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Discussion of the latest news and events related to Survarium.

12.12.2018, 23:35

joewillburn:

To avoid this, you need to figure out why it is worth going to a static anomaly. Will there be very strong artifacts? Other items that enhance the character? Then, on the contrary, the game can turn into a competition, who first finds a strong artifact. In general, we will be glad to hear your suggestions on this topic. Maybe then we will try to make a static anomaly with interesting effects on one of the locations.


Here's an idea: how about a static anomaly which repels shots fired at it (from outside of it) and prevents you from firing your weapon while inside it, meaning melee kills only when inside it!
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Scaramanga
 
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13.12.2018, 05:16

In general, those static anomalies don't need to kill or do any damage. There are lots of possibilities, like random sound hallucinations, or sound cancellation zones, or low gravity fields, or some colour changes, or... Just use imagination :P For example, this fog on Radar, why it needs to kill you? Why wont it make players, laugh, cry, scream loudly, see things, so other players know you are in this location, and using gas mask could protect a player from the effect?
Last edited by yaji on 13.12.2018, 05:23, edited 1 time in total.

yaji
 
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13.12.2018, 06:16

joewillburn:

Other anomalies can be made static, but we still see no reason other than nostalgia. If we leave the anomalies only in certain places, the need for equipment with protection against anomalies will practically disappear. Most likely, most players will use firearm-protected armor, avoiding side anomalies. And this, in turn, will reduce the “game” area of ​​locations and gameplay variability.

To avoid this, you need to figure out why it is worth going to a static anomaly. Will there be very strong artifacts? Other items that enhance the character? Then, on the contrary, the game can turn into a competition, who first finds a strong artifact. In general, we will be glad to hear your suggestions on this topic. Maybe then we will try to make a static anomaly with interesting effects on one of the locations.


ok good to see interest on the subject
lets discuss it and write down some suggestions and reasons to bring back static anomalies

1 to say there is no other reason other than nostalgia is an error. getting things back they used to be before can be either a positive or a negative thing to do. they way u said it, it sounds like nostalgia is a bad thing - witch it isnt when talking about static anomalies.
2 another strong reason for static anomalies is the POLL - if u remember it. actually there were 3. 2500 players more or less - here and social media - voted pro static anomalies. its got nothing to do with nostalgia but quality game play - witch lots and lots of players believe was better with static anomalies
3 another reason: YOU AS DEVELOPERS PROMISSED STATIC ANOMALIES HERE:

look under this section: "Modifying the system of anomalies and artifacts"

https://survarium.com/en/news/survarium-new-year-diary

it specifically said you will revert and revamp static anomalies as requested by so many players

4 game maps were design with static anomalies in mind. its been said that many times by developers. the whole infrastructure was made around static anomalies. the idea was to build some sort of a strategy considering equipment, level and map design. there were indeed some issue just because some ares were not populated by players but to remove static anomalies all together was a mistake. it needed to be adjusted ofc but not removed entirely. right now, maps make no sense whatsoever unless u wanna go into this arcade type of CoD we have now - where map design really doesnt matter.
there are players much more qualified to talk on then subject the myself. if someone wants to go deeper into map design vs static anomalies please to do. its clear that every map needs to comply to some basic rules in terms of paths, symmetry, point of reference, restricted or almost restricted area(s), heat area(s), spawn, defense, squad strategic positioning etc etc. all these were build with static anomalies in mind and they r all gone now, rendering everything completely blank and arcade. now its like pressing buttons on the keyboard and expecting kill no matter the situation.
u need to bring back static anomalies in one way or another if u wanna make sense of this game.
5 visual and sound encounter
visually game was A LOT BETTER with static anomalies in place. Im not talking about graphics but visual encounter. distortion, screen blur and green effect was simply amazing. sound around static anomalies were simply insanely amazing. loss of life mattered a lot, sense or urgency and danger was amazing yet again. imagine what u can do now if u bring back static anomalies using this new render. game needs all these back if u still wanna call it survival apocalyptic
6 like many other said before and even @yaji here right now, u can set up more and different attributes for static anomalies. everything u can imagine that will balance the map regardless of how powerful static anomalies r or where r they positioned. its an open field but Im pretty sure nobody lacks imagination. this is a game based on artifact technology so make artifacts great again and balance them accordingly.
7 one very important reason people avoided certain areas with static anomalies was improper equipment required to survive those areas. its no longer an issue now since we all have one tier only. u dont have to worry about balancing static anomalies based on tiers like before. its a lot easier now. u just have to balance static anomalies with one tier equipment and artifacts

there r so many more reason for statiic anomalies. I would go as far as to say the best thing is to bring back static anomalies and make them move or spawn random around the map - but this is another topic
if anyone has other suggestions please state them here and for new players maybe someone can paste some links with static anomalies for everyone else to see and wonder why they were removed
Im curious if any developer will respond to this post.

cheers
Last edited by da_capo on 13.12.2018, 06:22, edited 4 times in total.
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da_capo
 
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16.12.2018, 09:14

When will you do something about snipers??? These weapons and one shot kills are a joke...something needs to be done to add difficulty.Already people want other weapons renerfed..why...are they snipers?The other stuff looks cool.

-Mop-
 
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16.12.2018, 12:45

About snipers, damage should stay but the slowdown-ish thingy could be higher.
,,.50 BMG round can produce between 10,000 and 15,000 foot pounds (between 14 and 18 kilojoules), depending on its powder and bullet type, as well as the weapon it is fired from." yes Barrett shouldn't do OHK #retarded logic #wikipedia quote

12312412414
 
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18.12.2018, 04:15

Nothing wrong with damage, the problem is all this "quickscoping" BS with those big oneshot guns. There are loads and loads of good examples about that from personal gaming experience. I run through some corridors, turn a corner and another guy with a sniper runs right into my lap. I'm using an smg and with very quick reaction and aiming time / fr I'm able to shoot him in the chest a few times. Yet the guy with whatever "barrett" that realistically weighs about 15kg scopes in kills me with one shot...end result, we trade kill?!? What kind of a joke is this?
Aiming sights with a small smg/collimator really takes little time, but aiming a massive sniper rifle on a bigass scope taking just half a sec or less? Thats unrealistic beyond imagination.

There should be a time and place for snipers and sniping in the game, and running around in close quarters with them in a school slaughter map should NOT be the time, nor the place! Meaning, it should be practically impossible to get kills that way with such a gun.

Also i really dont understand why getting shot in the foot for example doesnt just make you limp and take for example half of health negating any armor ( causing heavy slowdown and bleeding for example), but instead EVERY one shot where ever in the body would kill. Thats just a totally unrealistic scenario.

will111
 
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18.12.2018, 16:00

Really nice guys, but every other single game has being running their holidays seasons events for long already, why survarium didn't even start it?
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juanito_deforme
 
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18.12.2018, 16:46

juanito_deforme:Really nice guys, but every other single game has being running their holidays seasons events for long already, why survarium didn't even start it?

1) There is plenty of time in January and February.
2) Weapons need to be rebalanced before releasing new update.

survivor_6535288372956045746
 
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19.12.2018, 00:18

juanito_deforme:Really nice guys, but every other single game has being running their holidays seasons events for long already, why survarium didn't even start it?


I think this has been mentioned before somewhere on here, but the Russian/Ukrainian Christmas time holidays are in early January.
Therefore, the Christmas/new year events in this game have in the past been started in late december/early January to match up with the normal holiday season for Russia/Ukraine
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Scaramanga
 
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19.12.2018, 01:34

In my country it's called Three Kings Day and it's on 6th January. Our eastern neighbors have Christmas at this day, if I'm not mistaken
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Tanatloc
 
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20.12.2018, 00:41

Daily Quests

Introduced new Daily Quests: "Get 100 points in a match", "Kill 3 opponents without dying", "Kill 10 opponents in a match", "Kill 3 enemies with melee in a match", "Kill 5 opponents with headshots in a match", "Collect 3 artefacts in a match".
Removed Daily Quests requiring you to play in Artifact Hunt and Battery Retrieval game modes.
When rerolling a Daily Quest, you will not receive the same one.
You will not receive the same Daily Quests or the quests that you chose to reroll during one day (unless you reroll through all available Daily Quests, of course)..................

That is a little joke a little baby would do it.
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William-g
 
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20.12.2018, 08:59

William-g:Daily Quests: That is a little joke a little baby would do it.

Do you seriously complain it is too easy to get some reward?

It is meant to encourage all players to play more matches and not to be frustrated. It is set fine so you dont have to rely on your teammates. These numbers can reach anyone actively playing, regardless who plays by your side. I think it is quite good step and that people will be more satisfied.

survivor_6535288372956045746
 
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20.12.2018, 12:22

survivor_6535288372956045746:
Do you seriously complain it is too easy to get some reward?

It is meant to encourage all players to play more matches and not to be frustrated. It is set fine so you dont have to rely on your teammates. These numbers can reach anyone actively playing, regardless who plays by your side. I think it is quite good step and that people will be more satisfied.


Some people are never happy...
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Scaramanga
 
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20.12.2018, 12:43

and smome new gear will be good this now wath we have in game is like i go to junkyard and make one rezistance army have good one but pleas bring realistic gear and turn off this snipers make a game with more action, because snipers and optics are destroying this game I kill a character and he take the sniper and so on the new folder ccpn everyone plays with the sniper and shoot from base to base
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marko1888
 
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20.12.2018, 16:22

survivor_6535288372956045746:
Do you seriously complain it is too easy to get some reward?

It is meant to encourage all players to play more matches and not to be frustrated. It is set fine so you dont have to rely on your teammates. These numbers can reach anyone actively playing, regardless who plays by your side. I think it is quite good step and that people will be more satisfied.


Get 100 points it was 300 and it was not so hard.
Kill 3 opponents without dying, it was 3 5 and 7 also not so hard.
Kill 10 opponents in a match also not so hard.
Kill 3 enemies with melee it was 5 ok, little more hard.
Kill 5 opponents with headshots it was to 15 and in few match, so also not hard.
Collect 3 artefacts it was 3 5 7 and also it wasn't hard.

And if me I could do it it mean that it was easy.

The borinng onw was bring 10 batteries, 5 artefact hunt.... so one where more difficult to complete.
Last edited by William-g on 20.12.2018, 16:24, edited 1 time in total.
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William-g
 
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20.12.2018, 16:51

survivor_6535288372956045746:
Do you seriously complain it is too easy to get some reward?

It is meant to encourage all players to play more matches and not to be frustrated. It is set fine so you dont have to rely on your teammates. These numbers can reach anyone actively playing, regardless who plays by your side. I think it is quite good step and that people will be more satisfied.

no
@William-g is right.
its not about encouraging ppl to play but how retarded this missions are. this game should be called apocalyptic for a reason. missions r supposed to be hard to achieve.
actually this situation follows the world trend, where soon enough u will need a pen to be accepted at university. its either because ppl r retarded or meant to be retarded.
developers went full on for CoD. its a shame what happens to this game. they sacrificed quality just to appeal to stupid brainless CoD suckers
Im not gonna play this game unless some events r available. I cant believe my eyes...its a grotesque spectacle of lies and disrespect towards STALKER and everything that game did for the genre. its no longer about developing an unique game but about cash grabs and generic game play designed for this new generation of snowflakes
devs waited long enough for ppl to forget what it meant to be a core fan Survarium player. community is tired of trying and revolting and gave up. gaps r filled now by snowflakes in need of self respect and devs feed this ego generation of pseudo players with easy tasks for quick money. result is a decrease of requirements at every aspect, lies and generic game play
its grotesque at every level, bordering pornography at its most extreme unwatchable level

now banned me again for saying all these. u have the power to shut up the truth but it doesnt make u right and the real hardcore fan based community - that used to be - know this. I express their opinion about current state of the game and no bann will change them or me
Last edited by da_capo on 20.12.2018, 16:59, edited 3 times in total.
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da_capo
 
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20.12.2018, 18:19

I'm wondering, what about reputation we've received after we reached max levels in factions? It was accumulated somehow and it will be transformed into Paragon, ekhm, Prestige levels? Or it was just denied?
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Tanatloc
 
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21.12.2018, 11:47

Tanatloc wrote:I'm wondering, what about reputation we've received after we reached max levels in factions? It was accumulated somehow and it will be transformed into Paragon, ekhm, Prestige levels? Or it was just denied?


No, it is not carried over.
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joewillburn
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