Survarium Update 0.47 is Live. Play Now!

Discussion of the latest news and events related to Survarium.

30.08.2017, 23:19

drowners:Is there anyone experience no killcam when get killed? It is been 4 days, almost all my death there are no killcam and sometime kick to lobby and back to match.

Known problem about kicking to lobby issues, and you don't get killcam when killed because of the high ping, packet loss, unstable ping.

drowners:I live near SEA server (Indonesia) and normally have 16ms ping, but been 4 days there's always 238-258 ms ping. Strange thing for me are US and RU server wich is more far from my place have lower ping 209ms. Normally lowest to highest ping are SEA-US-RU-EU now RU-US-SEA-EU

I'll find out some information regarding this tomorrow, you could send a ticket to support if you wish, to check the SEA server if it has any issues.
Last edited by riad55 on 30.08.2017, 23:42, edited 1 time in total.
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31.08.2017, 10:38

drowners wrote:Is there anyone experience no killcam when get killed? It is been 4 days, almost all my death there are no killcam and sometime kick to lobby and back to match, sometimes it take long time to back into the match (mostly played on RU and US server, because SEA server now have high ping)

I live near SEA server (Indonesia) and normally have 16ms ping, but been 4 days there's always 238-258 ms ping. Strange thing for me are US and RU server wich is more far from my place have lower ping 209ms. Normally lowest to highest ping are SEA-US-RU-EU now RU-US-SEA-EU

Please check your connection. From what I see it is extremely unstable causing these issues.

I believe that this is also the reason why you see high ping in lobby - our lobby ping calculator was not designed for such unstable connections.
riad55 wrote:Known problem about kicking to lobby issues, and you don't get killcam when killed because of the high ping, packet loss, unstable ping.

You don't get killcam on desycronization. Poor connection (unstable ping, high packet loss) may lead to desycronization.

As for kicks to lobby - they happen when client loses connection to server for more than 2 seconds. Since drowners is the only player in match with this issue this seems like problem on his side (poor connection)

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01.09.2017, 23:25

ivan_vg, thx for answers. Yet, with your (E) point I thought it was clear that I meant exactly the thing when "he saw me first", yet his ping was 3-6 times higher than mine... Lag compensation? How does it work?

What about the broken matchmaking? It's been almost two months since most matches are either steamroll or get steamrolled. Lots of League winners (top ranks) vs no ranks, 2-4 good KD guys vs all bad KD guys. Please allow more 2v2 or 3v3 humans + bots (optionable?)

colers25, u serious? This was their very first mode, shown as far back as in teasers... wow man...

As for Chemical Plant map version where C point has a fortress - it was obvious the western team would have a great advantage there. And guess what? It has happened. Why had it happen and whose bright idea it'd been?...

Guys, how do 2 RANDOM items of a setup do that certain thing? I mean, Scavengers t3 adds an artifact container if you keep 2 items only. Boots / gloves / hat - any two of them ADD you an ARTIFACT CONTAINER O_o very same thing goes for the full setup effect with t5 Zubr - reduced headshot damage. Erm, reduced headshot damage should be attained ONLY with wearing mask / helmet. MAYBE - an armor with high collar / high backpack - but that's rather the matter of where you are hit.

Also, in Fringe Settlers: welder's helmet (former t9) has less armor than the former t8 (hoodie) AND the same goes for the paradox of Explorer set vs Warrior set. Why is Explorer set better in terms of armor and mostly worse in terms of anomaly protection?...
Last edited by 66ppt99 on 01.09.2017, 23:55, edited 2 times in total.
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02.09.2017, 13:32

what about automatic maximization of gear we can take to battle (3 medkits instead of 2, and 4 instead of 3)? What's the reason for us to manually click those +?

And why aren't you still allowing us save more than 10 presets? Any reason for this "convenience"? :/
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02.09.2017, 17:49

66ppt99:

Guys, how do 2 RANDOM items of a setup do that certain thing? I mean, Scavengers t3 adds an artifact container if you keep 2 items only. Boots / gloves / hat - any two of them ADD you an ARTIFACT CONTAINER O_o very same thing goes for the full setup effect with t5 Zubr - reduced headshot damage. Erm, reduced headshot damage should be attained ONLY with wearing mask / helmet. MAYBE - an armor with high collar / high backpack - but that's rather the matter of where you are hit.



Tell me about it. There are cases where bonuses don't make sense at all, biggest offender being t4 firefighter set with it's increased regen while.......being crouched. Are there special nano-bots in your suit that go: "Alright lads, our homie went full slav and squats like Boris, time to patch him up !"

Moreover, the appearance of armor sometimes doesn't correspond to the armor type (heavy,medium,light) especially on low tiers. RA tier 1 counts as heavy, which is basically an army uniform without any additional kevlar plates.
Last edited by UnknownPlayer666 on 02.09.2017, 17:50, edited 1 time in total.
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03.09.2017, 20:31

"Top 100 rank 1 players will receive an additional season reward: a unique decal!"
Where is My Decal?? :(
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Drexler53
 
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03.09.2017, 20:40

Drexler53:"Top 100 rank 1 players will receive an additional season reward: a unique decal!"
Where is My Decal?? :(

U dont deserve it. U got in top 100 based on very high ping. This makes ur moves unpredictable :)))
Joke aside, its true and ivan can comfirm it. Ur high ping makes u hard to kill so u dont really need skill to reach the top
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04.09.2017, 10:24

66ppt99 wrote:ivan_vg, thx for answers. Yet, with your (E) point I thought it was clear that I meant exactly the thing when "he saw me first", yet his ping was 3-6 times higher than mine... Lag compensation? How does it work?

We don't have any sort of lag compensation that would give advantage to high ping players.

Can you record a video of such case where you were killed by high-ping player even though you should have won in your opinion? 10-20 second clip that shows both your actions as well as killcam would be enough.
Drexler53 wrote:"Top 100 rank 1 players will receive an additional season reward: a unique decal!"
Where is My Decal?? :(

You already have it. Contact support if you don't see it for some reason.
da_capo wrote:Joke aside, its true and ivan can comfirm it. Ur high ping makes u hard to kill so u dont really need skill to reach the top

No. When have I said something like this? What I did say is that ping is not a critical factor - skill beat ping.
If what you were saying was true then high ping players:
- would have higher K/D rate
- would have higher score in matches
- top leagues would be filled with high-ping players.
In fact none of these are true.
Last edited by ivan_vg on 04.09.2017, 10:29, edited 1 time in total.

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04.09.2017, 11:31

ivan_vg:

No. When have I said something like this? What I did say is that ping is not a critical factor - skill beat ping.
If what you were saying was true then high ping players:
- would have higher K/D rate
- would have higher score in matches
- top leagues would be filled with high-ping players.
In fact none of these are true.


ivan, actually my apologies. u said, low latency and high speed makes one player hard to kill. but on the other hand, just to clarify, same rule applies for high speed and high ping???
Last edited by da_capo on 04.09.2017, 11:31, edited 1 time in total.
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04.09.2017, 15:57

da_capo:
U dont deserve it. U got in top 100 based on very high ping. This makes ur moves unpredictable :)))
Joke aside, its true and ivan can comfirm it. Ur high ping makes u hard to kill so u dont really need skill to reach the top


Yes very easy.. I die all the time by instant kill,hitreg don't work,kicked to lobby,lag, etc have you played with 350 ping?
Maybe skills, because few players from America Got rank 1 and I got better rank than the others :d
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05.09.2017, 12:21

Survarium Patch 0.47d is now live! Read the complete list of changes below. See you in the game!

Also read the list of changes in Survarium Patch 0.47 in case you missed it.

The List of Changes in Survarium 0.47d
New Seasonal Leagues

- Each season lasts for one calendary month and starts automatically on the 1st day of the month (with the exception of this season which starts with the release of Survarium 0.47d).
- Each season all player ranks are reset (to rank 10).
- When a season ends you receive tokens - a special currency. The higher rank you were able to achieve, the more tokens you get in the end of a season.
- With tokens you can purchase unique items in "Equipment" tab.
- New tab "TOP 100" with the best 100 rank 1 players is available in the league menus. These players get an additional reward when a season ends: a unique icon displayed next to their nickname (in chat, in match and post-match statistics) durin the next ranked season.
- Changes to the ELO rating system: at the beginning of this new season we will take the average of both the ELO rating of the last season and the ELO rating in regular battles.

Weapons and Equipment
New Items

- Added the first few of the unique items available only for league tokens. Those are Mauser M.712 pistol (tier 2) and three backpacks: Medic's Bag (tier 2), Universal Tank (tier 3), Soldier's Backpack (tier 5).
- Added new premium Mauser M.712 "Black Harvest" pistol (tier 2).

Assault Rifles

- AK-74N: damage decreased from 37 to 36, stopping power decreased from 60% to 50%, initial recoil increased.
- FN FNC: slow down decreased from 10% to 7%, initial recoil decreased.
- MSBS Radon: damage increased from 29 to 30, initial recoil decreased.
- L85A2: damage increased from 32 to 34, slow down increased from 8% to 10%.
- 9A-91: damage decreased from 36 to 35.
- AK-12: recoil increased by 10%.
- ASh-12: initial recoil decreased, further recoil increased.
- FN SCAR-H: initial recoil decreased.
- VHS-2: damage increased from 28 to 29.
- VSS: decreased recoil from the 5th to the 10th bullets.

Sniper Rifles

- TOZ-122: damage increased from 130 to 135, distance decreased from 65 to 60.

Shotguns

- Pellet dispersion of all shotguns when shooting from the hip and aiming down the sights increased by 20-25%.

Economics

- Gold to silver exchange rate now depends on maximum faction rank of your character. 1 gold can be exchanged for 200/300/400/600/800 silver on equipment tiers 1/2/3/4/5 correspondingly.

Bug Fixes

- Fixed an issue when a battery was falling through the map if the character carrying the battery was killed.
- Fixed an issue when you could get the same mission after a reroll.

See you on the battlefield!
Last edited by joewillburn on 05.09.2017, 12:35, edited 2 times in total.

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05.09.2017, 12:36

Well that was unexpected O_o
Are the rewards for leagues gonna transfer from one to another (with new stuff at the start of new league) or it's specific only to this one ?
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05.09.2017, 12:37

UnknownPlayer666 wrote:Well that was unexpected O_o
Are the rewards for leagues gonna transfer from one to another (with new stuff at the start of new league) or it's specific only to this one ?


Specific for this month.
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joewillburn
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05.09.2017, 12:44

joewillburn:

Specific for this month.

Are you absolutely certain about that? The changelog seems to display it as a shop of some sort that can be accessed during any month where new rewards are constantly being added.
Last edited by Davik_Heragon on 05.09.2017, 12:46, edited 1 time in total.

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05.09.2017, 12:49

Davik_Heragon wrote:Are you absolutely certain about that?


The rewards will be constant and will be expanded through time. The idea is you collect the leagues currency and can exchange it to those unique items at any time you want.
this means even the new players stand a chance to get something if they play in leagues.
Last edited by joewillburn on 05.09.2017, 12:55, edited 1 time in total.
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05.09.2017, 12:55

Davik_Heragon:
Are you absolutely certain about that? The changelog seems to display it as a shop of some sort that can be accessed during any month where new rewards are constantly being added.


It seems like you can buy the rewards of all previous leagues but for a much higher token price (around 2k tokens). So I guess you can save up for reward that you missed.

10/10
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05.09.2017, 12:55

joewillburn:

Getting confirmation at the moment. Will edit this post accordingly.

Appreciated. One more thing: has Max thought about the consequences of splitting the playerbase permanently? The playerbase isn't big enough to support permanent Rating Matches next to regular PvP.

UnknownPlayer666:

It seems like you can buy the rewards of all previous leagues but for a much higher token price (around 2k tokens). So I guess you can save up for reward that you missed.

10/10

That was my initial reaction aswell. Rewarding League players while simultaneously offering the ability to unlock League weapons to all players, but not for gold. A compromise I can support.
Last edited by Davik_Heragon on 05.09.2017, 12:58, edited 1 time in total.

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05.09.2017, 13:02

- Fixed an issue when a battery was falling through the map if the character carrying the battery was killed.

Wow Finally

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05.09.2017, 13:05

Kardiofatim wrote:Wow Finally


In some cases, bugs are hard to fix ;)
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joewillburn
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05.09.2017, 13:16

Since the Mauser pistol has a buttstock, could we get one for APS too? Apparently they use the same one or one that's almost identical: https://upload.wikimedia.org/wikipedia/ ... in_APS.jpg
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