joewillburn:

MM based on ELO is very accurate. The issue comes in when there are multiple tiers that require matching with multiple levels of ELO. New player, same tier, low elo, matched with old player, same tier, high elo because there are not enough players in the queue (not for the mode or tier) but with the specific tier and elo to match (for example) the high elo player. So ultimately, the elo is sacrificed and a best-made match is done. I've been told that once the single tier system is implemented, the ELO based MM will be great.

Sorry, but you are absolutely wrong. I mentioned a 8v8 full player case where team A has 12000 elo and team B has 12000 elo too! You says, that is accurate... What is accurate exactly? The balance is not, im sure...

Sure, 12000 = 12000, so, mathematically, it is absolute accurate, BUT it is not balanced in the game...

Why do you talk about low playerbase and single tier in this case? :)

If i play in tier 5, in a full player game, how the "not enough player in the queue" or the "single tier" will affects more the matchmaking after the update?

Exactly that's why i mentioned an example with 8 real players versus 8 real players game, where the both teams have 12000 elo! You can say that is accurate, but it is not...

I will show you what i'm talking about with a REAL game's result:

Team A (ELO 17 238)

1 [Bier] _ChE4ty_BrE3ki_ lvl:67 elo:3150

2 [SAINTZ] -Smok3R- lvl:78 elo:2053

3 hishnik_ lvl:84 elo:2576

4 [-Грех-] VasoGоra lvl:90 elo:2529

5 [EX] J0r lvl:69 elo:1765

6 -VOVK- lvl:83 elo:1990

7 andrii2002 lvl:53 elo:807

8 [GLS] Ходок1988 lvl:76 elo:2368

Team B (ELO 17 168)

1 [ENEMY] лека lvl:100 elo:2999

2 [ENEMY] Skyfeengear lvl:100 elo:3407

3 [ENEMY] Alex Stan lvl:92 elo:3424

4 Scythe of Vyse lvl:75 elo:1239

5 GabreeEL lvl:67 elo:1243

6 [Рейд] Мансур Лесной Стрелок lvl:62 elo:2058

7 Kaco666 lvl:65 elo:1527

8 poison frog lvl:68 elo:1271

So, Joe, please figure it out, which team won that game... If you are right, and the ELO is accurate enough, team 'A' should be the winner, right? Team A has more ELO, that is the better team, right?!

But look at the levels please, and the ingame experience for example the overall ingame time of that 2 teams...

Team A has 600 levels in overall, team B has 629, and what a difference! How many XP needed from lvl 90 to lvl 100? I think, more than from lvl 1 to lvl 90! So, team B has 2 players (the lvl 100 ones) who has more experience than the whole team A!

And, just for fun, look at that lvl 53 guy with 807 elo... What is he doing in the team A? Shouldn't he be in the team B, should he?

And, again: that was a full-player game. Doesn't affected by "short queue"!

Matchmaking system could make a better balanced match, but MM looked at the ELO, and MM said: "Wow, elo is equal! The game is balanced!" Pff... :D

I'm not talking about that when there are only 4 players in a match, and 2 of them are in squad with 3500 elo each plus 2 random low level players with 1000 elo each...

I know, because the low playerbase, the matchmaking system must start a game where team A has 7000 elo and team B has 2000...

That is acceptable, because there is NO CHANCE to balance the players better!

But back to the real example:

Why the matchmaking system did not counts with squads? With levels? With overall ingame time? Etc etc...

Elo is not everything... Elo is just a data. Matchmaking system should use MORE DATA to balance the games!

And finally 2 things:

1. Team B has a lot of laggers with 100+ ping, for sure, wearing full light set, and teleporting on the map...

2. Vostok should punish harder the AFKS, LAGGERS and the LEAVERS.... They ruins the matches completely.