Patch 0.53a1 is live on the PTS!

Discussion of the latest news and events related to Survarium.

24.07.2018, 12:09

will 0.53 finally update all materials like objects/textures especially on armors to the planned level of detail?
Last edited by Niruxu on 24.07.2018, 12:14, edited 1 time in total.
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Niruxu
 
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24.07.2018, 13:55

Niruxu wrote:will 0.53 finally update all materials like objects/textures especially on armors to the planned level of detail?


No. While there are updates to graphics there will still be more to come in the future. The Preview gives you a pretty good idea of what to expect.
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joewillburn
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24.07.2018, 16:16

joewillburn:

No. While there are updates to graphics there will still be more to come in the future. The Preview gives you a pretty good idea of what to expect.

thanks for the answer
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Niruxu
 
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24.07.2018, 16:57

So, "first 3 shots recoil" is possible get it by attachments now? why not remove the modifier or reduce its exaggerated and annoying number of combinations?
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BąrвyLs
 
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24.07.2018, 19:59

BąrвyLs:So, "first 3 shots recoil" is possible get it by attachments now? why not remove the modifier or reduce its exaggerated and annoying number of combinations?

To spend more spare parts for perf stats and grind more of them for next weapon upgrade my friend.
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Albi
 
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25.07.2018, 07:28

Albi:
To spend more spare parts for perf stats and grind more of them for next weapon upgrade my friend.

that is a nice business XD
Last edited by BąrвyLs on 25.07.2018, 07:28, edited 1 time in total.
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BąrвyLs
 
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25.07.2018, 12:25

The Complete List of Changes in PTS 0.53a2

Weapons, Equipment and Supplies

- RPD: aiming time changed from 0.7 sec to 0.6 sec.
- RPK-74M: aiming time changed from 0.5 sec to 0.45 sec.
- FORT-401: aiming time changed from 0.7 sec to 0.6 sec.
- PKP ‘Pecheneg ”: aiming time changed from 0.75 sec to 0.65 sec.
- FN Minimi and FN Minimi NY 2017: aiming time changed from 0.6 sec to 0.5 sec.

Weapon Modules

- Modules which had their modifiers changed in 0.53 have been unlinked.
- Positive modifier for tactical forend OTS-14 removed:

Bugs

- Bug causing frequent re-syncs when shooting has been fixed.
- Bug forcing the game client to terminate when losing connection to the game servers fixed.
- Bug forcing the game launcher to terminate when switching the method for downloading the game.
- Bug with the mismatching module characteristics and colour (rareness) fixed. Now if you are improving the ‘green’ (default) with the characteristics of a ‘blue’ one, then as a result of improvement you will receive an ‘orange’-coloured module.
- Bug with displaying a negative modifier with the ‘violet’ (master-level) module has been fixed.
- Bug forcing the players to not respawn in the Slaughter mode on Tarakanovsky Fort map has been fixed.
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Андрияш Козловский
 
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25.07.2018, 12:37

Андрияш Козловский:- Modules which had their modifiers changed in 0.53 have been unlinked.


Much love VG <3
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UnknownPlayer666
 
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25.07.2018, 15:24

A bit off-topic: am I the only one who is bothered by the fact that SV98 has a mag, but our character chooses to load individual bullets one by one ? xD

https://i.imgur.com/ods4yFs.png
Last edited by UnknownPlayer666 on 25.07.2018, 15:24, edited 1 time in total.
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UnknownPlayer666
 
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25.07.2018, 19:24

I hope they'll add the possibility of using a X3 sight with the RPD., because whe can use it on rpk, fort 401, pkp, minimi, but not on the rpd.
Last edited by ike07 on 25.07.2018, 19:25, edited 1 time in total.
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ike07
 
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25.07.2018, 20:17

The new gravity or jumping makes it almost impossible to do the "jumps" in pve. I got it once, but I think that was because I luckily got some server lag.

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25.07.2018, 20:45

Slockum:The new gravity or jumping makes it almost impossible to do the "jumps" in pve. I got it once, but I think that was because I luckily got some server lag.

You mean to reach certain cache locations? I need to ask Albi to test this xD
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Chandrian
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25.07.2018, 20:58

Chandrian:
You mean to reach certain cache locations? I need to ask Albi to test this xD

I reported it directly to VG (2 specific box spawns in "long-jump locations", rest of boxes are "achievable"). I have confirmation that bug has been reported and waiting for repair.
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Albi
 
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26.07.2018, 01:19

What is unmasking radius? Why is it on muzzle brakes now?

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26.07.2018, 06:17

Slockum:What is unmasking radius? Why is it on muzzle brakes now?

Every gun gas an unmasking radius which is the distance from which the red dot can be seen on the map when you're shooting the gun. Muzzle brakes modifying this value kind of makes sense because in real life the shape of a muzzle brake can modify the directional sound of a shot.
But I think that this value can only be checked by extracting the game files.
Last edited by Chandrian on 26.07.2018, 06:19, edited 1 time in total.
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Chandrian
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26.07.2018, 08:37

It doesn't modify the sound or direction of a gunshot, it's still loud as hell. Louder usually.
It's ridiculous to have that modifier on a muzzle brake, and just shows that the devs don't really know what they're doing.
Do you know why a muzzle BRAKE is called a muzzle BRAKE? It's not called a "loud noise directionalator" or whatever bullshit is going on here.

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26.07.2018, 09:56

Slockum:It doesn't modify the sound or direction of a gunshot, it's still loud as hell. Louder usually.
It's ridiculous to have that modifier on a muzzle brake, and just shows that the devs don't really know what they're doing.
Do you know why a muzzle BRAKE is called a muzzle BRAKE? It's not called a "loud noise directionalator" or whatever bullshit is going on here.


Check your facts before bashing. All muzzle breaks have -recoil modifier. Only silencers and flash hiders have unmasking radius, which is perfectly fine. Both hide the muzzle flash, hence the enemy can't "see" you from afar and you don't appear on the minimap. L for logic.
Last edited by UnknownPlayer666 on 26.07.2018, 09:57, edited 1 time in total.
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UnknownPlayer666
 
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26.07.2018, 19:10

Yup.
UnknownPlayer666:

Check your facts before bashing. All muzzle breaks have -recoil modifier. Only silencers and flash hiders have unmasking radius, which is perfectly fine. Both hide the muzzle flash, hence the enemy can't "see" you from afar and you don't appear on the minimap. L for logic.


https://s22.postimg.cc/vethpah0h/Untitled.jpg

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26.07.2018, 19:48

That has to be a bug, the patch notes only state flash suppressors to receive this modifier now, and that's probably the only muzzle brake type that has this modifier.
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Chandrian
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26.07.2018, 20:45

I have a muzzle brake similar to this on my fs2k, though the OD is 3/4npt threaded for suppressor/flash forward device. I put the flash can on when shooting near people so they dont get the concussive side blast.
Mine's not a clamp on though, I had my fs2k cut and rethreaded to 1/2x28, cause fn likes to thread their shit with some weird obscure pitch.

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