Locations/Regions you'd like to see in survarium?

Do you have an idea that could improve Survarium? Let us know here.

24.05.2013, 00:04

Thee STALKER:Hmmm... how about some little ukrain-russian villages, those could be great to explore and, for no apparent reason i find Cyrillic letters really atmospheric... I REALLY DON'T KNOW WHY!


every picture i saw there was big buildings, i also think that there should be 2-3 small villages so we can sneak and hide; if you are a loner and you go to school, it's just to much space to cover if you want to be there for a while and explore.
User avatar
Monster Pisko
 
Posts: 13
Joined: 13.05.2013, 17:33
Location: Croatia, Zagreb

24.05.2013, 06:52

igorpisko:every picture i saw there was big buildings, i also think that there should be 2-3 small villages so we can sneak and hide;

Rudnya

http://vostokgames.com/sites/default/fi ... rudnja.jpg
Last edited by Nexolate on 24.05.2013, 06:52, edited 1 time in total.

Nexolate
Legend
Alpha squad
 
Posts: 4849
Joined: 04.04.2013, 17:56

24.05.2013, 13:03

User avatar
Grephen
 
Posts: 2826
Joined: 06.05.2013, 14:11
Location: On top of you ( ͡° ͜ʖ ͡°)

24.05.2013, 16:12

Rat:These?
http://hebetsarts.files.wordpress.com/2 ... d-land.jpg

that looks pretty cool.
would probably be heavy radiated considering something must have made it to look like that.
So maybe only high equipped survivors could go there. Also dangerous mutants could habit the area.
User avatar
Terrox
Survivor
 
Posts: 307
Joined: 05.04.2013, 06:11

24.05.2013, 16:39

igorpisko:Thee STALKER:Hmmm... how about some little ukrain-russian villages, those could be great to explore and, for no apparent reason i find Cyrillic letters really atmospheric... I REALLY DON'T KNOW WHY!

every picture i saw there was big buildings, i also think that there should be 2-3 small villages so we can sneak and hide; if you are a loner and you go to school, it's just to much space to cover if you want to be there for a while and explore.

good point
User avatar
Thee STALKER
 
Posts: 406
Joined: 08.04.2013, 18:44
Location: Croatia

24.05.2013, 17:16

Terrox:Rat:These?
http://hebetsarts.files.wordpress.com/2 ... d-land.jpg
that looks pretty cool.
would probably be heavy radiated considering something must have made it to look like that.
So maybe only high equipped survivors could go there. Also dangerous mutants could habit the area.


Looks like something similar to Monument Valley in the U.S., or Badlands.
User avatar
Grephen
 
Posts: 2826
Joined: 06.05.2013, 14:11
Location: On top of you ( ͡° ͜ʖ ͡°)

24.05.2013, 18:08

a town with a big hospital.
User avatar
aru_azif
 
Posts: 209
Joined: 20.05.2013, 12:20
Location: Hugging the wishgranter

24.05.2013, 18:11

aru_azif:a town with a big hospital.

Why hospital? Wanna visit the morgue?
User avatar
Grephen
 
Posts: 2826
Joined: 06.05.2013, 14:11
Location: On top of you ( ͡° ͜ʖ ͡°)

24.05.2013, 18:19

Suddenly I'm thinking Silent Hill.

If you get your inspiration from that game then maybe a Hospital Level would work. Vostok Games could implement a fictional and really big hospital (meybe something similar to the Chris Hani Baragwanath Hospital - 0.70 km2).
Last edited by BlaineCraner on 24.05.2013, 18:21, edited 1 time in total.
User avatar
BlaineCraner
 
Posts: 1652
Joined: 22.05.2013, 13:43
Location: [Silver Serpents] Neverhood (⌐□_□)

24.05.2013, 18:20

cause hospitals are place where the sick, damaged and dieing go. it's an awfull place especially since the world went into the gutters so expect some freaky stuff there.
User avatar
aru_azif
 
Posts: 209
Joined: 20.05.2013, 12:20
Location: Hugging the wishgranter

24.05.2013, 18:42

How about some kindergardens
User avatar
Thee STALKER
 
Posts: 406
Joined: 08.04.2013, 18:44
Location: Croatia

25.05.2013, 12:37

Thee STALKER:How about some kindergardens

We already have "The school"
User avatar
Grephen
 
Posts: 2826
Joined: 06.05.2013, 14:11
Location: On top of you ( ͡° ͜ʖ ͡°)

25.05.2013, 16:18

i hope they're gonna have some big bunkers, that are as scary as they in stalker but bigger so multiple people could be in there without finding each other instantly. And probably multiple entrances aswell
User avatar
Terrox
Survivor
 
Posts: 307
Joined: 05.04.2013, 06:11

25.05.2013, 16:31

Something like the underground trip to Pripyat in Stalker CoP?

It would be cool if in freeplay maps there would be big underground structures or caves made by mutants/anomalies beneath all the ruins on the surface.
User avatar
BlaineCraner
 
Posts: 1652
Joined: 22.05.2013, 13:43
Location: [Silver Serpents] Neverhood (⌐□_□)

25.05.2013, 18:41

BlaineCraner:Something like the underground trip to Pripyat in Stalker CoP?

It would be cool if in freeplay maps there would be big underground structures or caves made by mutants/anomalies beneath all the ruins on the surface.

that would be perfect ye, but then also more to left and right aswell, not just one linear path.
User avatar
Terrox
Survivor
 
Posts: 307
Joined: 05.04.2013, 06:11

25.05.2013, 23:44

Terrox:BlaineCraner:Something like the underground trip to Pripyat in Stalker CoP?

It would be cool if in freeplay maps there would be big underground structures or caves made by mutants/anomalies beneath all the ruins on the surface.
that would be perfect ye, but then also more to left and right aswell, not just one linear path.


Yeah like Pripyat's underground without locked doors :)
User avatar
Grephen
 
Posts: 2826
Joined: 06.05.2013, 14:11
Location: On top of you ( ͡° ͜ʖ ͡°)

26.05.2013, 01:33

I thought about greenhouses and an orphanage
User avatar
Biomod1155
 
Posts: 8
Joined: 23.04.2013, 23:30
Location: France

26.05.2013, 11:10

Damn, you people really are not the descriptive bunch. How about putting a little creativity to your ideas instead of just throwing a word or two?

Like, take this for an idea.

The location would be divided into four parts.

The first one would be a big slaughterhouse – and I mean BIG. A place where 40 000 animals were butchered each day. The player would see some really creepy imagery, like fossilized/rotten/twisted by anomalies pig and cow carcasses hanging from old, rusted hooks. Piles of old bones. And one place with a machine-turned-anomaly with a lot of knives, sharp edges and moving gears. You would watch out not to get “slaughtered” by it while looking for artifacts in that place.

Another part would be a little farther away. It would be a Tanning facility, where all the cow hides from the slaughterhouse would come here. It would be a toxic place, full of vats of tanning fluid made corrosive because of some anomaly – that looks like huge, beige membranes with veins stretching from wall to wall dripping some weird sludge.

Between the two would be a forest, something like the “Red Forest” from Stalker: Clear Sky mixed with the Oakpine Anomaly in Stalker CoP.

And underneath a cave system created by anomalies, mutants and tunneled through by toxic sludge spewing from the tanning vats.
User avatar
BlaineCraner
 
Posts: 1652
Joined: 22.05.2013, 13:43
Location: [Silver Serpents] Neverhood (⌐□_□)

26.05.2013, 21:24

Have a large missing that takes the player into Moscow. I have seen pictures on the Internet of Red Square and it is awesome in it's beauty.
User avatar
Bernstein
 
Posts: 58
Joined: 04.04.2013, 13:51
Location: USA

27.05.2013, 04:53

Besides the big cities, it would be great to see small towns. Maybe have them as outposts or something
User avatar
avguste
 
Posts: 3
Joined: 26.05.2013, 20:58
Location: Texas

In order to reply you must be signed in.

Return to Ideas and Proposals



cron