Survarium Update 0.46 is Live. Play Now!

Discussion of the latest news and events related to Survarium.

24.05.2017, 12:15

trouble_every_day:
Since I believe "lack of understanding" was one of the main reasons given for removing the beloved static anomaly fields, it would be nice if this trained people to identify no-go anomalous areas like gas, spore and electrical anomalies...*hint hint*

Yes, sweat mother of god YES
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Finn_The_Human16
 
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Location: Hanzai no chūshin ni wa meiyo ga arimasu

24.05.2017, 12:33

Finn_The_Human16:Yes, sweat mother of god YES

In hindsight I should have added, "as an old player".
I certainly have no information about any of this from VG, sorry if it sounded otherwise.
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trouble_every_day
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30.05.2017, 17:26

Survarium Update 0.46e4 is now live! Read the complete list of changes below. See you in the game!

Also read the list of changes in Survarium Update 0.46 in case you missed it.

Not playing Survarium yet?
Download the latest version of the game here!



The List of Changes in Survarium 0.46e4
Bug Fixes

- Fixed issues causing desynchronization.
- Fixed an issue that could cause texture flickering on the renderer for slow PCs.

See you on the battlefield!

Survarium DevTeam
Vostok Games
 
Posts: 8
Joined: 16.05.2014, 17:20

30.05.2017, 18:48

It uninstalled my old version, I'm downloading since 30 minutes a game that I already had installed because of a fix of 2.2MB.

10/10
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ZatoFRA
 
Posts: 149
Joined: 16.01.2015, 18:10

30.05.2017, 19:42

Survarium DevTeam:Survarium Update 0.46e4 is now live! Read the complete list of changes below. See you in the game!

Also read the The List of Changes in Survarium 0.46e4
Bug Fixes

- Fixed issues causing desynchronization.
- Fixed an issue that could cause texture flickering on the renderer for slow PCs.

See you on the battlefield!


What do you mean with desynchronization?

Manziano87
 
Posts: 89
Joined: 29.09.2016, 11:05

30.05.2017, 20:12

Manziano87:What do you mean with desynchronization?


desynchronization

H04rst
 
Posts: 519
Joined: 17.10.2014, 01:38

30.05.2017, 20:37

Manziano87:

What do you mean with desynchronization?

It means that you somehow were not synchronized with the server and saw stuff or shot to stuff that wasn't in that position, or that players would see you in a different position to where you actually were...
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Chandrian
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Survivor
 
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Location: Spain

30.05.2017, 20:56

Survarium DevTeam:
Also read the The List of Changes in Survarium 0.46e4
Bug Fixes

- Fixed issues causing desynchronization.
- Fixed an issue that could cause texture flickering on the renderer for slow PCs.



Are these the only changes ? I've played a match with a leaver; He was listed on the last position of the team while he didn't had the lowest score. Is there finally a penalty against leavers ?
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Angel Fox
 
Posts: 81
Joined: 31.07.2015, 19:48

30.05.2017, 21:10

maps r now flickering
players r flickering also. there were instances when enemy was few meters away but I couldnt seen him coz he was flickering
every time u guys come up with a patch, my liver gets infected. I wish u never do any more netcode patches. the one before was just fine
Last edited by da_capo on 30.05.2017, 21:10, edited 1 time in total.
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da_capo
 
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Location: Ghent

30.05.2017, 22:44

Update on daily quests : There is still a problem for the quest asking to play a match as fringe settlers. We have to play it as Renaissance army to complete it. This problem is here since the introduction of daily quests.
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Angel Fox
 
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31.05.2017, 06:37

:/

Now my framerate is lower and i have micro stuttering like a few updates before...
Ping problem on EU server too. The ping in the waiting room is good, but in game it jump like never before.

And sometimes i kill an ennemy but it's not registered. I see the red cross, and he's not dead. I see on ru forum that a lot of players have this problem. They say that they must kill twice the ennemy.

Great job.
Last edited by ike07 on 31.05.2017, 09:43, edited 3 times in total.
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ike07
 
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31.05.2017, 10:15

Андрияш Козловский [ https://forum.survarium.com/ru/viewtopi ... 8#p1209709 ]:Guys, texture flickering on the new renderer, set scaling resolution to 100%. This is a temporary solution. Our programmers are already working on a fix.

The flickering is either caused by maintaining 100% or you need to set it to 100% to prevent the flickering from happening. Keep in mind that this is solely for the new renderer.
Last edited by Davik_Heragon on 31.05.2017, 10:18, edited 1 time in total.

Davik_Heragon
 
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31.05.2017, 10:54

This patch made is worst for me as da_capo said , map flickers more and enemy even worst couldn't see an enemy 5 meter away...

Shotaro
 
Posts: 5
Joined: 20.07.2014, 03:39

31.05.2017, 13:32

Hi everyone!

There is new FAQ for you, guys!

Q: It looks like the issue with texture flickering on the renderer for slow PCs hasn’t been fixed by 0.46e4, can you comment please?

A: In case you have texture flickering on the renderer for slow PCs we can recommend to set resolution scale at 100%. This is a temporary solution. We are working further to get it fixed.

Q: When can we expect a new preview of the next update?

A: We plan to deliver the Survarium update 0.47 preview next week.

Q: Are you planning to change the movement speed of the characters using different sets of equipment?

A: Yes, we plan to reduce movement speed a bit in Survarium 0.47.

Q: Can we expect any changes with the OLD weapons?

A: Yes, expect changes to be introduced with Survarium 0.47 update.

Q: You showed an image of the Anomalous tree yesterday. Will we see it in the tutorial location?

A: That’s right. This Anomalous tree will be a part of the tutorial map. Later similar mutated plants will be added throughout the current PvP maps too.

Q: By the way, is that tree an anomaly?

A: This is rather a part of the environment. Yet, this tree can well damage an incautious player, so beware.

Thanks for your interest to Survarium and let's keep in touch!
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Андрияш Козловский
 
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31.05.2017, 16:07

Texture streaming fixed when?

WSH303
 
Posts: 293
Joined: 05.01.2014, 20:47

31.05.2017, 21:02

Guys, seriously:

A) make it possible to select ONE game mode. I know it would affect waiting times and stuff - but hey, we lose a lot more time waiting for the right mode. Sometimes I even have to leave if I feel my "gaming quota" for the day is about to finish and I still haven't even "PLAYED mode XYZ"...

B) ELO / Matchmaking
Crashes
Same maps (and even same game modes on the same maps) in a row

FIX YOUR $HIT!!! Come on, guys! I've been CTD-ing 4 times in a row since the very match start (not even the countdown, as the map finished loading) and then the match finally "ended" misteriously... Also, all the "gitgud" comments would of course start, but these days the game is a mere roulette - you either WIN or LOSE with little really depending on what you do. You see ppl with latency of 200+ wiping their a$$es with you and your team mates (who have ping / latency of around 50) OR you do the same, being on the opposite side of this story. There's ought to be some random factor that, I dunno, HELPS one team or the other to hit their targets, to bring their bats etc... Random is good for replayability in SINGLE player games, not when you gather all your nerves and efforts into a stream of energy and have it BASHED with some unknown forces...

C) out of the above - pls allow chatmuting for individual players. I myself start swearing like a #$% when I experience that (the immortal opponents or bugs etc.)

D) and this AMAZING idea of hearing "Artifact with us" / "Artifact lost" later than it's actually with us or not AND then again in the killcam... while the map triangles show you current situation... for this someone is to be spanked well enough ;-)
Last edited by 66ppt99 on 31.05.2017, 21:59, edited 2 times in total.
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66ppt99
 
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31.05.2017, 22:21

reducing speed is not enough. hip fire will always be there as long as players can run and shoot instantly. there should be some delay when running and targeting. u cant just run and shoot in the same time. not to mention the high probability for HS.
reduce speed by a lot and add delay when lifting weapon to shoot. aiming should matter not hip fire.
Its useless to only reduce speed
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da_capo
 
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Location: Ghent

31.05.2017, 22:38

Developers, hear me out.
These Trees is good thing. And I know were to place them, 1 1 place at least.
And this place is... Tree around radar in Vostock Radar Station. Snipers often stay there, with heavy armour and laughting at bullets, while shooting pin-point accuracy.
If placed there, it would become an anti-camp mechanic.
It would attack at ususpecting sniper, dealing 50-80 DMG.
Anyway, keep good work.
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polish-stalker876
 
Posts: 309
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Location: Shooting Scavs in Tarkov City

31.05.2017, 22:38

Let's wait for the preview. I hope we can have rare items from all tiers on lottery, or choose the tier of the lottery.
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Angel Fox
 
Posts: 81
Joined: 31.07.2015, 19:48

31.05.2017, 22:50

Андрияш Козловский:Hi everyone!

There is new FAQ for you, guys!

Q: It looks like the issue with texture flickering on the renderer for slow PCs hasn’t been fixed by 0.46e4, can you comment please?

A: In case you have texture flickering on the renderer for slow PCs we can recommend to set resolution scale at 100%. This is a temporary solution. We are working further to get it fixed.

Q: When can we expect a new preview of the next update?

A: We plan to deliver the Survarium update 0.47 preview next week.

Q: Are you planning to change the movement speed of the characters using different sets of equipment?

A: Yes, we plan to reduce movement speed a bit in Survarium 0.47.

Q: Can we expect any changes with the OLD weapons?

A: Yes, expect changes to be introduced with Survarium 0.47 update.

Q: You showed an image of the Anomalous tree yesterday. Will we see it in the tutorial location?

A: That’s right. This Anomalous tree will be a part of the tutorial map. Later similar mutated plants will be added throughout the current PvP maps too.

Q: By the way, is that tree an anomaly?

A: This is rather a part of the environment. Yet, this tree can well damage an incautious player, so beware.

Thanks for your interest to Survarium and let's keep in touch!


Glad to see some activity from VG in terms of communication, but I really hope this won't be an isolate case.

Manziano87
 
Posts: 89
Joined: 29.09.2016, 11:05

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