Read: Survarium Update 0.53 Preview

Discussion of the latest news and events related to Survarium.

12.07.2018, 23:09

Kindly few new content
Push it guys, PvP won´t make the majority happy. Also this stuff had to be added earlier already.
50% chance for modules´ improvement.. :-/
Keep up the work, it´s mid 2018 ffs
Last edited by RiotOfDoom on 12.07.2018, 23:12, edited 1 time in total.
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RiotOfDoom
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12.07.2018, 23:33

Niruxu:
You are refering to ftw here? I don't think thats correct, since ftw and the vision on "freeplay" are not the same.


The vision for Survarium PvP mode was engine testing ..... look where we are now. FtW is full of Survarium assets. Starting from sunflowers finishing with armor sets. As it took million years for VG make 1 PvE mission im gonna take FtW for freeplay and be happy with it.

No point waiting for something that clearly wont be happening. Its just not financially beneficial. Survarium shot in its leg with steam launch 2 weeks before massive rework of the game. And it kept on shooting.

With all the bad press taste in people mouth Survarium will never make enough money to justify all the massive work needed for new content. I dont consider current monetization pay2win - i consider it pay2need. As you will need to pay for certain things or you might wait for a miracle to happen. IF the monetization would change someway that you would actually want to spend money then the game might actually start making real income.

There are many other things that are wrong within Survarium. Until they are "fixed" we wont see many nea people joining. No extra cashflow. No extra content.

So, with a publisher giving a hand and VG using Survarium assets to the max ... im hoping for the best as it might be the alternative cashflow for VG to start making new exiting stuff for Survarium besides just some quality of life updates we get these days.
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s0mething
 
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13.07.2018, 00:47

s0mething:

The pvp mode wasn't only for engine testing purposes. It was always planned that Survarium will have a pvp mode, the devs only began developing it before the 2 other gamemodes, because it would/should lay the foundation for big chunks of these other 2 modes or would be otherwise helpful in developing those. But thats not even the point here. You can take ftw as their take on freeplay if you want but please refrain from writing things like "even the main gamemode everyone is waiting is coming out as seperate game." It reads like a fact, wich it is not, its just your assumption. Those false facts, wich (I think) emerge out of frustration about stagnating 'new content development' are dangerous. Look at the Steam Reviews or into the Steam forums, they are filled with people who are spreading false facts about this game, because they read it up somewhere, got told by other players, or something else, point is: they are hurting the Image of this game while doing so and therefore are pushing new players away. I understand your frustration, from time to time I also get frustrated about how non-transparent the developing of this game is, speaking of the views on certain things in vg's office. But stating assumptions as facts shouldnt be the way to let it out.

With the rest you wrote I am d'accord: yes there are lots of things that need to get fixed and yes, updating the Game takes vg hell of a time, but your views on p2w/p2n is something I dont share because as far as I know, you can get everything in the game for free, just by playing the Game. And all you need to do is to collect those permanent stash Maps. Then you can get every Item you want guaranteed. It just takes some time.
Then again you are right with the following, to a certain degree: " IF the monetization would change someway that you would actually want to spend money then the game might actually start making real income."
Only thing to do so I can think about are skins. But there lies the danger of flashing colorfull skins wich won't fit in the Survarium universe. So If VG should introduce such a monetarization, they should be really carefull to not Break the immersion.
Last edited by Niruxu on 13.07.2018, 00:55, edited 3 times in total.
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Niruxu
 
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13.07.2018, 01:10

I can't help but wonder why does the lobby keep getting changed (like everything else in the game). First we had the one that now is the basement of Shooting Range, then we got what we have now, next the faction-based lobby concept was announced and we even saw clips of it, and now we're getting an apartment. Will it be customizable this time to make it as cozy as the preview makes it sound? :)

s0mething:It was said 2 years ago that the game is 80% finished

Wrong, that was said about PVP. Since then we got some co-op, the modules system and more work on the renderer, but very little regarding PVP so it shows it's almost feature complete. Besides, how can the game be 80% complete if it's at 0.52 now and 2 years ago was even less.

@Niruxu, +1
Last edited by Chandrian on 13.07.2018, 01:14, edited 1 time in total.
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13.07.2018, 02:03

This new lobby is a very different direction for the game tone, setting, and aesthetic. I wonder what the larger story is behind this change.

The lighting changes look very nice.

Updating modules, sounds like the upgrade system from 2014 where you rolled extra equipment together to upgrade them?

Dynamic resolution to maintain FPS is a feature I suggested a few times and it is very exciting to see it as a feature in the preview. I hope it helps players who care more about FPS but also would appreciate good resolultion balance when possible. Thank you for implementing it!

I am not returning to the game but this update is interesting.
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chicken_feet
 
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13.07.2018, 05:04

Ill come back just to check on the new lobby. its been a long time waiting just for this...
thank you for that
next maybe static anomalies?!!!...just saying
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da_capo
 
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13.07.2018, 06:16

da_capo:next maybe static anomalies

da_capo:?!!!

da_capo:just saying

Lol, with a knife down their throats xD
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Chandrian
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13.07.2018, 12:05

Minor cosmetic changes for me. But better than nothing.
I am also little skeptical about voice chat - how it influence game servers regarding load and network connection quality.
Voice kids may also be annoying like frequently turning on and off voice chat because of this.
Modules "lottery" - if the "50%" chances are the same as in gear upgrades (the same pseudo "random" generator) - then no, thx.

As for static anomalies - I also long for them. It was the best feature of Survarium. Have an idea: "static anomalies for gold" :)
You can see static anomalies (and die within them) for gold only, as all the best features in Survarium are (upgrades, mission changes, etc.). Maybe this could inspire developers to get them back?

One new map would be better than 100 new lobbies.

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13.07.2018, 12:30

Chandrian:


Lol, with a knife down their throats xD

man wtf they promised. u scare me...
and u guys should stop minimizing the importance of the new lobby. its been stressed many times in the past just so bad this lobby we know actually is and how in need game is for another one.
btw is the update already on??
Last edited by da_capo on 13.07.2018, 12:34, edited 2 times in total.
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13.07.2018, 12:33

You will be able to mute all or mute individuals while using voicechat as well as text chat for enemy team or/and teammates. Nice and cool.
Last edited by UnknownPlayer666 on 13.07.2018, 12:33, edited 1 time in total.
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13.07.2018, 15:04

Voice chat
Question: How will the voice chat work?
Answer: It will be available after switching to text chat mode. In this mode, you have the mouse cursor, and you can block the ally's voice and text chat, as well as the text chat of opponents. In normal mode, only the indication of speakers is available and an indication of what you are saying is available.

Question: Will I have a voice chat if I am chat banned?
Answer: Yes.

Question: Will I be able to communicate by voice chat with players from the enemy team?
Answer: No. Voice chat only works for allies

Question: Will the load on the PC increase with the voice chat turned on more than when using Team Speak or Discord?
Answer: It's hard to say. We use the Opus codec, the current settings are 20kbps per player. We expect to provide a level of load comparable to the above programs.

Question: Will the disconnection of the game chat reduce the load on the PC and the network?
Answer: Yes, it will, but according to our measurements it is very insignificant.

New lobby
Question: Will the new lobby be able to change the time of day and / or weather effects?
A: Thank you for the interesting idea. To implement this , we need to make some technical changes, which we plan to do, not just to the lobby :)

Q: Is change in music planned for the new lobby? Sound effects?
Answer: The idea, with new music for the lobby, seems interesting to us. We'll discuss within the team. Sound effects are planned. For example, you will hear the sound of the refrigerator and so on.

Question: What will happen to the old lobby? Will you remove it?
Answer: So far, since we want to hear feedback from players about the new variation. By the way, in the future, other options for the lobby will be possible.

Improved modules
Question: Is it possible to get a sight from a silencer?
Answer: If we limit the improvement of modules solely with body kits of the same type, then getting the legendary module will be very difficult.

Question: What do you think, maybe it was worth doing better modules system, For example, barter with a trader?
Answer: The idea is interesting, but we did not have time to implement it.

Question: Will the main module be lost with an unsuccessful attempt?
Answer: No, it will not.

Other
Question: Why didn't the single tier get introduced in 0.53. Have you given up the idea?
Answer: No, of course not! But the transition to a uniform level of equipment - this is a large amount of work, and we did not have time to do everything before completing the features list for 0.53.

Question: When will the public testing of Survarium 0.53 begin?
Answer: We need some time to prepare an update of 0.53 for the public test server. We will inform you about the terms further. Follow the news on the site!
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13.07.2018, 15:33

Oh for voice comms, will we be able to mute it, or mute specific people? I can't wait for some jerk on voice comms to just spam it for the lulz.
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13.07.2018, 15:33

_ChE4ty_Br3Eki_ wrote:
- Matchmaking system.
Matches based on the players' ELO sometimes are ultimately unbalanced! Be sure that 2 teams are absolutely NOT equal with 12000 / 12000 ELO if team 'A' are 3500+3500+1500+1000+1000+500+500+500=12000 and team 'B' are 2000+2000+2000+2000+1500+1000+1000+500=12000. Be sure that team 'A' will win that game in the 90% of the cases... Overall ELO is not enough to balance the matches!
And again: Thank You!


MM based on ELO is very accurate. The issue comes in when there are multiple tiers that require matching with multiple levels of ELO. New player, same tier, low elo, matched with old player, same tier, high elo because there are not enough players in the queue (not for the mode or tier) but with the specific tier and elo to match (for example) the high elo player. So ultimately, the elo is sacrificed and a best-made match is done. I've been told that once the single tier system is implemented, the ELO based MM will be great.
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joewillburn
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13.07.2018, 15:42

VioletRose wrote:Oh for voice comms, will we be able to mute it, or mute specific people? I can't wait for some jerk on voice comms to just spam it for the lulz.


"Each player has the ability to turn off both voice and text chat of any player and voice chat can be controlled in the audio settings."

People don't read these days do they? :p
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joewillburn
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13.07.2018, 15:55

Albi wrote:Unfortunately it's only for 2 maps


Other maps have already had their updates. Maps like Radar, Kurgan, Rudnya, Chemical Plant.
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joewillburn
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13.07.2018, 16:17

joewillburn:Voice chat
Question: How will the voice chat work?
Answer: It will be available after switching to text chat mode. In this mode, you have the mouse cursor, and you can block the ally's voice and text chat, as well as the text chat of opponents. In normal mode, only the indication of speakers is available and an indication of what you are saying is available.

I think this should be done when in TAB menu, the one that shows the scoreboard. You'd be able to see the volume and mute icons next to each nick and it would be more obvious than having to do it inside text chat that now suddenly has new functions. A lot of newbies don't even know that you can change text channels with TAB when text chat is open...
joewillburn:Question: Will I have a voice chat if I am chat banned?
Answer: Yes.

There should be an option to report people for offensive chatter, spam and insults when using voice chat. Get enough reports and you'll get muted temporarily so you don't bother anyone else.
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Chandrian
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13.07.2018, 16:23

joewillburn:

"Each player has the ability to turn off both voice and text chat of any player and voice chat can be controlled in the audio settings."

People don't read these days do they? :p


Read, what's that? :)
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13.07.2018, 17:52

I wonder if Push-to-talk option will be available in voice chat.
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Tanatloc
 
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13.07.2018, 18:21

Tanatloc wrote:I wonder if Push-to-talk option will be available in voice chat.

Players will have an option to use "Push to Talk" or "Activation by Voice"
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dima
 
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13.07.2018, 20:19

joewillburn:

MM based on ELO is very accurate. The issue comes in when there are multiple tiers that require matching with multiple levels of ELO. New player, same tier, low elo, matched with old player, same tier, high elo because there are not enough players in the queue (not for the mode or tier) but with the specific tier and elo to match (for example) the high elo player. So ultimately, the elo is sacrificed and a best-made match is done. I've been told that once the single tier system is implemented, the ELO based MM will be great.


Sorry, but you are absolutely wrong. I mentioned a 8v8 full player case where team A has 12000 elo and team B has 12000 elo too! You says, that is accurate... What is accurate exactly? The balance is not, im sure...
Sure, 12000 = 12000, so, mathematically, it is absolute accurate, BUT it is not balanced in the game...
Why do you talk about low playerbase and single tier in this case? :)

If i play in tier 5, in a full player game, how the "not enough player in the queue" or the "single tier" will affects more the matchmaking after the update?
Exactly that's why i mentioned an example with 8 real players versus 8 real players game, where the both teams have 12000 elo! You can say that is accurate, but it is not...

I will show you what i'm talking about with a REAL game's result:

Team A (ELO 17 238)
1 [Bier] _ChE4ty_BrE3ki_ lvl:67 elo:3150
2 [SAINTZ] -Smok3R- lvl:78 elo:2053
3 hishnik_ lvl:84 elo:2576
4 [-Грех-] VasoGоra lvl:90 elo:2529
5 [EX] J0r lvl:69 elo:1765
6 -VOVK- lvl:83 elo:1990
7 andrii2002 lvl:53 elo:807
8 [GLS] Ходок1988 lvl:76 elo:2368

Team B (ELO 17 168)
1 [ENEMY] лека lvl:100 elo:2999
2 [ENEMY] Skyfeengear lvl:100 elo:3407
3 [ENEMY] Alex Stan lvl:92 elo:3424
4 Scythe of Vyse lvl:75 elo:1239
5 GabreeEL lvl:67 elo:1243
6 [Рейд] Мансур Лесной Стрелок lvl:62 elo:2058
7 Kaco666 lvl:65 elo:1527
8 poison frog lvl:68 elo:1271

So, Joe, please figure it out, which team won that game... If you are right, and the ELO is accurate enough, team 'A' should be the winner, right? Team A has more ELO, that is the better team, right?!

But look at the levels please, and the ingame experience for example the overall ingame time of that 2 teams...
Team A has 600 levels in overall, team B has 629, and what a difference! How many XP needed from lvl 90 to lvl 100? I think, more than from lvl 1 to lvl 90! So, team B has 2 players (the lvl 100 ones) who has more experience than the whole team A!

And, just for fun, look at that lvl 53 guy with 807 elo... What is he doing in the team A? Shouldn't he be in the team B, should he?

And, again: that was a full-player game. Doesn't affected by "short queue"!
Matchmaking system could make a better balanced match, but MM looked at the ELO, and MM said: "Wow, elo is equal! The game is balanced!" Pff... :D

I'm not talking about that when there are only 4 players in a match, and 2 of them are in squad with 3500 elo each plus 2 random low level players with 1000 elo each...
I know, because the low playerbase, the matchmaking system must start a game where team A has 7000 elo and team B has 2000...
That is acceptable, because there is NO CHANCE to balance the players better!

But back to the real example:
Why the matchmaking system did not counts with squads? With levels? With overall ingame time? Etc etc...

Elo is not everything... Elo is just a data. Matchmaking system should use MORE DATA to balance the games!

And finally 2 things:
1. Team B has a lot of laggers with 100+ ping, for sure, wearing full light set, and teleporting on the map...
2. Vostok should punish harder the AFKS, LAGGERS and the LEAVERS.... They ruins the matches completely.
Last edited by _ChE4ty_BrE3ki_ on 13.07.2018, 20:28, edited 1 time in total.
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