Survarium Update 0.46 is Live. Play Now!

Discussion of the latest news and events related to Survarium.

30.03.2017, 18:38

Survarium Update 0.46 is now live! Please find the complete list of changes or watch the video overview of the update below. Have a good time playing the game!

Thank you for your help with testing version 0.46 on the Public Test Server. The PTS is closed until the next update.

Not playing Survarium yet?
Download the latest version of the game here!

The Complete List of Changes in Survarium Update 0.46
Gameplay

- Updated penetration parameters of different objects and materials, pemetration mechanic was reworked.
- Headshot damage modifier increased from 250% to 300%.
- Damage modifier when hitting a hip increased from 80% to 100%. Leg (below the knee) damage remains the same.
- Only one equipment profile is available by default. Premium account unlocks two more profiles.
- Stationary supply boxes now have a cooldown. You can use the box every 120 seconds. Resupply time is now 1.5 seconds.
- Frenzy bonus decreased from 25% to 15%.
- Base character movement speed increased by 10%.
- Maximum possible character speed is now 130% of the base speed.
- Bots' behaviour during firefights was improved.
- All characters' abilities were reset. Don't forget to distribute the ability points!

Weapons, Equipment, and Special Items
General Changes

- Number of equipment tiers decreased from 10 to 5.
- Parameters of weapons and equipment were changed correspondingly.
- "Weight" parameter has been replaced with "Speed". Weapons and equipment now reduce character speed by a certain percent.

Weapon Mechanics Changes

- Every weapon now has its own recoil pattern with a small element of randomness.
- Dispersion when aiming down the sights is removed, dispersion when shooting from the hip is decreased.
- Shooting in short burst is now easier, especially when using an assault rifles.
- Shotguns no longer have slugs.
- Shotguns now have "Shot Grouping" parameter instead of "Accuracy". We have also removed random pellet dispersion. These changes should make hitting with a shotgun more predictable.
- Effective distance now means a maximum distance at which weapon inflicts maximum damage (previously it was distance after which weapon inflicted minimum damage). Because of this displayed effective distance is now generally lower. But in fact distance is now higher for many weapons.
- The majority of weapons now have two types of bullets: common and armor-piercing.
- Common bullets: effective distance and penetration are equal to the weapon's base stats.
- Armor-piercing bullets increase penetration but decrease effective distance by 10%.
- Weapons now have "Stopping Power" parameter. The bigger it is, the more a character is slowed down when hit from that weapon.
- Pistols don't belong to a certain faction now. You get access to all pistols of certain tier by reaching that tier in any faction.
- Pistols now have a separate ammo count and don't substract ammo for your main weapon. This allows you to equip a pistol and ammo for it and have maximum amount of ammunition for your main weapon.
- All pistols are now drawn faster.
- All sniper rifles now have "Bleed Chance" parameter which is displayed in percentage.
- Bleeding inflicts 50 damage over 5 seconds. Bleeding starts in 1 second after a character was hit.
- New weapon type: carbines. Several rifles that used to belong to sniper rifles category are now considered carbines.
- Parameters of all weapons were changed accordingly to the new weapon mechanics.

Armor Parameters Changes

- Armor now has 3 types: light, medium and heavy.
- The heavier armor is, the more it decreases incoming damage and character speed.
- Armor now has an additional tip. It shows (in percentage) decrease of incoming damage from a weapon of similar tier, lower tier and higher tier.
- Armor sets are now available: the more pieces of the same set you have, the more bonuses you get. Sets provide up to 3 bonuses (for equipping 2, 3/4, and 5/6 set items).


Special Items

- Base number of slots for supplies decreased from 2 to 1.
- Base number of slots for medkits increased from 1 to 2.
- Every faction now has a medkit with a unique effect.
- The Renaissance Army Medkit temporarily reduces incoming damage and restores HP.
- Scavengers Medkit restores a lot of HP.
- The Fringe Settlers Medkit stops bleeding, then restores HP.
- The Black Market Medkit heals fractures, then restores HP.
- Traps now always break legs.
- Smoke grenade now belongs to advanced special items, not explosives.
- The totem no longer heals, now it reduces incoming damage around itself. Renamed to "Defense totem".


Game Modes and Locations
Game locations

- Added new variations of the existing game locations: School, Rudnya, Mamayev Kurgan, London.
- Whenever there's a match on one of those maps, one of the variations is selected.
- Added a new location "Shooting Ground" where you can test weapons. You can get there via the weapon context menu in the "Shop" tab.

Final Round in Artifact Hunt

- Final round starts if both teams have equal score when the match ends (15 mins pass). The final round lasts additional 3 minutes.
- You can't resurrect in the final round. The team which delivers the artifact or kills more enemies wins.
- If the final round ends in a tie, both teams lose.

Changing Batteries in "Battery Retrieval"

- A battery is considered lost if it's not in the spawn point, in the base or in the character's hands.
- A lost battery gradually loses durability. It loses 100% in 45 seconds.
- Upon reaching 0% battery explodes and deals damage to everything around it.
- Battery makes a specific sound before exploding.
- Battery explosion creates explosion particles and also makes a sound.
- Battery cannot be damaged by firearms.
- When a battery falls it also receives damage depending on the fall height.
- Batteries immediately explode when falling down from a location.
- Destroyed batteries respawn in 30 seconds.

User Interface

- Reworked UI of the Main Menu, Shop, Workshop and Equipment.
- Parameters in armor tooltips are now shown rounded to one digit after decimal point (used to be two digits).
- Equipment now has new "Explosion damage reduction" parameter.
- Added indicators of damage and anomaly protection.

Technical Changes

- Fps (frames per second) now does not depend on the player's ping.
- Introduced pixel correct camera position when shooting. You can now "lead" a character always hitting him (if the distance and the bullet speed allow to do that).

Bug Fixes

- Fixed issues leading to resyncronization.

Download Survarium 0.46 and check it out! Hopefully you'll like the changes.

See you on the battlefield!
Last edited by Лаборант on 30.03.2017, 18:43, edited 1 time in total.

Survarium DevTeam
Vostok Games
 
Posts: 8
Joined: 16.05.2014, 17:20

30.03.2017, 18:42

....


....



So


You are telling me

that

not only did you keep the imbicilic 1 profile system, but, after the shitshow that was the first patch...

You brought back legacy weapons, and herewith instantly invalidating all the balance testing we did.


Also, any premium weapon you have that got moved between tiers got stripped of its premium status.

GG, vg, GG

Furthermore, there are as far as I can see now no treasure hunt version available for any of the new premium weapons, so it is impossible to currently get all those weapons.



EDIT: Well, looking at the general chat VG just digged their fuckign grave with the profile count change.
Last edited by colers25 on 30.03.2017, 18:47, edited 3 times in total.
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colers25
 
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30.03.2017, 18:48

After upgrade i lost my 4 hours of Premium. Thanx..
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aZERO77
 
Posts: 586
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30.03.2017, 18:54

aZERO77 wrote:After upgrade i lost my 4 hours of Premium. Thanx..


As we said, all premium time will be compensated as we always do.
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joewillburn
Vostok Games
 
Posts: 6584
Joined: 03.04.2013, 11:25

30.03.2017, 18:55

Where are attachments on Mosin?
Where are my stars at new rare weapons?

And good job screwing up the shooting range. You cannot use your gun without premium. Good Job! *claps*

Main menu running at low FPS.

Decals not giving anything. Bug? new "feature"?
Last edited by Atomfritz on 30.03.2017, 19:05, edited 2 times in total.

Atomfritz
 
Posts: 461
Joined: 11.03.2016, 19:15

30.03.2017, 18:55

colers25 wrote:....


....



So


You are telling me

that

not only did you keep the imbicilic 1 profile system, but, after the shitshow that was the first patch...

You brought back legacy weapons, and herewith instantly invalidating all the balance testing we did.


Also, any premium weapon you have that got moved between tiers got stripped of its premium status.

GG, vg, GG

Furthermore, there are as far as I can see now no treasure hunt version available for any of the new premium weapons, so it is impossible to currently get all those weapons.



EDIT: Well, looking at the general chat VG just digged their fuckign grave with the profile count change.


These are global patch notes based against 0.45. And don't the little changes made here and there on the PTS. That's what Max has told me. As for your weapon changing type, please contact support man, I don't believe this should happen. Possibly a bug.
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joewillburn
Vostok Games
 
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30.03.2017, 18:57

Removing 1 profile from FP2 players was an UNNECESSARY change and it makes the game more miserable, not hardcore.
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HunGarrey
 
Posts: 39
Joined: 01.02.2017, 12:22

30.03.2017, 19:01

Are you crazy? 35 spare parts for rolling new modification for t5 weapon? On pts it was 1-5 according to tiers.
Especially that you added few new modifications on this patch... The same with armors and upgrades. Why you didn't inform us about it? I would do all the changes before 0.46 goes live. Changelog also doesn't show it.

I was think about some small compensate after you removed AP mods on guns, but what we've got? You have increased everything using spare parts. Now grinding spare parts turn into even more frustrations.

Just good luck for new players upgrading/modif gear.
Last edited by Ventori on 30.03.2017, 19:05, edited 3 times in total.
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Ventori
 
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30.03.2017, 19:03

Atomfritz wrote:And good job screwing up the shooting range. You cannot use your gun without premium. Good Job! *claps*


Bug
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joewillburn
Vostok Games
 
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Joined: 03.04.2013, 11:25

30.03.2017, 19:03

Oh what a fucking surprise, the SOK is already causing balance issues out the arse in tier 1, as does the Kiparis. And I am just gonna go on a limp here and say the M4A1 tier 4 version pretty much invalidates the MSBS.


Who'da thunk?
Last edited by colers25 on 30.03.2017, 19:06, edited 1 time in total.
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colers25
 
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30.03.2017, 19:10

Ventori:Are you crazy? 35 spare parts for rolling new modification for t5 weapon? On pts it was 1-5 according to tiers.
Especially that you added few new modifications on this patch... The same with armors and upgrades. Why you didn't inform us about it? I would do all the changes before 0.46 goes live. Changelog also doesn't show it.

I was think about some small compensate after you removed AP mods on guns, but what we've got? You have increased everything using spare parts. Now grinding spare parts turn into even more frustrations.

Just good luck for new players upgrading/modif gear.


Oh come on M8 don't you have everything rolled perfectly by now? I haven't played for ages, but I got all the LMGs and half the assault rifles in the game all orange with perfect rolls XD but yeah this is gonna suck hard for new players, if they stick around long enough, which I honestly doubt XD

When a game goes P2W like this, it's basically a doomed game and the only thing left is to milk the whales while they're still here. I hope VG will do a better job on their next game! :"D
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Shrekr
 
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30.03.2017, 19:10

joewillburn:

Bug

"We have to push update out without fixing major bugs" - VG, 2017, reinventer of pay2win.

Atomfritz
 
Posts: 461
Joined: 11.03.2016, 19:15

30.03.2017, 19:13

Atomfritz:
"We have to push update out without fixing major bugs" - VG, 2017, reinventer of pay2win.


Yeah I really don't understand this policy of pushing buggy PTS versions to live. Fail.ru does this all the time too with their F2P shooter which I can't name for reasons XD

Come on VG, it's not like EA is breathing down your necks with a release date or anything :"D

Or maybe they can only rent their PTS server for only 7 days in a row? XD
Last edited by Shrekr on 30.03.2017, 19:14, edited 2 times in total.
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Shrekr
 
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30.03.2017, 19:15

Shrekr wrote:eah I really don't understand this policy of pushing buggy PTS versions to live.


Because, some bugs are not universal and are subjective to users specifically. Regardless of the amount of testing done bugs that were never seen before will show up for some people. It's impossible not to. Keep in mind, patch day always exposes countless bugs and the subsequent days are spent fixing and releasing hotfixes.
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joewillburn
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30.03.2017, 19:16

General chat absolutely hates this patch so far.

Good job.
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chicken_feet
 
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30.03.2017, 19:17

There is something wrong with game's textures, everything is blurred.
Bots are as realistic as ever, they started to spawn camp. GG.
First match - 4 players 8 bots. No re.
Last edited by WSH303 on 30.03.2017, 19:17, edited 1 time in total.

WSH303
 
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30.03.2017, 19:17

joewillburn:

Because, some bugs are not universal and are subjective to users specifically. Regardless of the amount of testing done bugs that were never seen before will show up for some people. It's impossible not to. Keep in mind, patch day always exposes countless bugs and the subsequent days are spent fixing and releasing hotfixes.


Yes yes I understand all that. I meant why do they decide to push a major update when they admit they're going to make big changes in 0.46b anyway? Wouldn't it be better to do this on the PTS?


yaji:There is something wrong with game's textures, everything is blurred.
Bots are as realistic as ever, they started to spawn camp. GG.
First match - 4 players 8 bots. No re.


Bots can spawnrape us now AXAXAXAXA I really gotta reinstall to see this for myself :"D
Last edited by Shrekr on 30.03.2017, 19:18, edited 1 time in total.
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Shrekr
 
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30.03.2017, 19:19

1 profile equipment hit live servers

=> Abandoning this game

Good luck
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IceFox
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30.03.2017, 19:20

yaji:There is something wrong with game's textures, everything is blurred.
Bots are as realistic as ever, they started to spawn camp. GG.
First match - 4 players 8 bots. No re.

Yes, the renderer options are broken, another player can't use low renderer, and frametiming is absolutely trashed for some reason.
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chicken_feet
 
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30.03.2017, 19:22

joewillburn:

Because, some bugs are not universal and are subjective to users specifically. Regardless of the amount of testing done bugs that were never seen before will show up for some people. It's impossible not to. Keep in mind, patch day always exposes countless bugs and the subsequent days are spent fixing and releasing hotfixes.



What, are the legacy weapons bugs too? Because currently they are causing havoc on the balance
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colers25
 
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