Survarium Patch 0.60 is Live. Play Now!

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26.09.2019, 11:36

- Scope sway effect increased on all assault rifles and LMGs when using scops with magnification of х3 and above.

It's just a bit too much i think. The VSK-94 is still ok with a purpel scope.
If you use weapons like the FN SCAR-H, AK-74M ect. with the same scope you get seesick . They should be still useable with a maxed out the scope.
Does "Steady Breath" do anything if you use a scope?

I see why you increased the scope sway it's just a bit too much.

RoccoS
 
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26.09.2019, 13:24

Why daily quests periodically bug out like this ? >>> https://imgur.com/HXVdhBA
https://imgur.com/L9tHhmS

I changed my faction to Fringe Settlers before match, but it failed to count and unlocked the 3rd quest without completing the 2nd...
Last edited by UnknownPlayer666 on 26.09.2019, 13:26, edited 3 times in total.
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UnknownPlayer666
 
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26.09.2019, 17:39

Starting at 7.30 AM GMT tomorrow, September 27, the game servers will be temporarily unavailable due to the installation of Survarium 0.60b. The expected downtime is about an hour. We will let you know as soon as the servers are back online, so you are able play the game. We will also provide compensation for the recent issues with game servers.

Read the complete list of changes in the update below.

The List of Changes in Survarium 0.60b
General changes
- Improved the game client's perfomance when putting a lot of supplies into the artefact box in "Search and Destroy" mode.
- New messages in chat stop displaying automatically if you scroll the chat manually. To enable automatic display again, plase scroll the chat down.

Equipment and Supplies

- Introduced new collimators: BelOMO PK-01VI and Eotech XPS2.
- BelOMO PK-01VI laser sight is another new module which can be installed on BelOMO PK-01VI.
- It's now possible to install collimators on M4A1.
- MP-153 "Baikal": damage increased from 125 to 135, armor piercing increased from 15 to 18.
- Benelli M4: damage increased from 125 to 135, armor piercing increased from 15 to 18, slow down when aiming down the sights reduced from 14% to 10%, rate of fire increased from 330 to 350.
- Spas-12: damage increased from 130 to 135, armor piercing increased from 15 to 18.
- Vepr-12: damage increased from 125 to 130, armor piercing increased from 15 to 17.
- Saiga-12: damage increased from 125 to 130, armor piercing increased from 15 to 17, effective distance increased from 22 to 30 meters, recoil reduced by 15%.
- Pancor Jackhammer: damage increased from 125 to 130, armor piercing increased from 15 to 17.
- KS-23 M "Catbird": effective distance reduced from 20 to 17 meters.

Locations

- Shooting Range now has the mini-map.

Bug Fixes
- Fixed an issue when microphone icon was displayed in the shooting range and training with bots.
- Fixed an issue not allowing entering certain symbols in the name change window (cyrillic "Щ" and latin "O") because game options menu was opened.
- Fixed an issue when module filters were not switching in 2560х1440 resolution.
- Fixed an issue when grenades sometimes did not destroy mines.
Last edited by Chandrian on 26.09.2019, 18:59, edited 2 times in total.
Reason: microfone -> microphone, is "Search and Destroy" -> in "Search and Destroy"

Survarium DevTeam
Vostok Games
 
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26.09.2019, 18:25

Survarium DevTeam:
- Pancor Jackhammer: damage increased from 125 to 130, armor piercing increased from 15 to 17.


Why ? RIP anything remotely close quarters.
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UnknownPlayer666
 
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Joined: 30.03.2017, 16:22

26.09.2019, 18:51

Benelli new meta?
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riad55
 
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27.09.2019, 09:53

Survarium Patch 0.60b with new collimators, several improvements and bug fixes is now available! Launch Survarium to download and install the patch. Read the complete list of changes below. See you in the game!

Also read the list of changes in Survarium 0.60.

Not playing Survarium yet?
Download the latest version of the game here!



The List of Changes in Survarium 0.60b
General changes
- Improved the game client's perfomance when putting a lot of supplies into the artefact box is "Search and Destroy" mode.
- New messages in chat stop displaying automatically if you scroll the chat manually. To enable automatic display again, plase scroll the chat down.

Equipment and Supplies

- Introduced new collimators: BelOMO PK-01VI and Eotech XPS2.
- BelOMO PK-01VI laser sight is another new module which can be installed on BelOMO PK-01VI.
- It's now possible to install collimators on M4A1.
- MP-153 "Baikal": damage increased from 125 to 135, armor piercing increased from 15 to 18.
- Benelli M4: damage increased from 125 to 135, armor piercing increased from 15 to 18, slow down when aiming down the sights reduced from 14% to 10%, rate of fire increased from 330 to 350.
- Spas-12: damage increased from 130 to 135, armor piercing increased from 15 to 18.
- Vepr-12: damage increased from 125 to 130, armor piercing increased from 15 to 17.
- Saiga-12: damage increased from 125 to 130, armor piercing increased from 15 to 17, effective distance increased from 22 to 30 meters, recoil reduced by 15%.
- Pancor Jackhammer: damage increased from 125 to 130, armor piercing increased from 15 to 17.
- KS-23 M "Catbird": effective distance reduced from 20 to 17 meters.

Locations

- Shooting Range now has the mini-map.

Bug Fixes
- Fixed an issue when microphone icon was displayed in the shooting range and training with bots.
- Fixed an issue not allowing entering certain symbols in the name change window (cyrillic "Щ" and latin "O") because game options menu was opened.
- Fixed an issue when module filters were not switching in 2560х1440 resolution.
- Fixed an issue when grenades sometimes did not destroy mines.

Survarium DevTeam
Vostok Games
 
Posts: 8
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27.09.2019, 12:45

Survarium DevTeam:
- Fixed an issue when module filters were not switching in 2560х1440 resolution.

Works properly now, great
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Kube
 
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Joined: 15.04.2013, 16:46

27.09.2019, 12:53

A couple more screenshots of UI elements that don't scale properly with lower resolutions (1280x1024 in my case):
https://imgur.com/ytG6kT6

https://imgur.com/jK4M9rr

https://imgur.com/9j7Ck6X

https://imgur.com/AXwEtoo
Last edited by UnknownPlayer666 on 27.09.2019, 13:47, edited 1 time in total.
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UnknownPlayer666
 
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27.09.2019, 13:02

UnknownPlayer666:A couple more screenshots of UI elements that don't scale properly with lower resolutions (1280x1024 in my case):
https://imgur.com/ytG6kT6

https://imgur.com/jK4M9rr

https://imgur.com/9j7Ck6X

Get a new monitor
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Kube
 
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Joined: 15.04.2013, 16:46

27.09.2019, 13:07

UnknownPlayer666 wrote:A couple more screenshots of UI elements that don't scale properly with lower resolutions (1280x1024 in my case):
https://imgur.com/ytG6kT6

https://imgur.com/jK4M9rr

https://imgur.com/9j7Ck6X

Living in 2003?
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Chandrian
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27.09.2019, 13:46

Chandrian:
Living in 2003?


>Game supports this resolution

>UI is not scaled properly, even though the res is supported

>Get a new monitor/Living in 2003 ?

smh
Last edited by UnknownPlayer666 on 27.09.2019, 13:46, edited 1 time in total.
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UnknownPlayer666
 
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27.09.2019, 13:55

I really like the new modules, I wished for the smaller NATO syle collimator it is nice to have it. I didn't know about the BelOMO one, but it became an instant favorite. Really good job on those.

I also appreicate shotgun buffs.

Good work.
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Hilmer-HUN
 
Posts: 20
Joined: 22.08.2016, 19:19

27.09.2019, 14:39

UnknownPlayer666 wrote:
>Game supports this resolution

>UI is not scaled properly, even though the res is supported

>Get a new monitor/Living in 2003 ?

smh

I assume that this was already happening before 0.60b, but was it ever scaling properly or did an update ruin it at some point?
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Chandrian
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Location: Spain

27.09.2019, 14:56

Chandrian:
I assume that this was already happening before 0.60b, but was it ever scaling properly or did an update ruin it at some point?


Can't remember to be honest. I recall that skill tree background stretched all the way down at some point, and the pve stash opening screen was always like that for me.
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UnknownPlayer666
 
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30.09.2019, 16:01

October Ranked Season

- The new Survarium Leagues Season starts tomorrow, on October 1, 12:00 GMT, and will last until October 31! Participate in ranking battles to earn the tokens and obtain unique weapons and equipment!
- We have added Vepr-12 "Legend" in Survarium Update 0.60. This weapon available among other ranked rewards for league tokens!
- Your character needs to have tier 3 (or higher) equipment profile to participate. Players with tier 3, 4 and 5 equipment will be put in the same matches. The matchmaking uses Elo rating to balance the teams.
- The following locations and game modes are available in this season:
- Rudnya: Battery Retrieval, Research.
- School: Team Deathmatch, Battery Retrieval, Research, Search and Destroy.
- Vostok Radar Station: Team Deathmatch, Battery Retrieval, Research, Search and Destroy.
- Chemical Plant: Battery Retrieval, Research.
- Tarakanovsky Fort: Team Deathmatch, Battery Retrieval, Research.
- Vector Laboratory: Team Deathmatch, Battery Retrieval, Research.
- Cologne Bridge: Team Deathmatch, Battery Retrieval.
- London: Team Deathmatch, Battery Retrieval, Research.
- Abandoned base: Search and Destroy.
- When losing a match and ranking stars, your rank may be lowered, but you will not lose ranks at rank 5 or below. Note: you can move down from rank 1.
- When a season ends you receive tokens: a special league currency. The higher the rank you achieved during the season, the more tokens you are awarded.
- If the ranking match search is disabled for you, open the Season League tab (the cup icon in the upper-right corner of the screen) and return to lobby or restart the game client.
- Good luck in the ranking battles!

https://survarium.com/sites/default/files/news/p/survarium-september-2019-vepr-12-legend-1920x1200.jpg

Last but not least, here are current statistics of the September season.

Rank Players

9 396
8 305
7 236
6 195
5 338
4 259
3 108
2 64
1 118
Last edited by Esmer on 30.09.2019, 16:03, edited 1 time in total.

Survarium DevTeam
Vostok Games
 
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30.09.2019, 22:57

Some feedback on the new supply placement system:
I like that mines l place are coloured red until they are active now, but I played a match yesterday and noticed that the same thing happens with enemy mines - i.e. they show up in red on the map until they are active, then change to normal colour.
In my example, an enemy had placed a mine in a doorway near where l was moving to (S&D, School, start of the round) and it gave me an unfair advantage over the enemy in this instance as:
1. It was very easy to see (it might as well have been a glowing neon sign saying "EnEmY hErE!!!11!!1")
2. I knew I could walk right through it as it wasn't yet active, and
3. I knew there would be an enemy sat right there, or very nearby, perfect for an easy rush melee kill.

Was this a bug, or is it a feature? If it's a feature, is it possible to make it so that enemy mines don't glow red when placed, like pre 0.60?

Also, only played one match in the new CNPP map so far, but much improved over the other one, good work! Next steps, just combine the 2 maps together to add research and battery modes.
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Scaramanga
 
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01.10.2019, 01:18

Maybe you have engineer skills maxed?
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Tanatloc
 
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01.10.2019, 08:57

Tanatloc:Maybe you have engineer skills maxed?


No, it happens to everyone. You can see enemies supplies outline, and they can see yours.
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UnknownPlayer666
 
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01.10.2019, 11:48

Scaramanga wrote:If it's a feature, is it possible to make it so that enemy mines don't glow red when placed, like pre 0.60?

I've passed this on and the devs said that's a good idea, they'll do it.
Last edited by Chandrian on 01.10.2019, 11:48, edited 1 time in total.
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Chandrian
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02.10.2019, 15:39

Can VG stop f**king up my latency every patch/server maintenance ?
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UnknownPlayer666
 
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