Blur the area outside on high zoom scopes

Do you have an idea that could improve Survarium? Let us know here.

06.05.2019, 21:52

I was thinking today that you have too much of a visibility advantage when using high-zoom scopes because in real life while aiming with a scope you can see like in Survarium, close and far, but your eyes aren't in focus.

Here is how it looks in Survarium:
Here is what I'm suggesting:

In some games it's done like this (This is Red Orchestra 2, running Unreal Engine 3), and the scope doesn't zoom outside of its area, but for what I've read that solution would be pretty demanding on the PC because the game would have to be rendered twice.

I hope what I propose isn't too demanding or hard to implement.
User avatar
Posts: 3488
Joined: 03.04.2013, 18:33
Location: Spain

In order to reply you must be signed in.

Return to Ideas and Proposals