03.11.2017, 22:52
Problem is in armor. This is reason why t1 are easy prey for t5 terminators. If you add that guns in survarium feel like airsoft, you get cancer. Player skill is less important. Even skilled player in FPS, but new in Survarium, cannot kill T5 noob (or worse player) with those joke balanced guns.
Academic suggest, gun play only (without anomaly and other environment protection):
Armor tiers:
Armor tier 1 - weak protection against weak calibres, like 9x18 and shotgun small shots, worse against powerfull pistol cartridges, like 9x19, 7.62x25, no match for intermediate and full power rifle cartridges.
Armor tier 2 - intermediate protection against small shot bucks, pistol calibres, very limited protection against intermediate and full power rifle cartridges.
Armor tier 3 - quite effective against all pistol calibres, intermediate protection against intermediate and full power rifle cartridges.
Weapon tiers:
Tier 1 - Pistols, Submachine guns
Tier 2 - Assault rifles, shotguns
Tier 3 - Rifles, Machine guns
And also weapon effectivenes can be modified by ammunition select.
Also weapons should be limited not by bull*hit stats by some drugged programmer, but with ammunition availability and price.
I loved old survarium where you purchased ammo before match and paid for it.
Now?
Stupid Call of Duty sh*t fest.
Shortly: If you create over complicated game mechanic, you never will get balanced game.
But i have very naive wish, it wont happen and survarium will have just separated community in broken tier system, trying to balance gunplay until it dies for better designed games. Sad story. I dont even know why i am trying to write this. Nobody cares :-D
I dont even talk about PVP grind required for PVE. People who invented this "briliant" idea should turn their neck until everything get black.