Survarium Patch 0.60 is Live. Play Now!

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02.10.2019, 17:00

UnknownPlayer666 wrote:Can VG stop f**king up my latency every patch/server maintenance ?

Database had to be restarted. It should be ok again soon.
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Chandrian
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02.10.2019, 19:36

Chandrian:
Database had to be restarted. It should be ok again soon.


The standard "have you tried turning it off and on again" probably won't help this time man :D
150 ping to RU doesn't seem normal, but hey, my ping on EU decreased from 56 to 44. That's something, right ? :D
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UnknownPlayer666
 
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02.10.2019, 21:01

UnknownPlayer666 wrote:The standard "have you tried turning it off and on again" probably won't help this time man :D

Devs are talking to host. We'll let you know about any updates. Players will be compensated either way.
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Chandrian
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17.10.2019, 10:29

The List of Changes in Survarium 0.60ba
General Changes
Visualization of the items bonus (for instance, spare parts) in the victory screen has been improved. For example, if the number of parts dropped is shown as 20+5, you will receive 25 spare parts (it used to be: 20+5 and only 20 received). That bonus can also be tracked in the match history now.


Bug Fixes
Fixed the issue of the ammo drops quantity incorrect display after match.
Fixed the issue of equipment not sorted by sets in the store.
Fixed the issue of microphone not working when its activation is assiged to any mouse button.
Fixed the issues of the incorrect minimap on the 'Abandoned base' map.
Last edited by Chandrian on 17.10.2019, 11:01, edited 1 time in total.

__VaDiK__
Vostok Games
 
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17.10.2019, 19:38

VG, you promised fix/change of the planted items (sensor etc.) glowing red for the enemy. You said that you will make it glowing red only for friendlies, while for the enemy it will retain it's normal texture.

I've been killed hundred times because the enemy spotted GLOWING RED sensor I've planted.

Could you please prioritize this fix?
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Jano Msik
 
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17.10.2019, 21:18

Jano Msik:VG, you promised fix/change of the planted items (sensor etc.) glowing red for the enemy. You said that you will make it glowing red only for friendlies, while for the enemy it will retain it's normal texture.

I've been killed hundred times because the enemy spotted GLOWING RED sensor I've planted.

Could you please prioritize this fix?

Could you stop planting sensors?
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Kube
 
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18.10.2019, 10:12

Kube:
Could you stop planting sensors?


Why should he ?
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UnknownPlayer666
 
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18.10.2019, 10:55

UnknownPlayer666:

Why should he ?

because he is complaining about getting killed because of those. This is like the smoke grenade bug all over again, if people wouldn't have abused the smoke vostok would have fixed it in time. Just stop using sensor until they are fixed if you don't like them being highlighted atm.
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Kube
 
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18.10.2019, 18:03

Starting at 8.00 AM GMT on Monday, October 21, the game servers will be temporarily unavailable due to the installation of Survarium 0.60c. The expected downtime is about two hours. We will let you know as soon as the servers are back online, so you are able play the game. We will also provide compensation for the recent issues with game servers.

Read the complete list of changes in the update below.

The List of Changes in Survarium 0.60c
Equipment and Supplies

- PKP "Pecheneg": damage increased from 38 to 39, armor penetration increased from 27 to 28.
- FN "Minimi": aiming time reduced from 0.45 to 0.43 sec.
- KS-23M "Catbird": effective distance reduced from 17 to 10 meters.
- Fort-401: aiming time reduced from 0.5 to 0.45 sec.
- When installing a supply, enemies see its original model (you and your allies still see it in red color).

Locations

- CNPP Cooling Tower: it's no longer possible to leave the location's bounds.
- Abandoned base: changed players' spawn points.

Bug Fixes

- Fixed an issue when bullet сhambering could be interrupted by reloading (for example, on ASVK and KS-23M).

Survarium DevTeam
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18.10.2019, 18:22

Jano Msik:


- When installing a supply, enemies see its original model (you and your allies still see it in red color).

That was fast :D
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UnknownPlayer666
 
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18.10.2019, 20:31

Thanks VG!

Kube: what's your problem with sensors? Most Tier5's carry either Nomad suit or Anti-sensor Veil, and hence are invisible to sensors.
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Jano Msik
 
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19.10.2019, 20:13

Jano Msik:Thanks VG!

Kube: what's your problem with sensors? Most Tier5's carry either Nomad suit or Anti-sensor Veil, and hence are invisible to sensors.

That was my point. There is almost no reason to use sensors because you cannot trust them :D
I use antiradar veil as well, i don't mind sensors beeping all over the place.
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Kube
 
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20.10.2019, 20:51

KS-23M "Catbird": effective distance reduced from 17 to 10 meters.

IS THIS A JOKE ? This gun requiers high skill to use and now you make it unusable ???!!!

I DEMAND REFOUND !!!!
SHOOTGUNS ARE ALREADY WEAK !!!
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NoMorePatience
 
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21.10.2019, 11:27

Survarium Patch 0.60c with bug fixes is now available! Launch Survarium to download and install the patch. Read the complete list of changes below. See you in the game!

Also read the list of changes in Survarium patch 0.60.

Not playing Survarium yet?
Download the latest version of the game here!



The List of Changes in Survarium 0.60c
Equipment and Supplies

- PKP "Pecheneg": damage increased from 38 to 39, armor penetration increased from 27 to 28.
- FN "Minimi": aiming time reduced from 0.45 to 0.43 sec.
- KS-23M "Catbird": effective distance reduced from 17 to 10 meters.
- Fort-401: aiming time reduced from 0.5 to 0.45 sec.
- When installing a supply, enemies see its original model (you and your allies still see it in red color).

Locations

- CNPP Cooling Tower: it's no longer possible to leave the location's bounds.
- Abandoned base: changed players' spawn points.

Bug Fixes

- Fixed an issue when bullet сhambering could be interrupted by reloading (for example, on ASVK, KS-23M, and other weapons).

Survarium DevTeam
Vostok Games
 
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21.10.2019, 12:36

Kube: I use strategically place sensors while I rush to my position to help my team, especially against base rape by squads.

Attacking waves of Tier<5s and Tier5s grouped with Tier<5s are given away, and freshly respawning friendlies are routed to intercept bogeys by the minimap ;-) When this isn't enough, I call out sensor detections of invading groups in teamchat.

I'm just a nice team player, couldn't help it :D
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Jano Msik
 
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21.10.2019, 18:31

Sensors dont really help you against the actual base rape if there are 3-4 guys taking you down from different angles. If youre referring to a situation where its just the enemy team thats pushed well towards friendly spawn then yes, sensors can help a little but mostly just when many are placed at once and in correct places.
Anyway, this little minimap in the corner is usually too unusable during any kind of quick combat where you have to be at FULL ALERT 100% of the time...which is most battles in survarium :D sure some guys maybe dont move as much as me and try to use the camp tactic more, but I dont see those guys being among the effective players in a match too often.

will111
 
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21.10.2019, 20:19

Bullet chambering fixed. ;)
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Tanatloc
 
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21.10.2019, 20:46

will111, depends on a map. In School, it really helms against base rape. In Tarakanovsky fort, Radar and Lab, it helps against "base snipers" who camp just outside base exits and suppress my team inside eg. in Research mode.

Off course strategic placement is everything, but I usualy cover highest threat area with 2 sensors.
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Jano Msik
 
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21.10.2019, 21:17

Tanatloc wrote:Bullet chambering fixed. ;)

Is the wink because you found another way?
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Chandrian
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21.10.2019, 23:27

Chandrian:
Is the wink because you found another way?

Nope. I'm happy that it's fixed finally.
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Tanatloc
 
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