.2019, 13:59

Hello! Many of you have inquired about an extension of the game event of Victory Day. This time there are no plans to extend this event. It will end on 16th of May!

After the event, the testing of update 0.59b will start (there will be no PTS), with a new branch of skills "Survival".
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Chandrian
Supermoderator
Survivor
 
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16.05.2019, 11:52

Hi everyone! We present you the first screenshot of the Survival skill tree: https://i.imgur.com/FQpoJmf.png
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Chandrian
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16.05.2019, 15:45

Woohoo. Medic.
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Tanatloc
 
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