OBT Feedback - Suggestions/Balancing

Do you have an idea that could improve Survarium? Let us know here.

19.02.2015, 15:53

My suggestion is making Bolt Action Rifles 1 hit kills. I hate that a few smg rounds from 40m away can kill me yet center mass shot from a slow chambering bolt action does not. 65% of the players are running around with smg's Mg's. 30% are running around with SKS/Socom, and 5% with a scoped sniper. No one uses the bolt actions with no scope. The chambering time is horrible on the higher level ones. The higher level ones still are not one hit kills center mass even with the horrendous chambering time.

So lame that i can run around a corner center mass shot someone then have to dance around while he sprays and prays his whole clip while i'm chambering another round just to die to his last 3 bullets. The Bolt actions need to be one hit kills. Especially the ones with no scopes.

The bolt action rifles get worse with level in my opinion. Still not one hit kills center mass, and not only that a longer chambering time. The bolt actions a whole class of weapon in Survarium. Just not a viable option atm.

Im going to guess there will be alot of people crying if they was 1 hit kills center mass. But then again bet they are not using a bolt action. No one does..........Just take a look at the higher level games. BTW currently llvl 14 and no one uses a bolt action, and that is a shame because they are my favorite type of gun to use. Even for run and gun.
Last edited by Un4glv3n on 19.02.2015, 15:58, edited 2 times in total.
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Un4glv3n
 
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19.02.2015, 15:58

Un4gIv3n:No one uses the bolt actions with no scope.

Nope, that is not true. There are still quite some people using guns such as the TOZ on lower levels.

And I usually play with either a Winchester or a TOZ, although I have recently started with the Uzi and Kiparis. :)
Last edited by Davik_Heragon on 19.02.2015, 15:59, edited 1 time in total.

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19.02.2015, 16:00

Ya key point lower levels. You can get away with 2 hits sometimes 1. Higher levels 2+ while dancing. Question: Do i look like a dancer? My favorite is the Winchester because sometimes i can get off 2 shots. In those cases sometimes I live.
Last edited by Un4glv3n on 19.02.2015, 16:03, edited 1 time in total.
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Un4glv3n
 
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19.02.2015, 16:02

Un4gIv3n:Ya key point lower levels. You can get away with 2 hits sometimes 1. Higher levels 2+ while dancing. Question: Do i look like a dancer?

You look like some anonymous guy, so I have no idea.
But yes, on the lower levels (3-4-5) the TOZ (and sometimes a rare Winchester guy/girl) are in people's second or first inventory.
Last edited by Davik_Heragon on 19.02.2015, 16:03, edited 1 time in total.

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19.02.2015, 19:52

a friend of mine was crying about only 1 sensitivity setting, and no seperate Aim Down Sights sensitivity setting.

while at it, a setting for Scoped Sights sensitivity would be good too (anything not iron sights, like... bolts?).
Last edited by MattHigby on 19.02.2015, 19:56, edited 1 time in total.
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22.02.2015, 06:54

Out of curiosity, is the PP2000 or Level 9 9x19 ammo nerfed in the open beta? In the current stable build, it is almost all you see being used at tier 9 and its TTK is far, far, too fast.
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dvsilverwing
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25.02.2015, 17:55

dvsilverwing:Out of curiosity, is the PP2000 or Level 9 9x19 ammo nerfed in the open beta? In the current stable build, it is almost all you see being used at tier 9 and its TTK is far, far, too fast.


Indeed, do the maths: 40x1.3 = 52, 20x1.3 = 26. this thing is almost objectively better than a UMP45. I feel like it should have 2 9mm version; one for 1.3 damage and one for 1.3 AP
Last edited by colers25 on 25.02.2015, 17:55, edited 1 time in total.
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07.03.2015, 06:19

Hi everyone, i hope i'm posting in the right section of the forum, i have some suggestions and i wanted to share them.
Ok first off the writing in the game is, in my opinion smaller than it should be and i didn't see an option to make it bigger.
About the actual gameplay, to me it feels a little clumsy, a little wonky, it's not as fluent as it could be, and there's something wrong about the firing mechanism of automatic weapons. The uzi for example is an auto gun with 2 firing modes; Automatic and single bullet. In automaticmode if i hold down LMB the gun fires continuosly. But if i hold LMB pressd for say 3 sec, after i release it the gun keeps firing for another second on it's own. Maybe it's a bug, i don't know. And maybe give out better rewards for the other modes in pvp, reaserch and the other one because i've been playing the game for a week, i have the boxes cheked in pvp, but i never enterd into a game other than team deadmatch, so i guess people donnt play them as much. Also, shouldnt there be a character stats window? The current character window is just for skills, and since we have things like armor and isolation, it would be nice to see the total amount, and other stats.
Thats about it, i'll come back if i have more.
Last edited by DreadPhaLanx on 07.03.2015, 06:29, edited 1 time in total.
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11.03.2015, 17:12

I'd like to ask to pay attention to one very important aspect of the game: "Sights". They are blending very well with surroundings, making aiming verry dificult, especially on notebooks(small resolutions). Not being able to just simply put that center of weapon on the enemy, is very frustating and annoying. As you can see in the screen, in quick situations it is impossible to even aim at the enemy, since it's too "not distinctive". I'd suggest adding some markings on sight like tritium sights or something like that. https://www.dropbox.com/s/k550udnx0efrw ... v.png?dl=0
Last edited by Senpai-kun on 11.03.2015, 17:16, edited 2 times in total.
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12.03.2015, 10:19

viewtopic.php?f=3&t=6815
Here are a few suggestions and opinions from me and other guys, dont have enough time to rewrite it there with proper context, so try to read it a bit please. :) Thanks
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14.03.2015, 21:45

-Well if we have all factions maxed out, we have no reason to go for gold missions, you can fix it with exp-exp-silver combo or exp-silver-silver or exp-silver-3 gold combo

-Option to deactivate premium, not as much as we want, you decide

-If we have 2 same guns, and one is critically damaged make it so we can fix it with the other one, in 3 hours or less, makes sense

-Marauder container +1 Pocket Capacity-Weight 5kg?!?!?!?!?!?!?!!? WTH, useless, reduce the weight

-Pilgrim set is way better than Zubr, nerf armor count on Pilgrim, or buff armor count on Zubr, or add PFB on Zubr, to many combinations, you choose best one
Last edited by turnip_kid on 14.03.2015, 21:50, edited 2 times in total.
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17.03.2015, 19:07

Hello, I tought about some things that can be added so first ladder climbing. Everywhere i see them but they just stand there and even som lead to locations i can get to by other means. It would be nice to have this. Also prone. I love the sniper rifles but i want to lie down in the grass and maintain covered. I had more ideas but they flew off my mind soo. Anyway thank you for the great game.
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luversels
 
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17.03.2015, 19:19

luversels:Hello, I tought about some things that can be added so first ladder climbing. Everywhere i see them but they just stand there and even som lead to locations i can get to by other means. It would be nice to have this. Also prone. I love the sniper rifles but i want to lie down in the grass and maintain covered. I had more ideas but they flew off my mind soo. Anyway thank you for the great game.

Climbing is planned and prone too (if I'm not mistaken).
More ideas are always welcome and if they are really good, the people around here might support that idea. :)

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17.03.2015, 23:18

Davik_Heragon:
Climbing is planned and prone too (if I'm not mistaken).
More ideas are always welcome and if they are really good, the people around here might support that idea. :)
You are correct - It was "planned" current status is "unknown", but most likely will be implemented sometime in future.
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21.03.2015, 14:27

Night is an important thing specially for games like survarium with it's horror post apocalyptic theme. Bring it on in the game as soon as possible. Also it will change the playing style of many players that are now running and gunning in the game. Thanks for reading this.
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05.04.2015, 12:12

Well i know people are getting turned off by or are confused by the 10 wait time to play, not sure why this happens but if you can address this issue it would be great.

Guns need to be looked at, recoil for 5.45 x 39 rifles seem to be the same as 7.62 x 39 i personally have shot a 7.62 and i own a ak-74 and there is a big difference between them.
the recoil on the ppsh-41 is to easy to control for the duration of the clip.
The recoil of the sub machine gun with the fore grip should have better control then the 1000rpm ppsh

Grenades make no noise when they hit the ground, it would be nice to get some sort of warning that you may blow up.

I noticed rain doesn't make much noise, i would enjoy hearing it louder, it could be a natural way of hiding footsteps.
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05.04.2015, 12:40

911nsidejob:Well i know people are getting turned off by or are confused by the 10 wait time to play, not sure why this happens but if you can address this issue it would be great.

It is probably caused by too many squads trying to join the 8vs8 games and the lack of other modes being played in comparison with TDM might be part of the waiting time.
Last edited by Davik_Heragon on 05.04.2015, 12:40, edited 1 time in total.

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05.04.2015, 19:42

Not sure if anyone's brought this up, but DEVS PLEASE READ!
1. Please add more sight and weapons sway. It would make it much more immersive.
2. Smg's and pistols do too much damage. A Colt Python does as much damage as an SKS. They should do maybe 30, max. Same problem with the penetration values.
3. Slugs are not slightly more accurate than "small shot."
4. 30-30 Winchester is more powerful than .762x54r? You confused .762x39 (AK-47, AKM, SKS, etc.) with 54r (Mosin Nagant, SVD, etc.).
PLEASE NOTE! I am just really fussy about realism, most people would probably not have these complaints. Overall though, I am super impressed with the game.
If there's another thread to put this in, please tell me.
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05.04.2015, 20:03

theedugster:PLEASE NOTE! I am just really fussy about realism.


I suggest you take a look at the Dev Diaries then. They have the actual weapons to compare the digital ones to. Dargalon also recorded the real-life sounds of the actual weapons, so I guess when it comes to realistic in-game weapons, Vostok Games does a great job.
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05.04.2015, 21:31

I suggest you take a look at the Dev Diaries then. They have the actual weapons to compare the digital ones to. Dargalon also recorded the real-life sounds of the actual weapons, so I guess when it comes to realistic in-game weapons, Vostok Games does a great job.The sounds are excellent, but there are balancing issues, and, as I stated, no discernible weapon sway.
I guess when it comes to realistic in-game weapons, Vostok Games does a great job.
Last edited by theedugster on 05.04.2015, 21:32, edited 1 time in total.
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