Locations/Regions you'd like to see in survarium?

Do you have an idea that could improve Survarium? Let us know here.

07.03.2015, 20:57

abandoned sports facility in belgium..

https://www.google.co.il/search?q=bloso ... 1207%3B802

abandoned holiday resort in taiwan..

https://www.google.co.il/search?q=sanzh ... 500%3B2334
Last edited by MattHigby on 07.03.2015, 21:11, edited 1 time in total.
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MattHigby
 
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07.03.2015, 21:07

I would like to see the Karlsruhe's castle.
(Karlsruhe is my hometown and I love this castle)

Heres a picture: http://www.landesmuseum.de/website/dynd ... _bearb.jpg
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Roxo
 
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Location: Returned from winter sleep <3

07.03.2015, 21:09

Roxo:I would like to see the Karlsruhe's castle.
(Karlsruhe is my hometown and I love this castle)

Heres a picture: http://www.landesmuseum.de/website/dynd ... _bearb.jpg

That's a neat looking castle.
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str0lek
 
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Location: To betray freeplay or not to betray?

07.03.2015, 21:21

Last edited by MattHigby on 07.03.2015, 22:19, edited 6 times in total.
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MattHigby
 
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08.03.2015, 02:28

A mountain range where the Forest / ravaged world couldn't get to and could be a safe haven, except maybe for bandits or some mutants.

Raider65
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Location: In my bunker

27.03.2015, 02:04

Stockholm would be cool :) very rare town in games
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Kurganov
 
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03.04.2015, 16:08

Kurganskij:Stockholm would be cool :) very rare town in games


Hah, how about Falkenberg, over by the beach houses and windmills by the water? That area doesn't have many high buildings, but does have the sports arena with the dock going out into the water and the industrial park on one side. Imagine being able to climb a windmill and look over a ravaged sea, down at people hiding in a busted up sports arena trying to cap points, while a nade blows up someone trying to cross the tennis courts.

E: Okay, I really want to see a map that is up against the ocean. Not a beach head scenario, but just something where we can see the environmental damage to the ocean itself; the blood-red sky and incoming storms, skeletons stuck in the sand and eroding as the radioactive water washes over them, the poisonous sea-breeze which forces both teams to hide from when it comes in (unless you've got good anti-rad gear).
The more I picture this the more I want it... especially with some sort of time-based "wind of death" that would force everyone to abandon their objectives, rush to whatever structure is closest and hide for a minute. Would allow for some amazing firefights when both teams rush the same buildings/non-sea facing areas. It would also drastically alter the current flow, and make a mad scramble for the now unprotected points/battery chargers.

There could even be some sort of wind-sock noisemaker Geiger thing on a pole in the water that, when you start hear it click loud faster and faster, you know you've got maybe 15 seconds to GTFO and hide.
Last edited by theGASMASK on 03.04.2015, 16:17, edited 2 times in total.
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theGASMASK
 
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20.04.2015, 17:53

Dunno if somebody already posted this, and it's a bit specific, but this used to be an Italian entrepreneur's dream, like the "Italian Las Vegas", and it's ruined and punkened after a big, violent rave party in 2003. It's the location I would pick for any post-apoc, really. I do a lot of larping, and damn, it's so f**king awesome. It had exotic architectures, such as pagodas, minarets, things like this, but all "fake" and now broken and covered in graffiti. It's called Consonno.

http://upload.wikimedia.org/wikipedia/c ... utunno.jpg

http://www.guidomariaratti.com/wp-conte ... nsonno.jpg

http://www.aereofoto.it/VARIE/consonno/ ... SONNO3.jpg

http://www.consonno.it/immagini/segramora1.jpg

"Always a party in Consonno"
https://sometimesinteresting.files.word ... aly-16.jpg

http://marcoparis.weebly.com/uploads/2/ ... 5_orig.jpg

https://c2.staticflickr.com/8/7039/7108 ... 4f9b_b.jpg

It's the perfect setting for this game.
Last edited by Davik_Heragon on 20.04.2015, 18:59, edited 1 time in total.
Reason: Bad language
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KableJack
 
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Location: Italy

26.04.2015, 15:32

Pripyat is the essence of this game.
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Sergio Casas Twitch
 
Posts: 99
Joined: 03.05.2014, 17:12
Location: Lenin VI Chernobyl Nuclear Power Plant

18.05.2015, 20:28

I would like to see what lies below Vector Lab - a dark underground environment full of mutated plants?

Another location I would like to see would be a desert city that in the rock like Petra, Jordan (the final location in Indiana Jones and the last crusade) or maybe the Lalibela churches of Ethiopia.

I saved the best for last: The locations in the Tunisian desert that were used for filming Star Wars (Matmata, Medenine, Tataouine, Tozeur and Djerba)
Last edited by PurpleDiamond on 19.05.2015, 18:32, edited 1 time in total.
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PurpleDiamond
 
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Location: Connecticut

10.07.2015, 02:27

I DEMAND CLEVELAND!!!!! COVER IT IN SNOW AND ASH!!!!
http://photos1.blogger.com/blogger/6282 ... eland7.jpg
Seriously, this place already looks like a post-apocalyptic wasteland. MAKE IT SO!
Spreepark is fine, too.
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Nervous Wreck
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Location: 'Murica


15.04.2016, 17:32

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Nervous Wreck
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16.04.2016, 09:13

Something with a waterfall. Niagara Falls e.g.? That would be soooo nice :-)
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RiotOfDoom
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Location: Phobos

30.04.2016, 14:49

how about a cargo ship or an oil rig?
Or that waterfall ideea, with the fight in a maze of caves and tunnels?
Forest in some hills, but less fractured terrain, something more "traditional".
shopping mall with that central open space on many floors
Last edited by bordmail on 30.04.2016, 14:50, edited 1 time in total.
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bordmail
 
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02.05.2016, 04:24

Something I really want to see is a large ash field that could be the site of a more recent battle between the RA or another faction and the Forest or the site of a past battle before society's final collapse, like Mamayev Kurgan but a larger, flatter more open map.

The area could be covered in burnt trees with packed ash covering almost everything, along with the burnt husks of buildings. They could also do something similar to the the remains of people and animals after volcanic eruptions like the bodies found at Pompeii, so they could have bodies human or otherwise encased in thick layers of ash as well as vehicles. The white, black and grey tones could be contrasted with new growth from normal vegetation and the Forest, like charred buildings covered in vines and other plants, with anomalous plants thriving off of large patches of ash.
https://encrypted-tbn2.gstatic.com/imag ... Okh8e09Zwb
https://encrypted-tbn0.gstatic.com/imag ... E79s0hAQOE
https://static-secure.guim.co.uk/sys-im ... te-005.jpg
http://cdn.theatlantic.com/static/mt/as ... 126475.jpg
https://encrypted-tbn2.gstatic.com/imag ... h8sQLbJltA
https://lukecaseyphotography.files.word ... -trees.jpg
https://encrypted-tbn2.gstatic.com/imag ... CXkNtT8JNG
https://encrypted-tbn2.gstatic.com/imag ... TCoQJ_gnVQ

Maybe they could use the Black Forest as the location which could also act as a play on words due to all of the ash and burnt material.
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Dr_Killinger
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