Developer posts

08.02.2019, 17:25

Hi everyone! It’s been over a month since the release of the previous big Survarium update, and it’s time to share with you what’s coming in Survarium 0.57.

A New Weapon for the Renaissance Army

As a result of the holiday Faction Challenge event we promised to implement a new weapon for the winning faction, and what suits the Army better than a legendary AKMSU weapon? Legendary in a sense that the weapon is not in the GRAU index, and only a few actual copies of the weapon exist, one of those being in the Royal Armouries Collection. Some people think this weapon never existed (as a piece intended for use in the Soviet Army) and was made in Pakistan or Afghanistan. Some people think this is a secret rifle that failed to pass the tests. Anyway, even if it’s a myth, the weapon will make it into Survarium.

The choice of weapon is also largely attributed to the fact we’ve wanted to introduce new types of modules into the game for a long time. And so these modules fit other weapons, we chose the AKMSU as a piece that has some cool looking parts which could fit other AK rifles. Among these modules will be the following: extended magazine, pistol grip, light-weight bolt carrier group, charging handle and buttstock.

The Extended magazine increases the number of bullets, but reduces reload speed. The Light-weight bolt carrier group increases rate of fire and recoil. The Buttstock reduces recoil and increases spread when firing from the hip. These are only examples, we will have other new modules in Survarium 0.57. Also keep in mind that parameters of the modules can be changed based on the PTS testing, or in one of the upcoming Survarium patches and balancing updates.

Balance Changes

Since we are talking about balance, we want to make some changes to the parameters of some weapon types, because even after increasing recoil when using x6/x8 optical sights, assault rifles are still very popular across all tiers of equipment. We would like to see you using a larger variety of weapons in Survarium, so we will be decreasing effective distance of assault rifles and increasing pistol damage.


We are also looking into increasing effective distance of submachine guns and shotguns, but first we’d like to see if reducing effective distance of assault rifles is enough. After all, we do not want to go from one extreme to the other (veteran players should remember when everyone used to play with a shotgun).

The changes will also be made to some of the less frequently used supplies. In addition to its current effects (reducing bleeding damage and stopping power affecting your character), Anesthetic will provide total immunity to fractures. Duration will be unchanged: 10 seconds. Moreover, Anesthetic could become more useful because we will introduce new skills which increase effectiveness of traps, mines and grenades.

Technical Skill Tree

We announced two more skill trees in addition to the three existing ones a few years ago, but the team always had tasks with more priority. Well, enough is enough: it’s time to finally spice up the game with some new skills!

While designing the new skill tree, our goal was to come up with more interesting abilities than simply increasing a characteristic by 1%. Of course, not all technical skills will introduce new gameplay mechanics, but we tried to create enough abilities that do. Some of them may seem too strong (and they probably are), so we are going to change them based on the PTS test results. Additionally, expect more balancing and fine tuning after the skill tree hits the public server.

Please see the examples of new abilities below.

The Last Chance. If you have a grenade, you will drop it upon death. The grenade explodes dealing reduced damage (compared to usual grenade damage). More points in the skill increase the damage.

Capacitor M2. Upon destroying an anomaly with a capacitor, you will pick up the artifact (if you have space in the backpack).

Experienced Sapper. Your character does not activate allied traps and mines.

Metal Detector. Enemy traps, mines, C-4 and grenades are highlighted in radius (meters). More points in the skill increase the radius.

Jagged Edges. Traps, mines and C-4 always cause bleeding.

Updated Grenade Smoke and Other Improvements

We continue to work on the new renderer, and one of the most prominent changes will be a new visualization of the smoke grenade particles. The smoke is darker and more dense, so it’s possible to spot other characters in the smoke only at the distance of a few meters. We are also fixing a few annoying UI issues causing incorrect display of players post-match and various bugs with the loading screen.

These are only some of the upcoming new features and improvements. We will publish the full list of changes in Survarium 0.57 shortly before the update is released to the public server. We plan to have testing on the Public Test Server next week to gather your feedback about the skill tree and balance changes.

Stay tuned for more news next week!
User avatar
by joewillburn
 
Forum: News
Topic: Survarium 0.57 Preview

25.01.2019, 12:10

Survarium Patch 0.56c1 is now available! Launch Survarium to download and install the patch. Read the complete list of changes below. See you in the game!

Also read the list of changes in Survarium patch 0.56c in case you missed it.

Not playing Survarium yet?
Download the latest version of the game here!



The List of Changes in Survarium 0.56c1
General Changes

- There is now a final round in Slaughter mode: when one of the teams has only 8 respawn points left (skulls displayed), the remaining match time is reduced to three minutes.

Bug Fixes

- Fixed an issue causing weapons to inflict more damage than intended.

by Survarium DevTeam
 
Forum: News
Topic: Survarium Patch 0.56 is Live. Play Now!

24.01.2019, 13:01

Survarium Patch 0.56c is now available! Launch Survarium to download and install the patch. Read the complete list of changes below. See you in the game!

Also read the list of changes in Survarium patch 0.56b in case you missed it.

Not playing Survarium yet?
Download the latest version of the game here!



The List of Changes in Survarium 0.56c
General Changes

- Now you won't receive a penalty in Team Missions for leaving or being inactive.
- Silver penalties received for leaving a PvP match or being inactive in a PvP match are now also displayed in notification (in the lower right corner of the lobby screen).
- There is now a final round in Team Deathmatch mode: when one of the teams has only 8 respawn points left (skulls displayed), the remaining match time is reduced to three minutes.
- Added a star to the icons of the following rare weapons: Glock 17, SR-2M Veresk, PP-91 "Kedr", RPD, Fort-401, PKP "Pecheneg", Franchi SPAS-12, Remington 870.
- Now module stats are displayed when you hover a cursor over its icon on the Treasure Hunt screen.
- Updated the music that is played 30 seconds before the end of a PvP match.
- Reintroduced win/loss music that is played when a PvP match ends.
- Usual faction equipment prices are back (the prices were temporarily reduced after the Faction Challenge event).

Bug Fixes

- Fixed an issue causing some allies not to be displayed in the voice chat block/unblock window.
- Fixed an issue when Glock 17 did not belong to any faction, and Glock 17 "Desert" belonged to Scavengers.
- Fixed an issue causing loading screens to duplicate and overlap.
- Fixed an issue when an incorrect bonus (30% instead of 25%) was displayed upon activation of the Spring artifact.

by Survarium DevTeam
 
Forum: News
Topic: Survarium Patch 0.56 is Live. Play Now!

15.01.2019, 16:24

Survarium Patch 0.56b2 is now available! Launch Survarium to download and install the patch. Read the complete list of changes below. See you in the game!

Also read the list of changes in Survarium patch 0.56 in case you missed it.

Not playing Survarium yet?
Download the latest version of the game here!



The List of Changes in Survarium 0.56b2
Bug Fixes

- Fixed an issue causing the message about AFK penalty to not display on the post-match statistics screen.
- Fixed an issue causing the game client to crash when changing collimator settings.
- Fixed an issue when the point capture progress was not synced with the game UI and the mini-map.

by Survarium DevTeam
 
Forum: News
Topic: Survarium Patch 0.56 is Live. Play Now!

14.01.2019, 15:51

Survarium Patch 0.56b1 is now available! Launch Survarium to download and install the patch. Read the complete list of changes below. See you in the game!

Also read the list of changes in Survarium patch 0.56 in case you missed it.

Not playing Survarium yet?
Download the latest version of the game here!



The List of Changes in Survarium 0.56b1
Bug Fixes

- Fixed an issue causing the message about inactivity not to be displayed in a team mission if you received zero points.
- Fixed an issue causing the text in some messages (delivering a battery, replenishing ammo, etc) to shift to a side.
- Fixed an issue when the values on a message about artifact activation and on the artifact timer were different.
- Fixed an issue causing only a part of a Daily Quest description to be displayed.
- Fixed an issue when the amount of silver gained was different on the post-match screen and on the rewards screen.
- Fixed an issue causing squad letters not to display on the in-match statistics screen.

by Survarium DevTeam
 
Forum: News
Topic: Survarium Patch 0.56 is Live. Play Now!

10.01.2019, 16:28

Survarium Patch 0.56b is now available! Launch Survarium to download and install the patch. Read the complete list of changes below. See you in the game!

Also read the list of changes in Survarium patch 0.56 in case you missed it.

Not playing Survarium yet?
Download the latest version of the game here!



The List of Changes in Survarium 0.56b
General Changes

- Matchmaking now makes sure the players with very high Elo ratings are matched against a team that also has players of similar ranking.
- Introduced penalties for leaving a match. Firstly, you will lose silver. Secondly, you will not be able to queue for the next match for some time.
- There's no penalty for leaving a match if you are the only player in the match (i.e. only you and bots are left in the match).
- Silver penalty depends only on the maximum equipment tier of your character.
- Penalty timer for the next match depends on how many matches you left in a day. The more matches you leave, the longer the timer.
- You will receive the same penalties for not participating in a match (for being AFK).
- Collimators' settings are now automatically saved at the end of a match and applied at the beginning of your next match.
- Backpacks and oxygen tanks now also provide a reputation bonus.

Holiday Event

- By your request we have extended the event, but many players were expecting it to end and the discount on January 9, so we will consider The Renaissance Army as the winner (they are winning by a huge margin).
- The prices on all Renaissance Army faction items temporarily reduced by 50% (please note this is not a discount, but a price reduction).
- The prices on the items of other factions and premium weapons temporarily reduced by 50%.
- Standard Treasure Hunt is back again instead of a holiday one.
- Presents and holiday tree removed from the lobby.


Bug Fixes

- Fixed an issue with the Fort-401 NY 2019 icon - it now has The Renaissance Army logo.
- Fixed an issue when players were stuck on a loading screen when starting a Team Mission.
- Fixed an issue when clamps were not displayed on 9A-91 NY 2019 assault rifle.
- Fixed various issues in Polish, German and French localizations.

by Survarium DevTeam
 
Forum: News
Topic: Survarium Patch 0.56 is Live. Play Now!

08.01.2019, 19:13

You asked, we listened. The Faction Challenge event is extended until January, 14. Please find the schedule of the additional matches below.

However, it's already evident that the Renaissanse Army is winning, so we are starting to work on a new weapon for the faction so we can fit in the next update. We will publish more info about the weapon in Survarium 0.57 preview.

Moreover, we will soon release Survarium 0.56b and update the prices of the faction equipment to reflect the results on the Faction Challenge Event!

Read the battle schedule in the news

by Survarium DevTeam
 
Forum: News
Topic: Faction Challenge Event is coming on December, 24!

29.12.2018, 14:15

Survarium Patch 0.56a5 is now available! Launch Survarium to download and install the patch. Read the complete list of changes below. See you in the game!

Also read the list of changes in Survarium patch 0.56 in case you missed it.

Not playing Survarium yet?
Download the latest version of the game here!



The List of Changes in Survarium 0.56a5
Bug Fixes

- Fixed an issue with display of the event window (the fix went public with 0.56a4).
- Fixed an issue when it was possible to receive the same reward in Faction Challenge a few times.
- Fixed an issue when it was impossible to enter the Shooting range if you didn't have a weapon in the first profile slot or the profile was disabled.
- Fixed an issue when the point capture indicator in the UI disappeared after the player's character placed a mine, a trap or a sensor (on the point).
- Fixed an issue when the PMN icon was displayed if a character was killed with a C-4.
- Fixed an issue causing some laptops to use CPU integrated graphics instead of a dedicated video card.

by Survarium DevTeam
 
Forum: News
Topic: Survarium Patch 0.56 is Live. Play Now!

27.12.2018, 16:41

Survarium Patch 0.56a3 is now available! Launch Survarium to download and install the patch. Read the complete list of changes below. See you in the game!

Also read the list of changes in Survarium patch 0.56 in case you missed it.

Not playing Survarium yet?
Download the latest version of the game here!



The List of Changes in Survarium 0.56a3
General Changes

- The timer with the time to the next battle/to the end of current battle is now displayed in the smaller "Faction Challenge" event window.
- Added M4A1 NY 17, Franchi SPAS-12 "Halloween 2016" and H&K UMP45 NY 2016 to the Holiday Treasure Hunt. Please keep in mind you will be able to see these weapons no sooner than tomorrow after your Treasure Hunt updates (to add these weapons right now we'd have to reset your current Treasure Hunt progress).

Bug Fixes

- Fixed TOZ-34 reload animation.
- Fixed an issue causing the game client to crash when you received an invite to a squad to start a team mission.
- Fixed an issue causing the booster's name and description to overlap on team mission's reward list.

by Survarium DevTeam
 
Forum: News
Topic: Survarium Patch 0.56 is Live. Play Now!

26.12.2018, 17:36

Survarium Patch 0.56a2 is now available! Launch Survarium to download and install the patch. Read the complete list of changes below. See you in the game!

Also read the list of changes in Survarium patch 0.56 in case you missed it.

Not playing Survarium yet?
Download the latest version of the game here!



The List of Changes in Survarium 0.56a2
General Changes

- Now only the squad leader can block/unblock player slots on the team mission start screen.
- You can now try the weapons from "Faction Challenge" event before you earn enough reputation. Press the right mouse button on the weapon icon in the event screen and choose "To shooting ground" in the context menu.

Bug Fixes

- Fixed an issue causing the timer in the "Faction Challenge" event window to not update correctly.
- Fixed an issue causing the equipment and weapons (such as Remington 700 "Soot", Keeper mask, etc.) to not have a glowing effect.
- Fixed an issue causing the holiday hat to have a blue colour on the opponents. Now the hat on all opponents is red.
- Fixed an issue when the holiday hat 2018 was not displayed at long distances.
- Fixed an issue when open stashes were not in order after the completion of the team mission (when you opened only 3 stashes). This fix does not affect quantity or quality of the loot, only the visuals were wrong.

by Survarium DevTeam
 
Forum: News
Topic: Survarium Patch 0.56 is Live. Play Now!

24.12.2018, 16:12

Survarium Patch 0.56a1 is now available! Launch Survarium to download and install the patch. Read the complete list of changes below. See you in the game!

Also read the list of changes in Survarium patch 0.56 in case you missed it.

Not playing Survarium yet?
Download the latest version of the game here!



The List of Changes in Survarium 0.56a1
General Changes

- The amount of reputation required for the 4th rank in all factions was decreased from 100 thousand to 80 thousand.

Faction Challenge Holiday Event

- The game event will last from December 24, 2018 to January 8, 2019.
- Earn reputation for your favorite faction fighting in PvP-matches at specific time! The schedule of the fights awarding event reputation is at the end of the news. If you wish, you can support several factions in turn.
- Each faction offers (to their supporters) rewards, including weapons with unique camouflage! All you need to do to get them is gather enough reputation during the event. You can get all rewards from all factions if you play long enough!
- Each faction has the following rewards (total reputation required is in parenthesis): 500 spare parts (10.000), unique decal providing bonus to reputation (25.000), 1 day Premium voucher (50.000), a weapon with unique faction camouflage (100.000), a box with 10 rare modules (150.000).
- Faction event weapons with unique camouflage have all module slots unlocked. Additionally, every weapon provides +10% bonus to spare parts gain.
- The faction to receive the most reputation by the end of the event wins!
- The winner will get a new weapon which will be added in one of the upcoming Survarium updates. Moreover, after the event the winning faction will offer a discount on all its equipment and weapons.
- The other three factions will also give a discount, but it will be lower.

Holiday Season Treasure Hunt

- Holiday Season Treasure Hunt will be available during the "Faction Challenge" event, replacing the usual Treasure Hunt. Don't forget to receive all the rewards you can before the event starts and the Treasure Hunt is updated on December, 24!
- The top reward in Holiday Season Treasure Hunt is a weapon from one of the previous game events (except Halloween 2018).
- The list of rewards does not depend on your maximum equipment tier.
- You will not get event weapons you own as potential rewards (unless you own all event weapons, in which case the reward will be a random event weapon).
- Holiday Season Treasure Hunt updates daily, not weekly! It also updates as soon as you have received all the rewards or rerolled the Treasure Hunt.
- The number of free stash maps you can receive is also updated daily, not weekly!
- You can receive up to 5 free stash maps each day during the event (with a 20% chance after a PvP-match)! But keep in mind that you still cannot have more than 2 free stash maps at any time. To receive all 5 stash maps in a day, please spend the free stash maps you currently have.

Bug Fixes

- Fixed an issue when the team mission was considered finished even when you suffered a defeat or left the match. This led to players to not receive all found stashes on the subsequent successful playthrough.
- Fixed an issue when a squad leader was still left in the squad (as the only player) after disbanding the squad.
- Fixed an issue with Fugitive Gloves not providing a bonus to reputation.
- Fixed an issue when a part of a collimator installed on the SpecterDR optical sight was visible.
- Fixed an issue when PSO was not displayed when aiming down the sights.
- Fixed an issue when it was impossible to message a player who was in a match.
- Fixed an issue when a reputation booster bonus was not displayed on a post match statistics screen.

by Survarium DevTeam
 
Forum: News
Topic: Survarium Patch 0.56 is Live. Play Now!

20.12.2018, 17:11

Survarium Patch 0.56 with the reputation system and team missions rework is now live!

Please find the complete list of changes of the Patch below. Have a good time playing the game!

Not playing Survarium yet?
Download the latest version of the game here!



Survarium Patch 0.56 Highlights
Reputation System Rework
We are introducing prestige levels which you will earn after reaching level 5 reputation with a faction. Each prestige requires 150.000 reputation and awards you with a skill point. Thanks to this you will be able to get enough skill points to fully unlock all 3 skill trees! Moreover, so you can unlock new factions equipment faster, we are reducing the amount of required reputation almost by two times!

Team Mission Improvements
Now there are only 3 difficulty levels in PvE regardless of equipment tier. The higher the difficulty, the higher the reward (there is a chance to get premium equipment on the hardest setting), and you are not longer constrained by equipment tier.

Access keys also work differently. You can play team missions without an entrance fee (including locking spots when you want to play solo or duo), but all stashes you find will be available to you for free only once per day. On subsequent playthroughs you will receive only 3 stashes, and will be able to unlock the rest by using an access key. The cost of reroll is left as is.

These changes are to ensure you can participate in team missions without having to play in PvP, and also so you can more easily find companions for team missions.

Renderer Improvements and Other Changes
We brought back the static anomaly to Tarakanovsky fort, fixed flickering fires and a few other issues of the new graphics renderer. Changes are also affecting game locations: we removed exploits allowing to shoot through objects. We also introduced more Daily Quests and removed quests related to Atifact Hunt and Battery Retrieval modes. Additionally, you won't get the same quest after a reroll. Finally, you will now receive 20 gold for 7 day login streak.

The Complete List of Changes in Survarium Patch 0.56
General Changes

- Changed the reward for 7 day login streak: instead of two PvE access keys you will now receive 20 gold.
- You now need to confirm you want to quit the game when pressing Alt+F4.
- The lobby now has presents, Christmas tree and decorations.

Daily Quests

- Introduced new Daily Quests: "Get 100 points in a match", "Kill 3 opponents without dying", "Kill 10 opponents in a match", "Kill 3 enemies with melee in a match", "Kill 5 opponents with headshots in a match", "Collect 3 artefacts in a match".
- Removed Daily Quests requiring you to play in Artifact Hunt and Battery Retrieval game modes.
- When rerolling a Daily Quest, you will not receive the same one.
- You will not receive the same Daily Quests or the quests that you chose to reroll during one day (unless you reroll through all available Daily Quests, of course).

Locations

- Tarakanovsky Fort: returned static anomaly at the center of the location. The anomaly bends the light passing through it, and this makes aiming at the opponents who are in the anomaly or behind it more difficult.
- Fixed spots where it was possible to watch and shoot trough objects on the following locations: Tarakanovsky Fort, Chemical Plant, Mamayev Kurgan, London, Vector Laboratory.

Team Missions

- Now there is no entrance fee to play Team Missions.
- Free access keys are removed from the game. It is no longer possible to earn free access keys in PvP matches. You keep all you premium access keys and can use it as usual.
- All stashes you find will be available to you for free once per day. On subsequent playthroughs you will receive only 3 stashes, and will be able to unlock the rest by using an access key
Now there are 3 difficulty levels in Team Missions regardless of your equipment tier.
- Due to changing difficulty settings, rewards were reworked. The higher the difficulty, the higher the reward. There is a chance to get premium equipment on the hardest difficulty setting.
- Due to changing difficulty settings, AI opponents (bots) were rebalanced.
- Team mission will be started on a server that has (on average) the best ping to all players.

Reputation System

- Reduced the amount reputation required to achieve ranks in factions: the maximum rank now requires 200 thousand (used to require 360 thousand).
- After reaching level 5 rank in a faction you will be able to receive Prestige-ranks. Each Prestige requires 150 thousand reputation. At the moment it is possible to achieve 10 Prestige ranks in a faction.
- Each Prestige rank rewards your character with a skill point.
- All your current reputation exceeding 200 thousand will be counted towards your next prestige rank. For instance, if you had the highest rank in a faction, you will instantly get Prestige 1 with that faction, and another 10 thousand reputation towards Prestige 2.
- All faction equipment now provides a small bonus to reputation gain with this faction.

Bug Fixes

- Fixed an issue with the flickering fires.
- Fixed an issue causing the profile selection menu to disappear before a match if you left a match when your character was dead.
- Fixed an issue with the slider position in modules menu.
- Fixed an issue when the order in the list of modules was changing upon reopening module menu.
- Fixed incorrect prices of some items in the equipment shop.
- Fixed various visual issues on game locations.

Download Survarium 0.56 and check it out! Hopefully you'll like the changes.

See you on the battlefield!

by Survarium DevTeam
 
Forum: News
Topic: Survarium Patch 0.56 is Live. Play Now!

09.11.2018, 12:04

Survarium Patch 0.55ak is now available! Launch Survarium to download and install the patch. Read the complete list of changes below. See you in the game!

The List of Changes in Survarium 0.55ak
Technical Improvements


- Now you can download the replay of your match. You can do it in the post-match statistics screen or from the match statistics in the lobby.

Bug Fixes

- Fixed a bug due to which the game client crashed when the player tried to change profiles at the beginning of the round, when ending the previous round in an anomaly in the "Search and Destroy" mode.
- Fixed a bug due to which the replay of the match was not available.
User avatar
by Андрияш Козловский
 
Forum: News
Topic: Survarium Patch 0.55 is Live. Play Now!

02.11.2018, 12:14

Survarium Patch 0.55af is now available! Launch Survarium to download and install the patch. Read the complete list of changes below. See you in the game!

Technical Improvements

Compensated for the missing parts;
Improved game rendering performance.

Weapons and Equipment

The "Seeker" set has been moved to the tier 3.
The "Sokol-M" set has been moved to the tier 2.
Respirator "Curtain" has been moved to the tier 2.
Assault rifles AKM, Vz.58, Valmet Rk.62: one ammo pouch gives 30 rounds.
Carabines SKS, SOK-94: one ammo pouch gives 20 rounds. These weapons are removed from the player's profiles and their presets. Please reset the weapon in profile.
Treasure hunt updated.

Locations

School "Halloween 2018": added piano sounds. Round time after placing the artifact increased to 45 seconds.

Bug Fixes

Fixed a bug that caused the chat window to open when switching to spectator mode.
Fixed a bug due to which the game client crashed when switching to spectator mode.
User avatar
by Андрияш Козловский
 
Forum: News
Topic: Survarium Patch 0.55 is Live. Play Now!

01.11.2018, 16:15

Survarium 0.55ae hot fix has been released recently.

Read the list of changes below.

- Fixed a crash that could occur when a player fired on an enemy who was using active "Larkspur" artifact;
- The Spectator mode is switched on again;
- Removed the cost of equipment in the game mode "Search and Destroy."
User avatar
by Андрияш Козловский
 
Forum: News
Topic: Survarium Patch 0.55 is Live. Play Now!

31.10.2018, 18:22

The Survarium Halloween event has started, and in honour of the occasion we added a special "Search and Destroy" mode to Survarium playable on the updated "School" location! The game event will last from October 31st to November 9th!

A group of survivors occupied the territory of the abandoned school. Suddenly, they are attacked by five unknown combatants. Their goal is to deliver a strange artifact to one of the two dedicated points on the map, while overriding the defensive side. If the attackers succeed, they will win the round. In case of failure, the victory will go to the defending team. Having played three rounds, the attackers and defenders switch places. Victory in the match is awarded to the first team to score 5!

Play in the "Search and Destroy" mode, earn special currency: pumpkins, spiders and skulls and then exchange them for weapons with unique camouflage! MP-153, AS Val and UMP-45 are available for exchange. All weapons have unlocked slots for modules and orange modifiers are available. Special thanks to John Rivian for his help.

The higher the place you finish in the match results, the more currency you will get! You can also earn symbols in regular PVP matches, however you will receive the maximum currency only by playing "Search and Destroy" mode. For the first victory in a PvP-battle, you are awarded with a special "Voodoo" mask. Put it on your character to get +1 to pumpkins, +2 to spiders and +3 to skulls every time you earn. In addition, an active premium account gives you + 25% to all special currency earned. Missing currency (If you do not manage to earn enough during the event) can be purchased in the Survarium web shop or in the game shop. Also, until November 9th only, you have a chance to acquire a unique mask, enabling you with +5% extra experience.

Good luck!
User avatar
by Андрияш Козловский
 
Forum: Game Discussion
Topic: The Survarium Halloween Event Has Started!

31.10.2018, 18:12

Survarium Patch 0.55 with a single level of match-making is now live! Read the complete list of changes below. See you in the game!

Survarium Patch 0.55 Highlights
Technical Changes


Daily tasks updated.
Treasure hunt updated.
The players' supplies are reset.
Player profiles are reset.
Saved player presets have been deleted due to the new system of supplies.
Reward for completing tasks increased.
The following settings have been added (section “Control”): “Next collimator reticle”, “Previous collimator reticle”, “Change reticle color”, “Increase reticle brightness”, “Decrease reticle brightness”.
Players with a high ELO rating have had it reduced to 2000.
The price for repairs is now untied from the item of equipment or weapons. Also, the price for repairs depends on the level of equipment, for example, if a player has put at least one item of equipment level 5, he will pay for repairs the amount charged at the fifth level of equipment. Prices for repairs:

Level 1 - Silver 0
Level 2 - 1000 silver
Level 3 - 2000 silver
4 level - 5000 silver
5 level - 8000 silver

Weapons, equipment and supplies

All weapons across all the tiers have been balanced in line with their class.
Armor-piercing returned to the game as an indicator on the weapon. Now the damage inflicted on the enemy depends not only on his armor and the damage of your weapon, but also on armor-piercing.
Returned dispersion and dispersion when aiming. For each class of weapon, the dispersion parameters are set individually. So, for example, sniper rifles are absolutely not susceptible to the influence of dispersion in sighting mode, and submachine guns - on the contrary, have a small, but noticeable variation when firing in long bursts.
For all weapons in the game, the kill values ​​for opening a slot for a module are revised. Now, at all tiers of equipment, the following values ​​are valid: 100 kills - slot for aims, 250 kills - slot for grips, 500 kills - slot for silencers, muzzle-flashes and more.
Added the ability to customize the reticle for collimators - you can change its type, color and brightness. This functionality depends on the level of rarity of the collimator
The parameters of stopping power and shooting down were unlinked from each other. The stopping power is set to match the caliber of the weapon. The crash of sight with hits weakened.
The recoil on all weapons is reduced and changed to a more convenient one. The recoil graphs and pictures have been saved.
Recoil randomization is noticeably reduced.
The slowdown parameters have been changed and are now based on the weight and dimensions of the equipment.
Ability to get bleeding added to all weapons. Its damage is significantly reduced, and the duration is increased.
Painkiller now reduces the effect of stopping power by 25% and reduces bleeding duration by 25%.
The Defense Totem now increases health regeneration by 4 hp/s and reduces the chance of bleeding by 25%. The duration is now 30 seconds, the recharge time is 5 seconds.
Stationary scanner: reload time is now 10 seconds.
RGD-5: damage is now equal to 150.
RGO: now the damage is 130.
MON-50: now the damage is 200.
PMN-3: Now the damage is 225.
C-4: Now the damage is 300.
The damage modifier on weapons is replaced by the following:
For assault rifles, submachine guns, machine guns and pistols for dispersion
For sniper rifles and carbines for sight sway
For shotguns for shot grouping
The values ​​of the modifier rate of fire on weapons reduced by half.
The shortage of muzzle velocity is reduced to real values ​​for all classes of weapons.
Added display of the muzzle velocity in a weapon.
Reinforced cartridges now give the muzzle velocity +40 m/s, + 80 m/s, + 120 m/s.
Reworked all sets of equipment. Now, for the 3 parts of the kit, the player gets an improvement of one minor parameter, the assembly of the full set will give several more significant improvements.
Modifiers on equipment:

Masks: 'Energy costs' instead of 'Armor' now. Stamina regeneration' instead of 'Reduced explosion damage' now.
Jackets and pants: Added a stop action modifier. The values ​​of the "Energy Costs" and "Energy Recovery" modifiers are halved.
Gloves: Time to ready a grenade' instead of 'Reduced explosion damage' modifier now. Faster weapon hiding and grenade taken out.
Boots: 'Drop damage' instead of 'Reduced explosion damage' modifier now. The values ​​of the "Energy costs" modifier halved.
Backpacks: Reduced the value of "Explosion protection" modifier in half.
Replaced modifiers on weapons and equipment are compensated with spare parts.

Gameplay

The game introduced a single level of match-making. This means that now players of the first-fifth levels of equipment and weapons will be able to play among themselves. The damage coefficient for the higher level game is cut out of the game. Also, the main parameter when collecting teams is ELO
Now all players are divided into 3 categories of players. Players play only in their category, with the exception of a long match search.
New pockets system. Now the game has the concept of "Pocket" and "Capacity". The number of pockets determines the number of different supplies and the number of shortcut keys you can use. The maximum number of pockets is 5. Capacity determines how many supplies you can use. Each supply occupies one unit of capacity. The maximum amount of capacity that can be collected is equal to 8. You can collect pockets and capacity on equipment. Also, the supplies are divided into categories: medicines, explosives, devices and more. You can fill the pockets with supplies, you want to fill all the pockets with different medicines - please. But there are restrictions on the maximum number of transportable special weapons per battle, by category: medicines - 8 pieces, explosives - 2 pieces, devices - 4 pieces and more - 1 piece. This was done so that the player could not take with him a large number of strong special means, for example: 4 RGOs.
Initial movement speed reduced.
The player now has 3 ammo bags at the start.
Skill "Terminator" replaced by "Ammunition" - an additional cartridge pouch for ammo.

Artifacts

Now you can take two identical artifact.
You can not activate two artifact at the same time. You need to wait until the first activated one expires, after that - activate the second artifact.
Onyx: active ability - works 4 seconds, + 70% to the resistance from damage.
Spring: passive ability - + 4% to speed.
Larkspur: active ability - regeneration 25 hp/sec, effect for 4 seconds, gets lost in receiving damage like any first-aid kit.

New lighting on the School location

The lighting on the “School” location was redone, in accordance with the new quality standard. See the pictures below to check the changes.

Bug fixes

Fixed a bug due to which the player when looking on the corpse of another player had the silhouette of that body displayed at the time of his respawn.
Fixed a bug due to which the player at the beginning of the match heard the music of the match end.
Fixed a bug due to which the game client stopped working when shooting at a player from a short distance.
User avatar
by Андрияш Козловский
 
Forum: News
Topic: Survarium Patch 0.55 is Live. Play Now!

26.10.2018, 19:44

We have updated the Public Test Server to Survarium version 0.55a9! To participate in the test, please download new game version. Please note that the temporary shutdowns of the PTS are possible when installing updates and making urgent changes.

You can participate in the test if you registered in Survarium no later than July 20. Unfortunately, you won’t be able to login to the PTS if you have registered via Steam due to a different authentication system.

All testers will receive 10 thousand spare parts, 10 million silver, and 10 thousand gold to make purchases on the PTS. Characters and progress in the main game as of July 20 will be copied to the test server. However, the progress you make during the test will not be transferred back to the main server! The PTS has no way if receiving payments, so purchases made in Survarium shop are automatically credited to your account on the main server.

Read find the update notes of Survarium PTS 0.55a9 below. Please note that those are not final and The public server will receive version improved based on the results of the testing! See you on the PTS!

The Complete List of Changes in PTS 0.55a9
Technical Changes

Daily tasks updated.
Treasure hunt updated.
The players' supplies are reset.
Player profiles are reset.
Saved player presets have been deleted due to the new system of supplies.
Reward for completing tasks increased.
The following settings have been added (section “Control”): “Next collimator reticle”, “Previous collimator reticle”, “Change reticle color”, “Increase reticle brightness”, “Decrease reticle brightness”.
The price for repairs is now untied from the item of equipment or weapons. Also, the price for repairs depends on the level of equipment, for example, if a player has put at least one item of equipment level 5, he will pay for repairs the amount charged at the fifth level of equipment. Prices for repairs:

Level 1 - Silver 0
Level 2 - 1000 silver
Level 3 - 2000 silver
4 level - 5000 silver
5 level - 8000 silver

Weapons, equipment and supplies

All weapons across all the tiers have been balanced in line with their class.
Armor-piercing returned to the game as an indicator on the weapon. Now the damage inflicted on the enemy depends not only on his armor and the damage of your weapon, but also on armor-piercing.
Returned dispersion and dispersion when aiming. For each class of weapon, the dispersion parameters are set individually. So, for example, sniper rifles are absolutely not susceptible to the influence of dispersion in sighting mode, and submachine guns - on the contrary, have a small, but noticeable variation when firing in long bursts.
For all weapons in the game, the kill values ​​for opening a slot for a module are revised. Now, at all tiers of equipment, the following values ​​are valid: 100 kills - slot for aims, 250 kills - slot for grips, 500 kills - slot for silencers, muzzle-flashes and more.
Added the ability to customize the reticle for collimators - you can change its type, color and brightness. This functionality depends on the level of rarity of the collimator
The parameters of stopping power and shooting down were unlinked from each other. The stopping power is set to match the caliber of the weapon. The crash of sight with hits weakened.
The recoil on all weapons is reduced and changed to a more convenient one. The recoil graphs and pictures have been saved.
Recoil randomization is noticeably reduced.
The slowdown parameters have been changed and are now based on the weight and dimensions of the equipment.
Ability to get bleeding added to all weapons. Its damage is significantly reduced, and the duration is increased.
Painkiller now reduces the effect of stopping power by 25% and reduces bleeding duration by 25%.
The Defense Totem now increases health regeneration by 4 hp/s and reduces the chance of bleeding by 25%. The duration is now 30 seconds, the recharge time is 5 seconds.
Stationary scanner: reload time is now 10 seconds.
RGD-5: damage is now equal to 150.
RGO: now the damage is 130.
MON-50: now the damage is 200.
PMN-3: Now the damage is 225.
C-4: Now the damage is 300.
The damage modifier on weapons is replaced by the following:
For assault rifles, submachine guns, machine guns and pistols for dispersion
For sniper rifles and carbines for sight sway
For shotguns for shot grouping
The values ​​of the modifier rate of fire on weapons reduced by half.
The shortage of muzzle velocity is reduced to real values ​​for all classes of weapons.
Added display of the muzzle velocity in a weapon.
Reinforced cartridges now give the muzzle velocity +40 m/s, + 80 m/s, + 120 m/s.
Reworked all sets of equipment. Now, for the 3 parts of the kit, the player gets an improvement of one minor parameter, the assembly of the full set will give several more significant improvements.
Modifiers on equipment:

Masks:

'Energy costs' instead of 'Armor' now.
Stamina regeneration' instead of 'Reduced explosion damage' now.
Jackets and pants:

Added a stop action modifier.
The values ​​of the "Energy Costs" and "Energy Recovery" modifiers are halved.
Gloves:

Time to ready a grenade' instead of 'Reduced explosion damage' modifier now. Faster weapon hiding and grenade taken out.
Boots:

'Drop damage' instead of 'Reduced explosion damage' modifier now.
The values ​​of the "Energy costs" modifier halved.
Backpacks:

Reduced the value of "Explosion protection" modifier in half.

Gameplay

The game introduced a single level of match-making. This means that now players of the first-fifth levels of equipment and weapons will be able to play among themselves. The damage coefficient for the higher level game is cut out of the game. Also, the main parameter when collecting teams is ELO
Now all players are divided into 3 categories of players. Players play only in their category, with the exception of a long match search.
New pockets system. Now the game has the concept of "Pocket" and "Capacity". The number of pockets determines the number of different supplies and the number of shortcut keys you can use. The maximum number of pockets is 5. Capacity determines how many supplies you can use. Each supply occupies one unit of capacity. The maximum amount of capacity that can be collected is equal to 8. You can collect pockets and capacity on equipment. Also, the supplies are divided into categories: medicines, explosives, devices and more. You can fill the pockets with supplies, you want to fill all the pockets with different medicines - please. But there are restrictions on the maximum number of transportable special weapons per battle, by category: medicines - 8 pieces, explosives - 2 pieces, devices - 4 pieces and more - 1 piece. This was done so that the player could not take with him a large number of strong special means, for example: 4 RGOs.
Initial movement speed reduced.
The player now has 3 ammo bags at the start.
Skill "Terminator" replaced by "Ammunition" - an additional cartridge pouch for ammo.

Artifacts

Now you can take two identical artifact.
You can not activate two artifact at the same time. You need to wait until the first activated one expires, after that - activate the second artifact.
Onyx: active ability - works 4 seconds, + 75% to the resistance from damage.
Spring: passive ability - + 4% to speed.
Larkspur: active ability - regeneration 25 hp/sec, effect for 4 seconds, gets lost in receiving damage like any first-aid kit.
New lighting on the School location
The lighting on the “School” location was redone, in accordance with the new quality standard. See the pictures below to check the changes.

Bug fixes

Fixed a bug due to which the player when looking on the corpse of another player had the silhouette of that body displayed at the time of his respawn.
Fixed a bug due to which the player at the beginning of the match heard the music of the match end.
Fixed a bug due to which the game client stopped working when shooting at a player from a short distance.

Known bugs

'Regeneration' modifier (when staying) does not work.
Larkspur artifact action can't be stopped.
'Time to ready a grenade' modifier works incorrectly.
The function of changing color, intencity and type of collimator marker is temporarily disabled.
User avatar
by Андрияш Козловский
 
Forum: News
Topic: Survarium: Update 0.55a9 is on the PTS!

24.10.2018, 14:26

Three weeks have passed since the release of update 0.54, and today we are ready to share with you our plans for the near future. Read the preview of the upcoming update below!

Single Matchmaking Tier

With the release of patch 0.55, Survarium moves to a single level of match making. This means that the damage reduction of lower level weapons has been removed. Now the parameters of all weapons are in the range of their respective class, regardless of the level. The main parameter in matching teams is the ELO rating system. According to it players are divided into 3 categories.

We expect that due to the introduction of a single level, the number of bots (AI) in matches will be minimized, which will allow players to enjoy more battles against live opponents. Also, the search time for matches for players from the main ELO rating group will be reduced.

New pockets system

During the development process, we receive a lot of suggestions from players as to how we can improve Survarium. We try to respond to them, in accordance to our capabilities. So, players have often asked to limit the number of grenades that can be taken into battle. Having listened to the community, we introduce the concepts of "Pocket" and "Capacity of Pockets" into the game. The number of pockets can be no more than five and determines the number of different supplies available for use. The capacity of the pockets can be no more than eight and determines the maximum number of supplies that can be taken into battle. Each supply means use of a unit capacity. The number of pockets and their capacity is determined by your equipment. Special items are divided into the following categories: medicines, explosives, devices and other. You can fill pockets with various supplies. However, it is impossible to take more than eight medicines, two explosives and four devices.

https://survarium.com/sites/default/fil ... 20x801.png

Artifacts

Artifact effects are another important change in the future update. With the release of 0.55, you will not be able to activate two artifacts simultaneously. You must wait until the first artifact expires and then activate the second one. The “Onyx” artifact has an active ability of 4 seconds. Player gains + 50% damage resistance. The passive ability of the artifact “Spring” gives + 4% to the speed of movement of the character. “Larkspur” changes; now the active ability of the artifact gives the character 25 health points per second. The action will last 4 seconds, however it gets lost in receiving damage, or when using any first-aid kit.

Weapons and Equipment

In addition to the single level of match making, which was described above, we introduced a number of important changes and innovations. So, we have reduced and changed recoil on all weapons to a more comfortable one. In this regard, the “Spread” and “Spread when aiming” parameters are back in the game. We also reviewed the number of kills required to open slots for modules. Currently, the following values ​​apply:

- 100 kills - slot for aims;
- 250 kills - slot for grips;
- 500 kills - slot for silencers, muzzle flashes and other modules.

The price for repairs also depends on the level, but now it is unlinked from the item of equipment or weapons. For example, if a player has put at least one item of the fifth level of gear, he will pay for the repair at the fifth level of equipment. Below are the prices for repairs:

Level 1 - 0 silver;
Level 2 - 1000 silver;
Level 3 - 2000 silver;
Level 4 - 5000 silver;
Level 5 - 8000 silver.

Please note that these are approximate values ​​that may change according to the results of testing on a public server.

New lighting on the School location

We continue to work on a new graphics renderer. In patch 0.55, the lighting on the “School” location was redone, in accordance with the new quality standard. See the pictures below to check the changes.

https://survarium.com/sites/default/fil ... x912_0.jpg
https://survarium.com/sites/default/fil ... x912_0.jpg
https://survarium.com/sites/default/fil ... x912_0.jpg
https://survarium.com/sites/default/fil ... x912_0.jpg

Other changes

In addition, with the release of the upcoming update, Chinese localization will be available in Survarium, as well as a new server in Taipei (Taiwan), as a replacement for the former SEA server.

These are all the key changes that will appear in Survarium 0.55. We will present a full list with the release of the game update. Leave your comments on the forum and follow the further news of Survarium!
User avatar
by Андрияш Козловский
 
Forum: News
Topic: Read: Survarium's 0.55 Update Preview

28.09.2018, 11:57

Watch Survarium 0.54 video overview to learn about the main features of the update!

Survarium Patch 0.54 with the CNPP Cooling Tower map is now live! Read the complete list of changes below.

Survarium Patch 0.54 Change List

Locations

- Added the CNPP Cooling Tower map with game mode "Slaughter". Other modes on this location will be added in the future.

Weapons, modules, equipment and supplies

- Sniper rifles with manual reloading ("bolt rifles"): a new round is only loaded into the barrel after leaving the aiming mode.

Technical improvements

- Improved network synchronization - reduced the difference between the ping and the latency parameter in the game.

Bug Fixes

- Fixed a bug due to which the training mission displayed the wrong battery marking key.
- Fixed a bug due to which the text in the group chat was erased.
- Fixed a bug that caused a notification about the player's inactivity, although the player was active.

Other

- Added decals of the flags of Bolivia, Chile, Colombia, Ecuador, Paraguay, Peru, Uruguay and Venezuela.
- In training with bots, a message was added about the inaccessibility of the map if it is disabled.
- Added a user agreement.
- Corrections to German localization.

Download Survarium 0.54 and check it out! Hopefully you'll like the changes.

See you on the battlefield!
User avatar
by Андрияш Козловский
 
Forum: News
Topic: Survarium Patch 0.54 is Live. Play Now!