Developer posts

30.03.2018, 17:13

We have updated the Public Test Server to Survarium version 0.52a1! To participate in the test, please download new game version. Please note that the temporary shutdowns of the PTS are possible when installing updates and making urgent changes.

You can participate in the test if you registered in Survarium no later than March 26. Unfortunately, you won’t be able to login to the PTS if you have registered via Steam due to a different authentication system.

All testers will receive 10 thousand spare parts, 10 million silver, and 10 thousand gold to make purchases on the PTS. Characters and progress in the main game as of March 26 will be copied to the test server. However, the progress you make during the test will not be transferred back to the main server! The PTS has no way if receiving payments, so purchases made in Survarium shop are automatically credited to your account on the main server.

Read find the update notes of Survarium PTS 0.52a1 below. Please note that those are not final and The public server will receive version improved based on the results of the testing! See you on the PTS!

The Complete List of Changes in PTS 0.52a1

Technical changes

- Survarium now uses a new graphic renderer. Please participate in the testing on the PTS, so we get performance data from as many different PC configurations as possible. This will allow us to fix the majority of the performance related problems.
- Removed the following options from the Graphics menu: Geometry quality, Lighting quality, Decorations quality, Postprocessing quality, Particles quality, Renderer version.
- Added the following option to the Graphics menu: Depth of field, Film grain, Lens flares, Chromatic aberration, Radial blur, Channel blur, Color shift, Vignetting, Subsurface scattering.
- Reduced the input lag.
- Added Minimize input lag option to the Game menu.
- Fixed the display of damage decrease modifiers. A blank shield is displayed upon 40% decreased. A half-painted shield is displayed upon 60% decrease. A fully painted shield is displayed upon 80% decrease.
- Reworked the visual effects of anomalies and artifacts.

Locations

- Reworked the lighting on the following locations: Rudnya, Chemical Plant, Mamayev Kurgan. At the moment the new lighting is ready only for the daytime versions of the locations. Exactly these locations are available on the Survarium 0.52a1 PTS.
- Rudnya received a dense fog on a swamp.
- Team and tutorial missions are not available on the PTS.

Weapons, Equipment and Supplies

- Changed materials on the most weapons. This makes weapons to look better.
- Remodeled all sights.
- Sights models received lens effect.
- Fixed an issue with a slow reload on SV-98.

User Interface

- Dead characters on the statistics screen ("Tab" button in a match) are displayed on a transparent background.
- Increased performance when the mini-map, crosshair or missions information is updated in a match.
- Improved framerate stability during shootouts with other characters.
- Optimized transition into the Killcam mode.
User avatar
by Андрияш Козловский
 
Forum: News
Topic: Patch 0.52a1 is live on the PTS!

14.03.2018, 11:08

Survarium Patch 0.51cb is now available! Launch Survarium to download and install the patch. Read the complete list of changes below. See you in the game!

The List of Changes in Survarium 0.51cb

Bug Fixes

Fixed a bug which caused the quantity of boosters, improved ammo go into negative values.
Fixed a bug which granted victory to one of the teams even when each team had the same number of reinforcement points in the "Team Deathmatch" mode.
Fixed a bug when the game client stopped working upon trying to install a collimator on a bracket.
Fixed a bug when in a match the Laser sight was not turned off at the beginning.
User avatar
by Андрияш Козловский
 
Forum: News
Topic: Survarium Patch 0.51 is Live. Play Now!

13.03.2018, 17:21

Hi Everyone!

In the recent podcast with developers we shared what the Survarium team has been busy with and what changes could be expected in near future. So now it is time to talk in more detail about the upcoming update. Read the preview of Survarium’s Update 0.52 and find out what key changes we have made & what will be available in the game soon!

Transition to the New Graphics Renderer

This change was announced long ago and took several years to develop. Finally, in Update 0.52 we are migrating to the new graphics renderer! This means we are not only adding extra functionality for the new renderer, but also discontinue the support of the old one. & subsequently remove it from the game.

Our goal was to improve the quality of graphics in the game, while boosting the performance on most systems. In the case you used the renderer for gaming PCs, the new renderer will see your performance improved. If you used the renderer for low-end PCs and you have a (separate) video card, the performance is expected to be approximately the same level. Finally, if you used the renderer for low-end PCs and you have a built-in video card the level of Intel HD 4000, you will have an improved quality image, but the performance could decrease.

To ensure the transition to the new renderer we have accomplished a massive chunk of work: rearranged the lighting on all the game maps, as well as replaced and readjusted the materials on all the weapons. Unfortunately, not all the materials on the characters have been updated yet, therefore certain gear is not at its final quality (for instance, metal on characters will look rusty) - we will fix those minor elements with the subsequent Survarium patches.

Of course, changes of the caliber as described above require meticulous testing on the computers of all possible configurations, therefore we invite you to play on public test server as soon as the new game version is available. With your help we will be able to achieve the best possible quality with the release of Update 0.52.

It should be noted that the new graphics renderer does not contain all the functionality we would like it to have as yet. Currently in the works are a number of visual effects - ambient occlusion, post-processes, god rays, lens flares, motion blur, 4k & more. We will be adding those to the game as & when they are ready. We will also keep optimizing the existing functionality.

St. Patrick’s Day in Survarium

In Update
0.52 we are preparing a new in-game event dedicated to St. Patrick’s Day! On this occasion, expect to see not only new themed weapons and gear, but also a special map with a new game mode! More details about the in-game event to be shared after the launch of 0.52.

Upgrading The Weapons Module System

Since the introduction of the new weapons module system in Update 0.50 we received multiple ideas and requests as to how the system could be further developed in the game. One of the ideas relates to the possibility of stacking modules by the players to create rarer modules with improved characteristics. So we decided to enable this feature for you!

In Update 0.52 you’ll be able to upgrade characteristics of a module using five other modules of the same level of rarity. The improvement will have a 50% success rate as with other upgrades. With additional payment of in-game silver or gold you’ll be able to improve the module with 100% success.

Since the new renderer and the launch of the St.Patrick’s Day in-game event are the top priorities for us right now, chances are the modules improvement feature could appear in the game a bit later, for example with 0.52b, however not later than a few weeks after the release of 0.52. These are all the key changes awaiting you in Update 0.52. As usual, we will add a number of smaller improvements which we will disclose at the launch of the update.
User avatar
by Андрияш Козловский
 
Forum: News
Topic: Survarium Update 0.52 Preview

06.03.2018, 17:08

Today we bring you an interview with 3D Artist Arthur Lugansky. Which manufacturers of weapons does Vostok Games cooperate with? Is it easy to contact manufacturers and receive samples? Can modern modules be installed on a PPS in real life? All these questions and more are answered!

Read the interview below!

Can you tell us, why did you decide to become a 3D modeler?

I first saw video games back in 1993 on an 8-bit console. Then I had a 16-bit one. In 1997, my uncle got our first computer, and already by then, like many of my friends, I decided that I would become a programmer and would make video games. Now at present, I work as a 3D modeler, but sometimes I have to program as well.

Where did you study, and did you have to study for a long time?

I graduated from Kharkiv Aviation Institute as microelectronics engineer. Like all "techies", the first models I did were in CAD-programs, Compass-3D and SolidWorks. These were various jets, propellers and other aircraft parts. I studied modeling myself after on the Internet. In many respect what I know now I owe to the cool guys Artem Tursunov and Nick Barre. By the way, read that interview with a true guru. As for how long it took me to learn things I will surely share with you once I’m finished with it. So far, I’m learning something new every day and the list of things I need to master has just been growing.

In which way do you like to work and why?

At Vostok Games, I'm modeling weapons. In games, I was always interested in how the weapon looks and how realistic it feels. Perhaps this sounds silly, but for me the weapon is the embodiment of beauty. Beauty - when there is nothing superfluous. I have a collection of weapon mock-ups and I'm interested in their history.

Were you directly involved in working on the new system of modules that was recently added to Survarium? If so, why decided to change the system?

Players noticed that the game had a lot of collimators, but you were unable to choose which one you wanted to install on your weapon. We thought that this also applies muzzle devices etc. In the end, we decided that if we did a redesign, then it must be a big one. We went to discuss with the programmers, evaluated our efforts and went down to implement it.

From the video interview it is clear that Vostok Games cooperates with different manufacturers of modules for weapons. Tell us, are these producers from the CIS countries or from abroad too?

Yes, indeed, throughout this time we have established contacts with manufacturers of weapons. We cooperate with Zenith, Armacon arms, AWS, FAB Defense, Matador Arms, and we are also actively negotiating with CAA and others. If suddenly someone from the manufacturers wants Survarium to have a butt or a sight, we are very pleased, because thanks to this interaction, we make it easier for ourselves to work on modeling and, at the same time, make the modules as realistic as possible.

Is it easy for manufacturers to contact you and send samples? Do they ask for something in return?

It all depends on many factors. Sometimes there is a certain degree of mistrust, the responsibilities of the parties have very strong limitations and so on. Sometimes everything goes very smooth and easy: for example, with Armacon Arms we have very friendly relations. In return, they usually ask when the products could be expected to see in the game.

Are you able to get hold of every module? What do you do in case the module is needed, but it’s impossible to get?

The task usually is not in physically getting hold of this or that buttstock, sight or weapon mockup. In order to make a 3D model of a tractor it’s not necessary to bring it into the office and measure it with calipers. The question is, how much faster and in better quality you can create a 3D model with a real sample on hands. If it makes sense, we do our best to obtain it, if not, we model by photos available on the Internet.

How long does it take to work on each model? What kind of body kit was the most difficult to work on?

It all depends on how complex and detailed the model is. The usual time we plan is four weeks of work for one model. Depending on many factors, including the release window for the update, the time may vary. When talking about the level of difficulty, the Fab Defence buttstock instantly comes to mind as an example. I’m not sure who invented that geometry, but I had sweated a lot trying to repeat those dents.

Tell us, is the new module system complete or with future updates will you will add new features? If so, which ones?

The system itself is already quite extensive: it allows you to assemble weapons of almost any complexity. As for the modules, we want to add a lot more, and many of those are already in the "half-ready" stage. Sometimes however, there could arise higher priority tasks, so other work has to be postponed. As for the new modules, we'd like the ability to significantly change the appearance or even the layout of the weapon with the help of the workshop. Let me not make any announcements yet, let's talk about everything when the time comes.

Were there any modules that you would like to put into the game, but they would not have been correct in terms of gameplay?

Of course! For example, the carbine KS-23 in reality can fire grenades with tear gas or even a hook with the rope, while barrel-attached grenade launchers is something which wouldn’t even require a discussion here.

In the grim world of post-apocalypse it is often tough to survive without being smart. What do you think, would something like non-manufacturer-standard modules, but those assembled by ‘artisans’ from what’s available at hand fit well in Survarium? How would a weapon with such modules look?

We are used to seeing in post-apocalyptic universes the weapons and attachments assembled from what’s there at hand. Is it worth adding in Survarium as well? I rather think not. The players to have heated arguments already as to why the damage of these bullets differs from the damage of the other ones. From my perspective, balancing out a hand-made gun on par with the already existing arsenal without raising a wave of criticism would be barely possible. Besides, according to Survarium’s lore, there survived only 1% of the Earth’s population, so there should be sufficient weapons and attachments available from the military warehouses and stores for all out there.

Many players find it difficult to imagine that modern modules can be installed on such old weapons as the PPSh. Tell us, is it the fantasies of the developers or can you actually upgrade old weapons with modern modules?

There was a similar situation when we added a module for the Glock 17 pistol, which allowed you to fire in bursts. We then got a lot of criticism and complaints that it is unrealistic. But in reality such a module exists and is even available to buy. Moreover, if you know where to cut things off, you can well make even Makarov pistol fire in bursts. As for the collimator for the PPSh, I do not see anything unusual there. Especially when no one is bothered by the use of the same collimator on the SKS, which was developed in the same year as the PPSh. On the Internet, there could be found a lot of photos with a similar modification.

Do you have any advice for the novice modelers?

It is difficult to be groundbreaking here. Today you can find multiple free lessons available on the Internet: choose what you like and learn! Just a bit of patience can make you a junior professional. So learning, learning and learning once again!
User avatar
by Андрияш Козловский
 
Forum: News
Topic: READ: Interview With Survarium's 3D Modeler

28.02.2018, 15:56

The List of Changes in Survarium 0.51c5

Technical improvements

Optimized the game client for multi-core systems.
Optimized calculations for the gaming client.
Fixed minor hangups (support) of the game client during the match, due to which users were forced to disable the use_render_device_thread command line argument (including using third-party programs to run the game client).
User interface
Improved interface performance in combat (window "TAB").
Fixed flashing of the character on the V2.0 renderer (Inventory tab).

Weapons (Shotguns)

TOZ-66: Damage is changed from 1.35 to 1.5. Shot grouping reduced from 12 to 8. Shot grouping from the hip is reduced from 6 to 4.
МР-27М: Shot grouping is reduced from 15 to 9. Shot grouping from the hip is reduced from 5 to 4.5.
TOZ-34: Damage is changed from 1.2 to 1.55. Shot grouping is reduced from 12 to 9. Shot grouping from the hip is reduced from 6 to 5.
МР-153: Damage is changed from 1.05 to 1.45. Shot grouping is reduced from 10 to 8. Shot grouping from the hip is reduced from 6 to 4.5.
NEOSTEAD 2000: Damage is changed from 1.85 to 1.9 Shot grouping is reduced from 12 to 7. Shot grouping from the hip is reduced from 6 to 3.5.
BENELLI M4: Shot grouping is reduced from 9 to 7. Shot grouping from the hip is reduced from 6.5 to 3.5. Increased the kick of the weapon when firing.
FRANCHI SPAS-12: Shot grouping is reduced from 10.6 to 5. Shot grouping from the hip is reduced from 5 to 2.5. Increased the kick of the weapon when firing.
VEPR-12: Shot grouping is reduced from 9 to 6. Shot grouping from the hip is reduced from 5 to 3. Increased the kick of the weapon when firing.
REMINGTON 870: Shot grouping is reduced from 11 to 7. Shot grouping from the hip is reduced from 6 to 3.5.
SAIGA-12: Shot grouping is reduced from 9 to 6. Shot grouping from the hip is reduced from 5 to 3.5. Increased the kick of the weapon when firing.
KS-23M: Damage is changed from 2.4 to 2.5. Shot grouping is reduced from 12 to 9. Shot grouping from the hip is reduced from 6 to 5.5.
PANCOR JACKHAMMER: Shot grouping is reduced from 8 to 7. Shot grouping from the hip is reduced from 6 to 4.5.

Bug Fixes

Fixed a bug due to which grenades failed to explode (when throwing a large number of grenades).
Fixed a bug in "Team Missions" in which bots had the wrong level of equipment.
Fixed a bug which caused faulty player footstep sound playback (in some situations). Now the sound is consistent. However, sometimes they do not coincide with the surface the player is walking on. Please tell us which terrain you notice an incorrect match between sound and surface and we will correct them.
Fixed a bug due to which shotguns had 125% damage.
Fixed a bug due to which the client stopped working when changing the profile of several players.
Fixed a bug due to which the client stopped working when trying to set "Optimal settings".
Reduced the number of situations causing micro-juggling of the game client during the match on the renderer for slow PCs.
Fixed a bug causing the flicker of the anomaly on the renderer for gaming PCs.
Fixed a bug when changing the profile the killcam was played from your perspective.
Fixed a bug when the auto-resume on / off did not work.
Fixed a bug when the Treasure Hunt was not displayed.
Fixed a bug when the client stopped working when ammo crate setting.
Fixed a bug when the client stopped working when installing modules on PKP "Pecheneg".
User avatar
by Андрияш Козловский
 
Forum: News
Topic: Survarium Patch 0.51 is Live. Play Now!

23.02.2018, 13:10

The Complete List of Changes in PTS 0.51c3
Weapons (Shotguns)


TOZ-66: Damage is changed from 1.35 to 1.5.
МР-27М: Shot grouping is changed from 8 to 9. Grouping from the hip is changed from 3.5 to 4.5.
TOZ-34: Damage is changed from 1.2 to 1.55. Shot grouping is changed from 8 to 9. Grouping from the hip is changed from 4.5 to 5.
МР-153: Damage is changed from 1.05 to 1.45. Shot grouping is changed from 6 to 8. Grouping from the hip is changed from 2.5 to 4.5.
NEOSTEAD 2000: Damage is changed from 1.85 to 1.9. Grouping from the hip is changed from 3 to 3.5.
REMINGTON 870: Shot grouping is changed from 6 to 7. Grouping from the hip is changed from 2.5 to 3.5.
KS-23M: Damage is changed from 2.4 to 2.5
BENELLI M4: Shot grouping is changed from 6 to 7. Grouping from the hip is changed from 3 to 3.5. Reduced the throwing up of the weapon when firing.
VEPR-12: Shot grouping is changed from 5 to 6. Grouping from the hip is changed from 2.5 to 3.
SAIGA-12: Shot grouping is changed from 4.5 to 6. Grouping from the hip is changed from 2 to 3.5
PANCOR JACKHAMMER: Shot grouping is changed from 6 to 7. Grouping from the hip is changed from 4 to 4.5.

Bug Fixes

Fixed a bug due to which the client stopped working when ammo crate setting.
Fixed a bug due to which the client stopped working when installing modules on PKP "Pecheneg"
User avatar
by Андрияш Козловский
 
Forum: News
Topic: Patch 0.51c1 is live on the PTS!

22.02.2018, 18:03

Play Survarium and get double experience and reputation for every single match! These bonuses stack with Premium accounts, booster packs and premium items, but are cumulative, not multiplicative. For instance, you will get x2.5 reputation and experience with Premium for any victory: x2 because of the event and another x0.5 due to having a Premium account.

The event starts at 11:00 AM GMT tomorrow (23 February 2018) and ends at 08:00 AM GMT on Monday (26 February 2018). Take this change to level up your character and reach the highest rank in your faction! Good luck Survivors!
User avatar
by Андрияш Козловский
 
Forum: News
Topic: Receive Double XP and Reputation during the Weekend!

20.02.2018, 17:49

We have updated the Public Test Server to Survarium version 0.51c2! To participate in the test, please download new game version. Please note that the temporary shutdowns of the PTS are possible when installing updates and making urgent changes.

You can participate in the test if you registered in Survarium no later than February 12. Unfortunately, you won’t be able to login to the PTS if you have registered via Steam due to a different authentication system.

All testers will receive 10 thousand spare parts, 10 million silver, and 10 thousand gold to make purchases on the PTS. Characters and progress in the main game as of February 12 will be copied to the test server. However, the progress you make during the test will not be transferred back to the main server! The PTS has no way if receiving payments, so purchases made in Survarium shop are automatically credited to your account on the main server.

Read find the update notes of Survarium PTS 0.51c2 below. Please note that those are not final and The public server will receive version improved based on the results of the testing! See you on the PTS!

The Complete List of Changes in PTS 0.51c2

Weapons (Shotguns)

TOZ-66: Shot grouping is reduced from 12 to 8. Shot grouping from the hip is reduced from 6 to 4.
МР-27М: Shot grouping is reduced from 15 to 8. Shot grouping from the thigh is reduced from 5 to 3.5.
TOZ-34: Shot grouping is reduced from 12 to 8. Shot grouping from the hip is reduced from 6 to 4.5.
МР-153: Shot grouping is reduced from 10 to 6. Shot grouping from the hip is reduced from 6 to 2.5.
NEOSTEAD 2000: Shot grouping is reduced from 12 to 7. Shot grouping from the thigh is reduced from 6 to 3.
BENELLI M4: Shot grouping is reduced from 9 to 6. Shot grouping from the hip is reduced from 6.5 to 3. Increased the recoil of the weapon when firing.
FRANCHI SPAS-12: Shot grouping is reduced from 10.6 to 5. Shot grouping from the hip is reduced from 5 to 2.5. Increased the recoil up of the weapon when firing.
VEPR-12: Shot grouping is reduced from 9 to 5. Shot grouping from the hip is reduced from 5 to 2.5. Increased the recoil up of the weapon when firing.
REMINGTON 870: Shot grouping is reduced from 11 to 6. Shot grouping from the hip is reduced from 6 to 2.5.
SAIGA-12: Shot grouping is reduced from 9 to 4.5. Shot grouping from the hip is reduced from 5 to 2.0. Increased the recoil up of the weapon when firing.
KS-23M: Shot grouping is reduced from 12 to 9. Shot grouping from the hip is reduced from 6 to 5.5.
PANCOR JACKHAMMER: Shot grouping is reduced from 8 to 6. Shot grouping from the hip is reduced from 6 to 4.

Bug Fixes

Fixed a bug due to which shotguns had 125% damage.
Fixed a bug due to which the client stopped working when changing the profile of several players.
Fixed a bug due to which the client stopped working when trying to install "Optimal settings".
Reduced the number of situations causing micro-juggling of the game client during the match on a new render.
Fixed a bug causing the flicker of the anomaly on the old render.
Fixed a bug due to which when changing the profile the killcam was played from your point of view
Fixed a bug due to which the auto-resume on / off did not work.Fixed a bug due to which the Treasure Hunt was not displayed.
User avatar
by Андрияш Козловский
 
Forum: News
Topic: Patch 0.51c1 is live on the PTS!

16.02.2018, 16:58

We have updated the Public Test Server to Survarium version 0.51c! To participate in the test, please download new game version. Please note that the temporary shutdowns of the PTS are possible when installing updates and making urgent changes.

You can participate in the test if you registered in Survarium no later than February 12. Unfortunately, you won’t be able to login to the PTS if you have registered via Steam due to a different authentication system.

All testers will receive 10 thousand spare parts, 10 million silver, and 10 thousand gold to make purchases on the PTS. Characters and progress in the main game as of February 12 will be copied to the test server. However, the progress you make during the test will not be transferred back to the main server! The PTS has no way if receiving payments, so purchases made in Survarium shop are automatically credited to your account on the main server.

Read find the update notes of Survarium PTS 0.51c1 below. Please note that those are not final and The public server will receive version improved based on the results of the testing! See you on the PTS!

The Complete List of Changes in PTS 0.51c1

Technical improvements

Optimized the game client for multi-core systems;
Optimized calculations for the gaming client;
Fixed minor hangups (support) of the game client during the match, due to which users were forced to disable the use_render_device_thread command line argument (including using third-party programs to run the game client).

User interface

Improved interface performance in combat (window "TAB");
Fixed a flashing of the character on the V2.0 renderer (Inventory tab).

Bug Fixes

Fixed a bug due to which the grenades failed to explode (when throwing a large number of grenades);
Fixed a bug due in "Team Missions" in which bots had the wrong level of equipment.
Fixed a bug which caused faulty player footstep sound playback (in some situations). Now the sound is constant. However, sometimes they do not coincide with the surface the player is walking on. Please tell us which terrain you notice an incorrect match between sound and surface and we will correct them.
User avatar
by Андрияш Козловский
 
Forum: News
Topic: Patch 0.51c1 is live on the PTS!

01.02.2018, 11:40

Leagues Season has started and will continue until February 28th! Take part in the ranking battles to earn maximum of tokens and obtain unique weapons and gear, including the new exclusive tier 5 Delta set.

To participate in the ranking battles tier 2 equipment is required as minimum. The match making is going in two groups. Group 1: 2nd and 3rd equipment tiers and group 2: 4th and 5th equipment tiers. For example, when entering a ranked combat with the 4th tier of equipment on your character, you will enter a match where the players with 4th and 5th equipment tier will be present.

Just as in the previous season, you can reach rank #1 with the 3rd equipment tier. Also in the ranking matches the Slaughter play mode and the Mamaev Kurgan location are disabled.

When losing a match and ranking stars your rank could be lowered, however no less than the 5th. Note: you could slide down from rank #1.

If the ranking match search has been disabled for you – open the ‘Season League’ tab (the cup icon in the upper right corner) and return to lobby or restart the client.

Good luck in the ranking battles!
User avatar
by Андрияш Козловский
 
Forum: News
Topic: Participate in the New Survarium Leagues Season!

15.01.2018, 17:56

Survarium Patch 0.51ab is now available! Launch Survarium to download and install the patch. Read the complete list of changes below. See you in the game!

Also read the list of changes in Survarium patch 0.51 in case you missed it.

The List of Changes in Survarium 0.51ab

Bug Fixes
Bug causing the game client to stop working on closing the game daily login window has been fixed.
Bug making it impossible to sell modules has been fixed. Now rare and premium modules can be sold with prior confirmation of the price. The rest of the modules – by simply confirming the sell action.
User avatar
by Андрияш Козловский
 
Forum: News
Topic: Survarium Patch 0.51 is Live. Play Now!

11.12.2017, 17:15

In parallel with the development of the first Team Mission in Survarium 0.50 we started working on one more important feature which we planned to improve for a long time. We are talking about the modding of weapons! Read the details below on which changes are being made and what to expect in the Survarium 0.51 update.

The weapon module system will be considerably expanded: each module will become a separate item, which you can install on your weapon. Previously to install a module you’d need to accomplish a certain number of kills with the weapon - a similar principle will be preserved this time, although instead of specific module you will unlock a slot where the suitable modules can be installed. This said, the required number of kills to unlock a slot will be decreased. In case you want to save time to unlock the weapon slots, you can still do it instantly with gold.

In Survarium 0.51 we are steering the weapons modification to a more realistic look, therefore on certain weapons some modules, non-typical for that weapon have been removed. Whereas on other guns, new customization options have been added. Our plans are to keep advancing the weapon modification system with a focus on realism, as well as expanding the number of modules available in line with the requests from the players.

On top of changing the mechanics for unlocking slots and installing modules, in Survarium 0.51 we have the module modifiers reworked. Thus, for all the modules we provide two parameters impacting the weapon characteristics, for example, recoil and slowing down in aim. Or effective distance and time to aim. There’s a variety of options applicable. This said, each module could be a common, a rare or a legendary one. The better the module, the better are the characteristics applied.

How do you find the weapon modules? You get those when winning in PvP matches, as well as locate them in PvE stashes. The modules will also be available for purchase in the in-game shop or located among the treasure hunt trophies.

All the manipulations with the weapon modules will be made in the Workshop. Depending on the weapon type, one slot could have up to 6 different modules installed. Some modules will be installed on top of each other, but in most cases the current module has to be replaced with a new one. The former could either broken (for free) or preserved at a cost.

The already installed modules on your weaponry will be transferred to the new system. Besides, part of the weapon characteristics previously linked to the modifiers will now be fully transferred onto the modules. Therefore, in such cases we will preserve the parameters of your modifiers and add those to your weapon’s modules. Thus, we will largely ensure to preserve your weapon’s characteristics in the new system.

The key advantage of the new weapon modules system will be its huge number of variations and freedom of choice for the player. You will be able to modify and adjust not only the weapons characteristics but also its looks in line with your preferences. Note, such implementation is not final and the system will be improved with further updates. Feel free to leave your comments and feedback on the forum and social networks!

In addition, the Survarium 0.51 update will introduce a special Christmas event. This time we would like to offer something totally new, so we do recommend you check out the 0.51 update and take part in the holidays event. All the details about the event will be shared later.

In Survarium 0.51 update you can expect other smaller improvements and changes too. For example, a possibility to capture in-game screenshots with a hotkey (images will automatically be saved to ..\Survarium\Screenshots folder). More to be disclosed soon.

That’s everything for now. Thanks for reading and we’ll see you soon in Survarium Update 0.51!
User avatar
by Андрияш Козловский
 
Forum: News
Topic: Survarium Update 0.51 Preview

24.11.2017, 14:14

Play Survarium during the weekend, win in matches and get additional experience and reputation!

Each victory doubles the experience and reputation you get for the match. These bonuses stack with Premium account, booster packs and premium items, but are cumulative, not multiplicative. For instance, you will get x2.5 reputation and experience with Premium for any victory: x2 because of the event and another x0.5 due to having a Premium account.

The event starts at 02:00 PM GMT today, November 24 and ends at 10:00 AM GMT on Monday, November 27. Level up your character and climb to the highest rank in your faction!

Have a good weekend and good luck in battles!
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by Андрияш Козловский
 
Forum: News
Topic: Receive Double XP and Reputation during the Weekend!

17.11.2017, 15:43

Survarium Update 0.50c is now live! Read the complete list of changes below. See you in the game!

The List of Changes in Survarium 0.50c

Ranking matches

- The minimum level of equipment to reach 1-3 rank is reduced to 3. The match making remains the same: [2-3] and [4-5].

Team missions

- Fixed the abuses allowing players to complete the mission very fast;
- Due to previously existing abuses, the results of the team leaderboard table have been reset now. Each player listed in the table will receive 200 spare parts per account as compensation;
- Added new placements for the loot boxes;
- Stash maps added to the pool of aftermatch rewards on average and difficult levels of difficulty in the Team Missions mode.

The results of "The Charge" contest will be counted from November 17, 2017, 04:00 PM (GMT + 2), since new locations for the appearance of loot boxes have been added.

In addition, some results were achieved using the vulnerabilities in the mission. Players to have already submitted their contest applications will receive 2 stash maps as compensation.
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by Андрияш Козловский
 
Forum: News
Topic: Survarium Patch 0.50 is Live. Play Now!

01.11.2017, 16:24

Survarium Update 0.50b1 with the Halloween lobby is now live! Read the complete list of changes below. See you in the game!

The List of Changes in Survarium 0.50b1

General changes

A Halloween-themed lobby has been introduced for the duration of the event as well as some special offers on the Team Missions access tokens.

So, from November 1 till November 7 we offer a 60% discount on Team Missions access tokens, while the cost of inviting a player, blocking a squad slot and respawning inside the mission is lowered from 50 to 20 gold!

More good news for Halloween: after spending your 2 free access tokens in the Team Missions mode you can earn your new ones without waiting until the next day. Keep getting your free access tokens for each PvP match you play (at a time the player can have no more than two free tokens, however those can be spent and received again at no limit).

Bug Fixes:

Fixed bugs that caused the "Find match" button to work incorrectly;
Fixed bugs that did not show the location of the "supposed" trap setup (mines, C-4);
Corrections in the Ukrainian localization of the game.
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by Андрияш Козловский
 
Forum: News
Topic: Survarium Patch 0.50 is Live. Play Now!

31.10.2017, 12:31

Halloween in Survarium is currently active! The event lasts one week: from October 31 to November 6. During the event you will receive additional currency for completing missions: pumpkins, spiders and skulls. Collect enough of those and exchange them for the unique halloween weapons!

We'd like to make you all aware that you can also find the special in-game Halloween currency in caches during the your play-through of the PvE mission, Dangerous Knowledge.

You can get TOZ-122 "Hunter" (2nd equipment tier), H&K MP5 "Bloodlust" (3rd equipment tier) and Glock 17 "The Hallowed Night" (4th equipment tier).

Moreover, for the first victory during the Halloween event you will get a magical pumpkin hat. Put on the hat to receive more pumpkins, spiders and skulls for the missions! Premium account increases the amount of currency as well.

TOZ-122 "Hunter"
https://survarium.com/sites/default/fil ... 25x520.png

H&K MP5
https://survarium.com/sites/default/fil ... 25x520.jpg

Glock 17
https://survarium.com/sites/default/fil ... 25x520.jpg

Gather enough currency and exchange it for the weapons with unique Halloween camouphlages and unlocked modules! Participate in the festive event and get unique prizes! Good luck!
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by Андрияш Козловский
 
Forum: News
Topic: Halloween Event in Survarium has Begun!

24.10.2017, 09:53

Starting at 09:00 AM GMT today, October 24, the game servers will be temporarily unavailable due to the installation of Survarium 0.50ac. The expected downtime is about two hours. Login and registration on the website also might not work for the duration of maintenance. We will let you know as soon as the servers are back online, so you are able play the game. As usual, players with premium accounts affected by the downtime will be compensated for the length of maintenance.
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by Андрияш Козловский
 
Forum: News
Topic: Survarium Update 0.50 Preview

19.10.2017, 16:27

Watch the video of the first CO-OP (PVE) mission on our official YouTube channel!

https://youtu.be/1ivTlbSP8f4

The first mission is called "Dangerous Knowledge" - It will centre around the revelry between the Black Market and Renaissance Army factions and will also raise the curtain revealing the top secret scientific experiments that led to the advent of the Forest.

Learn more about the first (CO-OP) PvE mission, after reading the update preview!
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by Андрияш Козловский
 
Forum: News
Topic: CO-OP (PVE) Mission #1 Trailer

02.10.2017, 15:54

After the release of update 0.47 and a new training mission for beginners, our team set a goal to give players the opportunity to complete a full-fledged CO-OP gaming mission. And although we are still in the first stages of PvE (CO-OP) development, over the past two months we managed to achieve significant progress in developing what is fundamentally a different game experience for players. Therefore, we decided that the next update of the game will be a version 0.50, in the center of which is the first PvE (CO-OP) story mission.

The first mission is called "Dangerous Knowledge" - It will centre around the revelry between the Black Market and Renaissance Army factions and will also raise the curtain revealing the top secret scientific experiments that led to the advent of the Forest.

Survarium: Screenshot of the first PvE (CO-OP) mission
https://survarium.com/sites/default/fil ... 9x1079.jpg

Here's what will be included in Update 0.50

Exclusively for this new PvE (CO-OP) mission, we created a new map with a large number of both open and closed spaces.

The task we set for ourselves was to bring into the game an element of exploration and interaction between characters and the game world.

To complete the mission, you will need a squad of three people: you can invite your friends, or use matchmaking to join with random players. The mission can be accessed at any of five levels of equipment and has three difficulty levels.

Playing the team mission, not only you’ll become acquainted with the story line, but also will be able to find special caches with rewards given to the squad at the end of the mission if you are victorious.

Now a few words about gaining access to the mission. To enter, you will need a special badge token. After the release of the update, you will get the initial stock of tokens. Later, your tokens will be replenished to the maximum of two on everyday login.

To pass the mission, you must complete a series of tasks. It is enough for at least one of the three players to reach a check point: in this case, the remaining members of the unit are respawned and can continue to play. If all three player players are killed, the mission is lost. Remember that the time for the mission completion is limited.

https://coub.com/view/y1veh

What we plan to implement in the future

- Continue to improve CO-OP mechanics;
- Improved AI and NPCs;
- Additional challenges with increased difficulty and unique rewards.

That's all for today. Soon you will be able to try the first PvE (CO-OP) mission in Survarium. We look forward to your feedback and suggestions!
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by Андрияш Козловский
 
Forum: News
Topic: Survarium Update 0.50 Preview

05.09.2017, 12:21

Survarium Patch 0.47d is now live! Read the complete list of changes below. See you in the game!

Also read the list of changes in Survarium Patch 0.47 in case you missed it.

The List of Changes in Survarium 0.47d
New Seasonal Leagues

- Each season lasts for one calendary month and starts automatically on the 1st day of the month (with the exception of this season which starts with the release of Survarium 0.47d).
- Each season all player ranks are reset (to rank 10).
- When a season ends you receive tokens - a special currency. The higher rank you were able to achieve, the more tokens you get in the end of a season.
- With tokens you can purchase unique items in "Equipment" tab.
- New tab "TOP 100" with the best 100 rank 1 players is available in the league menus. These players get an additional reward when a season ends: a unique icon displayed next to their nickname (in chat, in match and post-match statistics) durin the next ranked season.
- Changes to the ELO rating system: at the beginning of this new season we will take the average of both the ELO rating of the last season and the ELO rating in regular battles.

Weapons and Equipment
New Items

- Added the first few of the unique items available only for league tokens. Those are Mauser M.712 pistol (tier 2) and three backpacks: Medic's Bag (tier 2), Universal Tank (tier 3), Soldier's Backpack (tier 5).
- Added new premium Mauser M.712 "Black Harvest" pistol (tier 2).

Assault Rifles

- AK-74N: damage decreased from 37 to 36, stopping power decreased from 60% to 50%, initial recoil increased.
- FN FNC: slow down decreased from 10% to 7%, initial recoil decreased.
- MSBS Radon: damage increased from 29 to 30, initial recoil decreased.
- L85A2: damage increased from 32 to 34, slow down increased from 8% to 10%.
- 9A-91: damage decreased from 36 to 35.
- AK-12: recoil increased by 10%.
- ASh-12: initial recoil decreased, further recoil increased.
- FN SCAR-H: initial recoil decreased.
- VHS-2: damage increased from 28 to 29.
- VSS: decreased recoil from the 5th to the 10th bullets.

Sniper Rifles

- TOZ-122: damage increased from 130 to 135, distance decreased from 65 to 60.

Shotguns

- Pellet dispersion of all shotguns when shooting from the hip and aiming down the sights increased by 20-25%.

Economics

- Gold to silver exchange rate now depends on maximum faction rank of your character. 1 gold can be exchanged for 200/300/400/600/800 silver on equipment tiers 1/2/3/4/5 correspondingly.

Bug Fixes

- Fixed an issue when a battery was falling through the map if the character carrying the battery was killed.
- Fixed an issue when you could get the same mission after a reroll.

See you on the battlefield!

by Survarium DevTeam
 
Forum: News
Topic: Survarium Update 0.47 is Live. Play Now!