Developer posts

05.06.2019, 13:00

If Steam version of game crashing after installing medkits or bandages, plese check integrity of game files. Open Steam library and right click on Survarium, select "Properties", then on "Local files" tab click "Check integrity of game files"
User avatar
by FANTOM
 
Forum: Game Discussion
Topic: Survarium's Patch 0.59 is Live. Play Now!

18.04.2019, 15:00

Hello everyone,

It's been a while since we had some in-depth communication between our development team and the players. Over the last 2 months (or so) we have been passing on player suggestions and feedback and working closely to get the team to respond. It took a while as a lot of translation was required and many times we had to double check a lot of the text. So, with that being said, we'd like to present you with part 1 of the the Q&A. We hope you enjoy it!

1. The players want more transparency when they’re killed. The killcam doesn’t show how much ammo the enemy had in the magazine, the type of ammo the enemy was using, nor the consumables he had equipped (grenades, mines, medkits and so on). This was once a feature a couple of years ago but it was removed with the implementation of the new UI. What’s more, one of the patch notes of like Update 0.43 do say this being implemented again, but it didn’t really.

Killcam, Advanced weapons and gear viewer is a good idea, but for me that would be of less priority than other more important features – clan wars, socialization features (player’s profile), etc.

2. I browse through the SHOP and select different filters on the left of the screen (equipment tier, faction). Then I switch for example to my INVENTORY just to check some stuff. When I switch back to SHOP, the state of the filters on the left is reset and I have to browse and search again for the piece of equipment I was looking at before. I think the state of the filters in SHOP should be remembered until you restart Survarium. Just like in INVENTORY, where it works fine (although Inventory doesn't let you filter by tiers).

The Filter reset in Shop was purposely designed to have no confusion for the player about which filters he had activated. Once you switch from the shop, filters reset and you'll need to apply them again. They are not numerous anyway.

3. A "To Workshop" option when purchasing weapons would be useful. You would be able to inspect what modules can it have and how does it look like with that Premium camo or decal, before buying it.

‘To Shooting Range’ and ‘To Workshop’ buttons are useful, I would implement those without the need to right-click – we need to get rid of too many context menus.

4. It would be interesting to be able to try a weapon for a couple of days, or a "weapon of the day" mode where you could use it to eliminate a certain amount of enemies, giving you access to its premium version temporarily and encouraging the players to buy and test that weapon. Maybe by the end of the week, they could win a lesser premium piece (gloves, boots, helmet) for a premium set, but always fulfilling the weekly mission of a faction and thus, generating expectation for the users who are keeping tabs on which will be the weapon of that week. These are ideas that would be interesting to see.

‘Allow trying the weapon for a short period of time’ is a good idea, like it.

5. Vote-kick option. Many many FPS games have this. It’s a very useful feature if implemented correctly (majority of votes needed to confirm) and would help in the cases where a guy decides to ruin your team’s match on purpose by going 5-30 and dragging the team to a loss (crucial in TDM/Slaughter matches, where he would save the team by just trying not to die that much), stays AFK with the “autorespawn” option turned on and/or is generally a pain in the neck. It's better for one guy to suffer alone than to make the entire team do it.

Vote-kick option – I like that one too.

6. The in-game SHOP tab shows all the weapons available for Silver and Gold, but there’s no list for the so-called “Ultra-rare” ones that can be won in Treasure Hunt. This is just one more reason to call the game Pay-to-Win, as a new player doesn’t exactly know that “free” versions of the Gold weapons exist that are just as good. This is once again a feature that the game did have in the past, but was removed when the new UI style got implemented.

The list of Ultra-rare weapons which can be unlocked only in TH sounds good, but could raise questions about ‘why it’s in the shop’?

7. The players would like to know the number of actual players online at a particular moment, or how many matches are being played in their selected server or mode. The “PLAY” button menu does show players in Queue, but it doesn’t seem to work correctly (because people complain about not finding a match on that server with everything selected and 30+ players in the queue displayed for a given server). Again, this was a feature that used to be there but was removed when the lobby UI got updated to the new style.

We'll see if there are any bugs with the display of players online and if there’s something to be improved.

8. If we want to use the same gun on two different profiles, but with different modules equipped on the gun on each profile, we're not able to, we're forced to buy the weapon twice (although we don't need to unlock its slots again, so that's good). For example, a [1st] sneaky-peaky profile with a silencer and a x2 scope on an SVD and a [2nd] profile with muzzle flash hider and x4 scope for the same SVD...

By design you need to have two pieces of the same gun to be able to use different modules on those simultaneously. It’s also logical, isn’t it?

9. Display the flag capture radius on the mini-map. The overlay would indicate the limits you need to stand within to capture the flag. This is good for trying to find enemy players, as you'd know exactly where to search. Some games that have this introduced are Counter-Strike and the Battlefield series.

The flag capture radius display sounds like a good idea, worth trying.

10. Getting +5 points for disabling C-4, Mines, Traps, Clay-mores, Traps, Ammo boxes and sensors would be a nice thing. It would be useful for the inactivity penalty too. And a nice thing for those who invested points into the Technical skill-tree to see such things. And, to be honest, disabling an enemy mine is worth 5 points, just like a kill-assist.

Giving points for disabling mines, traps and so on sounds reasonable, well noted.

11. Let us choose the ammo type used on each gun when already in the match too, at the ammo stash we have in the base (only there).

It seems more reasonable to be able to change player profiles.

12. Bot AI. People wouldn’t mind playing against them all the time if they were better. They’re easy to kill but most of the time if feels like they’re cheating against you: instant head-shots after turning 180 degrees in 0,5s… killing through walls or through bushes… not being able to pick up batteries… not dying to anomalies… not able to respond to radio commands like “I need help!” to assist the players…

Bot AI is a well-known problem, however we are still short of hands to improve their behavior. First thing I would do is to make it impossible for them to see through the grass and reduce their reaction.

And even with the single match-making tier there still seem to be many cases of 2v2 + bots matches at late night or on empty servers.

That’s the problem of player population on server, we need to improve that of course. So we are basically talking about finding the right balance between waiting for too long in MM or playing with bots. What would be the greater evil?

13. Add more radio command options. “Affirmative”, “Negative” (for when someone asks for help), “Sorry” (for a team-kill, for friendly damage, for destroying friendly devices), “Area clear”, “Artifact Found” (for Search & Destroy mode when defending), “Attack point A”, “Attack point B” (for Search & Destroy mode when attacking), “Thanks” (for covering, for healing, for ammo, for helping), “Hold this position”.

Advanced quick commands settings would be desirable. You could be able to change those depending on the play mode. However we already have the voice chat in there, making the issue less of a critical one, but for the players with chat bans it would be good.

14. 2nd and 3rd equipment profiles cost is not an issue for veteran players who have millions of Silver just gathering dust… but we constantly see new players complaining about their price. Maybe their price should be lowered a bit, or 2nd profile given for free once you reach level 10 (or 20, or 30), and the 3rd profile cost could remain the same as it is now.

Profiles given for reaching a level could be a good idea (you can either buy or level up).

15. Players have asked for an option to be able to scrap unneeded modules into Spare parts. They have also asked to consider adding the possibility to exchange the 40M+ Silver that some have into Spare parts. 0.58 Update introduced the possibility to buy AKMSU many times with Silver and use its modules to upgrade ours and we thank you for that, but more needs to be done, because this was a fan-service for veterans, not for everyone.

As for the modules – we have ideas how to design it the way the player could receive the module that he wants.

16. In any match, the best player will be the one who scores the most points in his team. It doesn't matter if his k/d isn't high. Such players devote themselves to the team and do as much as possible to lead them to victory. The problem in Season Leagues is that these players sometimes won't even reach top 100 due to the fact that they lose matches. They often have more points than any players of the winning team, and yet they don't get rewarded for their efforts. So they just stop playing League at all because it's not fair.

Leagues require reviewing. Maybe once Clan Wars are introduced we’ll have to switch them off completely. I don’t think it’s a good idea to give progress to the top player of the losing team in leagues. At least this is not what we are used to seeing in other competitive games like Dota, CS:GO etc. If you lose, then you lose, it’s a team-based game after all. Perhaps something worth considering is punishing him with less of a fine, but nothing more than that.

17. Search and Destroy. A very promising mode that would be the best in the game if it wasn’t for its issues. Defenders do not see the artifact on the mini-map if they find it (at least make it so we can spot the artifact manually like we can spot batteries), a lot of players are AFK at the start (so the first round begins too fast) or throughout the match, too many explosives can be placed at the same time by the same player (imagine 5 defenders placing explosives everywhere), team-kill should be limited to something like 150 damage per match max instead of 3 team-kills (in many cases one player just goes nuts at the start of the round and kills 3 teammates for no reason).

Search and Destroy mode is not ideal, we’ll keep improving it. As for AFK, we have improved the AFK system for this mode.

18. Next match. People have showed interest in being able to vote to play the next match against the same enemy team, for faster matchmaking, with a voting option at the end of the match to decide this. If the majority votes to play another match with the same teams, it should load the next mode/map.

Maybe not a bad idea. Worth trying.

19. “Looking for a group” system for PVE. This is basically because people use lobby chat to look for a group and then have to ask what level they are, what’s their tier, if they completed PvE in the past, what difficulty they want to play and so on. This would also remove some language barriers, because not everyone speaks English and, in fact, Russians have their own chat so they don't see these kinds of requests in the chat.

That’s exactly how we designed it to be. If you want you can play solo, there’s no prohibition to that whatsoever.

20. The same “looking for a group” feature would also be nice for PvP squads, because if the ELO difference is too big, then the players can get matched to opponents outside of their skill range without knowing it.

PvP squads are MMed based on maximum ELO, if there are players with bad ELO in the squad – they do bad for themselves. Perhaps it’s worth adding a notification that the MM is done by the player with highest ELO.

21. The very first matches for newbies and under level 10 players, there’s an issue with them. New players seem to have a hard time finding their first match so, after 5-10 minutes of waiting, they just uninstall the game and leave a negative review on Steam saying “the game’s dead”. This is probably because there’s a system in place (or there used to be) that match-makes new players only against other players that are under level 10 until they reach level 10. An option to choose to play with everyone should be available.

New players get MMed pretty fast now. So I cannot agree to the statement. Nevertheless, we’ll continue finding ways to improve the experience and perhaps try some other approaches.

22. Mini-map improvements. The mini-map is not capable of displaying height (which could be made possible if it was adaptive and would mask other floors with ///). Some maps (Vector, School, Radar, Fort, Cologne) have lots of structures or buildings with more than one floor and it's hard to locate the enemy even if they're displayed on the mini-map. Also, in modes where it’s important to see where the artifact or the battery is, it’s time lost trying to figure out if it’s at the same level as you are.

Renewing the mini-map with somehow displaying the heights, building floors and so on is worth trying
User avatar
by joewillburn
 
Forum: Game Discussion
Topic: Developers Respond to Community Feedback (Part 1)

08.02.2019, 17:25

Hi everyone! It’s been over a month since the release of the previous big Survarium update, and it’s time to share with you what’s coming in Survarium 0.57.

A New Weapon for the Renaissance Army

As a result of the holiday Faction Challenge event we promised to implement a new weapon for the winning faction, and what suits the Army better than a legendary AKMSU weapon? Legendary in a sense that the weapon is not in the GRAU index, and only a few actual copies of the weapon exist, one of those being in the Royal Armouries Collection. Some people think this weapon never existed (as a piece intended for use in the Soviet Army) and was made in Pakistan or Afghanistan. Some people think this is a secret rifle that failed to pass the tests. Anyway, even if it’s a myth, the weapon will make it into Survarium.

The choice of weapon is also largely attributed to the fact we’ve wanted to introduce new types of modules into the game for a long time. And so these modules fit other weapons, we chose the AKMSU as a piece that has some cool looking parts which could fit other AK rifles. Among these modules will be the following: extended magazine, pistol grip, light-weight bolt carrier group, charging handle and buttstock.

The Extended magazine increases the number of bullets, but reduces reload speed. The Light-weight bolt carrier group increases rate of fire and recoil. The Buttstock reduces recoil and increases spread when firing from the hip. These are only examples, we will have other new modules in Survarium 0.57. Also keep in mind that parameters of the modules can be changed based on the PTS testing, or in one of the upcoming Survarium patches and balancing updates.

Balance Changes

Since we are talking about balance, we want to make some changes to the parameters of some weapon types, because even after increasing recoil when using x6/x8 optical sights, assault rifles are still very popular across all tiers of equipment. We would like to see you using a larger variety of weapons in Survarium, so we will be decreasing effective distance of assault rifles and increasing pistol damage.


We are also looking into increasing effective distance of submachine guns and shotguns, but first we’d like to see if reducing effective distance of assault rifles is enough. After all, we do not want to go from one extreme to the other (veteran players should remember when everyone used to play with a shotgun).

The changes will also be made to some of the less frequently used supplies. In addition to its current effects (reducing bleeding damage and stopping power affecting your character), Anesthetic will provide total immunity to fractures. Duration will be unchanged: 10 seconds. Moreover, Anesthetic could become more useful because we will introduce new skills which increase effectiveness of traps, mines and grenades.

Technical Skill Tree

We announced two more skill trees in addition to the three existing ones a few years ago, but the team always had tasks with more priority. Well, enough is enough: it’s time to finally spice up the game with some new skills!

While designing the new skill tree, our goal was to come up with more interesting abilities than simply increasing a characteristic by 1%. Of course, not all technical skills will introduce new gameplay mechanics, but we tried to create enough abilities that do. Some of them may seem too strong (and they probably are), so we are going to change them based on the PTS test results. Additionally, expect more balancing and fine tuning after the skill tree hits the public server.

Please see the examples of new abilities below.

The Last Chance. If you have a grenade, you will drop it upon death. The grenade explodes dealing reduced damage (compared to usual grenade damage). More points in the skill increase the damage.

Capacitor M2. Upon destroying an anomaly with a capacitor, you will pick up the artifact (if you have space in the backpack).

Experienced Sapper. Your character does not activate allied traps and mines.

Metal Detector. Enemy traps, mines, C-4 and grenades are highlighted in radius (meters). More points in the skill increase the radius.

Jagged Edges. Traps, mines and C-4 always cause bleeding.

Updated Grenade Smoke and Other Improvements

We continue to work on the new renderer, and one of the most prominent changes will be a new visualization of the smoke grenade particles. The smoke is darker and more dense, so it’s possible to spot other characters in the smoke only at the distance of a few meters. We are also fixing a few annoying UI issues causing incorrect display of players post-match and various bugs with the loading screen.

These are only some of the upcoming new features and improvements. We will publish the full list of changes in Survarium 0.57 shortly before the update is released to the public server. We plan to have testing on the Public Test Server next week to gather your feedback about the skill tree and balance changes.

Stay tuned for more news next week!
User avatar
by joewillburn
 
Forum: News
Topic: Survarium 0.57 Preview

25.01.2019, 12:10

Survarium Patch 0.56c1 is now available! Launch Survarium to download and install the patch. Read the complete list of changes below. See you in the game!

Also read the list of changes in Survarium patch 0.56c in case you missed it.

Not playing Survarium yet?
Download the latest version of the game here!



The List of Changes in Survarium 0.56c1
General Changes

- There is now a final round in Slaughter mode: when one of the teams has only 8 respawn points left (skulls displayed), the remaining match time is reduced to three minutes.

Bug Fixes

- Fixed an issue causing weapons to inflict more damage than intended.

by Survarium DevTeam
 
Forum: News
Topic: Survarium Patch 0.56 is Live. Play Now!

24.01.2019, 13:01

Survarium Patch 0.56c is now available! Launch Survarium to download and install the patch. Read the complete list of changes below. See you in the game!

Also read the list of changes in Survarium patch 0.56b in case you missed it.

Not playing Survarium yet?
Download the latest version of the game here!



The List of Changes in Survarium 0.56c
General Changes

- Now you won't receive a penalty in Team Missions for leaving or being inactive.
- Silver penalties received for leaving a PvP match or being inactive in a PvP match are now also displayed in notification (in the lower right corner of the lobby screen).
- There is now a final round in Team Deathmatch mode: when one of the teams has only 8 respawn points left (skulls displayed), the remaining match time is reduced to three minutes.
- Added a star to the icons of the following rare weapons: Glock 17, SR-2M Veresk, PP-91 "Kedr", RPD, Fort-401, PKP "Pecheneg", Franchi SPAS-12, Remington 870.
- Now module stats are displayed when you hover a cursor over its icon on the Treasure Hunt screen.
- Updated the music that is played 30 seconds before the end of a PvP match.
- Reintroduced win/loss music that is played when a PvP match ends.
- Usual faction equipment prices are back (the prices were temporarily reduced after the Faction Challenge event).

Bug Fixes

- Fixed an issue causing some allies not to be displayed in the voice chat block/unblock window.
- Fixed an issue when Glock 17 did not belong to any faction, and Glock 17 "Desert" belonged to Scavengers.
- Fixed an issue causing loading screens to duplicate and overlap.
- Fixed an issue when an incorrect bonus (30% instead of 25%) was displayed upon activation of the Spring artifact.

by Survarium DevTeam
 
Forum: News
Topic: Survarium Patch 0.56 is Live. Play Now!

15.01.2019, 16:24

Survarium Patch 0.56b2 is now available! Launch Survarium to download and install the patch. Read the complete list of changes below. See you in the game!

Also read the list of changes in Survarium patch 0.56 in case you missed it.

Not playing Survarium yet?
Download the latest version of the game here!



The List of Changes in Survarium 0.56b2
Bug Fixes

- Fixed an issue causing the message about AFK penalty to not display on the post-match statistics screen.
- Fixed an issue causing the game client to crash when changing collimator settings.
- Fixed an issue when the point capture progress was not synced with the game UI and the mini-map.

by Survarium DevTeam
 
Forum: News
Topic: Survarium Patch 0.56 is Live. Play Now!

14.01.2019, 15:51

Survarium Patch 0.56b1 is now available! Launch Survarium to download and install the patch. Read the complete list of changes below. See you in the game!

Also read the list of changes in Survarium patch 0.56 in case you missed it.

Not playing Survarium yet?
Download the latest version of the game here!



The List of Changes in Survarium 0.56b1
Bug Fixes

- Fixed an issue causing the message about inactivity not to be displayed in a team mission if you received zero points.
- Fixed an issue causing the text in some messages (delivering a battery, replenishing ammo, etc) to shift to a side.
- Fixed an issue when the values on a message about artifact activation and on the artifact timer were different.
- Fixed an issue causing only a part of a Daily Quest description to be displayed.
- Fixed an issue when the amount of silver gained was different on the post-match screen and on the rewards screen.
- Fixed an issue causing squad letters not to display on the in-match statistics screen.

by Survarium DevTeam
 
Forum: News
Topic: Survarium Patch 0.56 is Live. Play Now!

10.01.2019, 16:28

Survarium Patch 0.56b is now available! Launch Survarium to download and install the patch. Read the complete list of changes below. See you in the game!

Also read the list of changes in Survarium patch 0.56 in case you missed it.

Not playing Survarium yet?
Download the latest version of the game here!



The List of Changes in Survarium 0.56b
General Changes

- Matchmaking now makes sure the players with very high Elo ratings are matched against a team that also has players of similar ranking.
- Introduced penalties for leaving a match. Firstly, you will lose silver. Secondly, you will not be able to queue for the next match for some time.
- There's no penalty for leaving a match if you are the only player in the match (i.e. only you and bots are left in the match).
- Silver penalty depends only on the maximum equipment tier of your character.
- Penalty timer for the next match depends on how many matches you left in a day. The more matches you leave, the longer the timer.
- You will receive the same penalties for not participating in a match (for being AFK).
- Collimators' settings are now automatically saved at the end of a match and applied at the beginning of your next match.
- Backpacks and oxygen tanks now also provide a reputation bonus.

Holiday Event

- By your request we have extended the event, but many players were expecting it to end and the discount on January 9, so we will consider The Renaissance Army as the winner (they are winning by a huge margin).
- The prices on all Renaissance Army faction items temporarily reduced by 50% (please note this is not a discount, but a price reduction).
- The prices on the items of other factions and premium weapons temporarily reduced by 50%.
- Standard Treasure Hunt is back again instead of a holiday one.
- Presents and holiday tree removed from the lobby.


Bug Fixes

- Fixed an issue with the Fort-401 NY 2019 icon - it now has The Renaissance Army logo.
- Fixed an issue when players were stuck on a loading screen when starting a Team Mission.
- Fixed an issue when clamps were not displayed on 9A-91 NY 2019 assault rifle.
- Fixed various issues in Polish, German and French localizations.

by Survarium DevTeam
 
Forum: News
Topic: Survarium Patch 0.56 is Live. Play Now!

08.01.2019, 19:13

You asked, we listened. The Faction Challenge event is extended until January, 14. Please find the schedule of the additional matches below.

However, it's already evident that the Renaissanse Army is winning, so we are starting to work on a new weapon for the faction so we can fit in the next update. We will publish more info about the weapon in Survarium 0.57 preview.

Moreover, we will soon release Survarium 0.56b and update the prices of the faction equipment to reflect the results on the Faction Challenge Event!

Read the battle schedule in the news

by Survarium DevTeam
 
Forum: News
Topic: Faction Challenge Event is coming on December, 24!

29.12.2018, 14:15

Survarium Patch 0.56a5 is now available! Launch Survarium to download and install the patch. Read the complete list of changes below. See you in the game!

Also read the list of changes in Survarium patch 0.56 in case you missed it.

Not playing Survarium yet?
Download the latest version of the game here!



The List of Changes in Survarium 0.56a5
Bug Fixes

- Fixed an issue with display of the event window (the fix went public with 0.56a4).
- Fixed an issue when it was possible to receive the same reward in Faction Challenge a few times.
- Fixed an issue when it was impossible to enter the Shooting range if you didn't have a weapon in the first profile slot or the profile was disabled.
- Fixed an issue when the point capture indicator in the UI disappeared after the player's character placed a mine, a trap or a sensor (on the point).
- Fixed an issue when the PMN icon was displayed if a character was killed with a C-4.
- Fixed an issue causing some laptops to use CPU integrated graphics instead of a dedicated video card.

by Survarium DevTeam
 
Forum: News
Topic: Survarium Patch 0.56 is Live. Play Now!

27.12.2018, 16:41

Survarium Patch 0.56a3 is now available! Launch Survarium to download and install the patch. Read the complete list of changes below. See you in the game!

Also read the list of changes in Survarium patch 0.56 in case you missed it.

Not playing Survarium yet?
Download the latest version of the game here!



The List of Changes in Survarium 0.56a3
General Changes

- The timer with the time to the next battle/to the end of current battle is now displayed in the smaller "Faction Challenge" event window.
- Added M4A1 NY 17, Franchi SPAS-12 "Halloween 2016" and H&K UMP45 NY 2016 to the Holiday Treasure Hunt. Please keep in mind you will be able to see these weapons no sooner than tomorrow after your Treasure Hunt updates (to add these weapons right now we'd have to reset your current Treasure Hunt progress).

Bug Fixes

- Fixed TOZ-34 reload animation.
- Fixed an issue causing the game client to crash when you received an invite to a squad to start a team mission.
- Fixed an issue causing the booster's name and description to overlap on team mission's reward list.

by Survarium DevTeam
 
Forum: News
Topic: Survarium Patch 0.56 is Live. Play Now!

26.12.2018, 17:36

Survarium Patch 0.56a2 is now available! Launch Survarium to download and install the patch. Read the complete list of changes below. See you in the game!

Also read the list of changes in Survarium patch 0.56 in case you missed it.

Not playing Survarium yet?
Download the latest version of the game here!



The List of Changes in Survarium 0.56a2
General Changes

- Now only the squad leader can block/unblock player slots on the team mission start screen.
- You can now try the weapons from "Faction Challenge" event before you earn enough reputation. Press the right mouse button on the weapon icon in the event screen and choose "To shooting ground" in the context menu.

Bug Fixes

- Fixed an issue causing the timer in the "Faction Challenge" event window to not update correctly.
- Fixed an issue causing the equipment and weapons (such as Remington 700 "Soot", Keeper mask, etc.) to not have a glowing effect.
- Fixed an issue causing the holiday hat to have a blue colour on the opponents. Now the hat on all opponents is red.
- Fixed an issue when the holiday hat 2018 was not displayed at long distances.
- Fixed an issue when open stashes were not in order after the completion of the team mission (when you opened only 3 stashes). This fix does not affect quantity or quality of the loot, only the visuals were wrong.

by Survarium DevTeam
 
Forum: News
Topic: Survarium Patch 0.56 is Live. Play Now!

24.12.2018, 16:12

Survarium Patch 0.56a1 is now available! Launch Survarium to download and install the patch. Read the complete list of changes below. See you in the game!

Also read the list of changes in Survarium patch 0.56 in case you missed it.

Not playing Survarium yet?
Download the latest version of the game here!



The List of Changes in Survarium 0.56a1
General Changes

- The amount of reputation required for the 4th rank in all factions was decreased from 100 thousand to 80 thousand.

Faction Challenge Holiday Event

- The game event will last from December 24, 2018 to January 8, 2019.
- Earn reputation for your favorite faction fighting in PvP-matches at specific time! The schedule of the fights awarding event reputation is at the end of the news. If you wish, you can support several factions in turn.
- Each faction offers (to their supporters) rewards, including weapons with unique camouflage! All you need to do to get them is gather enough reputation during the event. You can get all rewards from all factions if you play long enough!
- Each faction has the following rewards (total reputation required is in parenthesis): 500 spare parts (10.000), unique decal providing bonus to reputation (25.000), 1 day Premium voucher (50.000), a weapon with unique faction camouflage (100.000), a box with 10 rare modules (150.000).
- Faction event weapons with unique camouflage have all module slots unlocked. Additionally, every weapon provides +10% bonus to spare parts gain.
- The faction to receive the most reputation by the end of the event wins!
- The winner will get a new weapon which will be added in one of the upcoming Survarium updates. Moreover, after the event the winning faction will offer a discount on all its equipment and weapons.
- The other three factions will also give a discount, but it will be lower.

Holiday Season Treasure Hunt

- Holiday Season Treasure Hunt will be available during the "Faction Challenge" event, replacing the usual Treasure Hunt. Don't forget to receive all the rewards you can before the event starts and the Treasure Hunt is updated on December, 24!
- The top reward in Holiday Season Treasure Hunt is a weapon from one of the previous game events (except Halloween 2018).
- The list of rewards does not depend on your maximum equipment tier.
- You will not get event weapons you own as potential rewards (unless you own all event weapons, in which case the reward will be a random event weapon).
- Holiday Season Treasure Hunt updates daily, not weekly! It also updates as soon as you have received all the rewards or rerolled the Treasure Hunt.
- The number of free stash maps you can receive is also updated daily, not weekly!
- You can receive up to 5 free stash maps each day during the event (with a 20% chance after a PvP-match)! But keep in mind that you still cannot have more than 2 free stash maps at any time. To receive all 5 stash maps in a day, please spend the free stash maps you currently have.

Bug Fixes

- Fixed an issue when the team mission was considered finished even when you suffered a defeat or left the match. This led to players to not receive all found stashes on the subsequent successful playthrough.
- Fixed an issue when a squad leader was still left in the squad (as the only player) after disbanding the squad.
- Fixed an issue with Fugitive Gloves not providing a bonus to reputation.
- Fixed an issue when a part of a collimator installed on the SpecterDR optical sight was visible.
- Fixed an issue when PSO was not displayed when aiming down the sights.
- Fixed an issue when it was impossible to message a player who was in a match.
- Fixed an issue when a reputation booster bonus was not displayed on a post match statistics screen.

by Survarium DevTeam
 
Forum: News
Topic: Survarium Patch 0.56 is Live. Play Now!

20.12.2018, 17:11

Survarium Patch 0.56 with the reputation system and team missions rework is now live!

Please find the complete list of changes of the Patch below. Have a good time playing the game!

Not playing Survarium yet?
Download the latest version of the game here!



Survarium Patch 0.56 Highlights
Reputation System Rework
We are introducing prestige levels which you will earn after reaching level 5 reputation with a faction. Each prestige requires 150.000 reputation and awards you with a skill point. Thanks to this you will be able to get enough skill points to fully unlock all 3 skill trees! Moreover, so you can unlock new factions equipment faster, we are reducing the amount of required reputation almost by two times!

Team Mission Improvements
Now there are only 3 difficulty levels in PvE regardless of equipment tier. The higher the difficulty, the higher the reward (there is a chance to get premium equipment on the hardest setting), and you are not longer constrained by equipment tier.

Access keys also work differently. You can play team missions without an entrance fee (including locking spots when you want to play solo or duo), but all stashes you find will be available to you for free only once per day. On subsequent playthroughs you will receive only 3 stashes, and will be able to unlock the rest by using an access key. The cost of reroll is left as is.

These changes are to ensure you can participate in team missions without having to play in PvP, and also so you can more easily find companions for team missions.

Renderer Improvements and Other Changes
We brought back the static anomaly to Tarakanovsky fort, fixed flickering fires and a few other issues of the new graphics renderer. Changes are also affecting game locations: we removed exploits allowing to shoot through objects. We also introduced more Daily Quests and removed quests related to Atifact Hunt and Battery Retrieval modes. Additionally, you won't get the same quest after a reroll. Finally, you will now receive 20 gold for 7 day login streak.

The Complete List of Changes in Survarium Patch 0.56
General Changes

- Changed the reward for 7 day login streak: instead of two PvE access keys you will now receive 20 gold.
- You now need to confirm you want to quit the game when pressing Alt+F4.
- The lobby now has presents, Christmas tree and decorations.

Daily Quests

- Introduced new Daily Quests: "Get 100 points in a match", "Kill 3 opponents without dying", "Kill 10 opponents in a match", "Kill 3 enemies with melee in a match", "Kill 5 opponents with headshots in a match", "Collect 3 artefacts in a match".
- Removed Daily Quests requiring you to play in Artifact Hunt and Battery Retrieval game modes.
- When rerolling a Daily Quest, you will not receive the same one.
- You will not receive the same Daily Quests or the quests that you chose to reroll during one day (unless you reroll through all available Daily Quests, of course).

Locations

- Tarakanovsky Fort: returned static anomaly at the center of the location. The anomaly bends the light passing through it, and this makes aiming at the opponents who are in the anomaly or behind it more difficult.
- Fixed spots where it was possible to watch and shoot trough objects on the following locations: Tarakanovsky Fort, Chemical Plant, Mamayev Kurgan, London, Vector Laboratory.

Team Missions

- Now there is no entrance fee to play Team Missions.
- Free access keys are removed from the game. It is no longer possible to earn free access keys in PvP matches. You keep all you premium access keys and can use it as usual.
- All stashes you find will be available to you for free once per day. On subsequent playthroughs you will receive only 3 stashes, and will be able to unlock the rest by using an access key
Now there are 3 difficulty levels in Team Missions regardless of your equipment tier.
- Due to changing difficulty settings, rewards were reworked. The higher the difficulty, the higher the reward. There is a chance to get premium equipment on the hardest difficulty setting.
- Due to changing difficulty settings, AI opponents (bots) were rebalanced.
- Team mission will be started on a server that has (on average) the best ping to all players.

Reputation System

- Reduced the amount reputation required to achieve ranks in factions: the maximum rank now requires 200 thousand (used to require 360 thousand).
- After reaching level 5 rank in a faction you will be able to receive Prestige-ranks. Each Prestige requires 150 thousand reputation. At the moment it is possible to achieve 10 Prestige ranks in a faction.
- Each Prestige rank rewards your character with a skill point.
- All your current reputation exceeding 200 thousand will be counted towards your next prestige rank. For instance, if you had the highest rank in a faction, you will instantly get Prestige 1 with that faction, and another 10 thousand reputation towards Prestige 2.
- All faction equipment now provides a small bonus to reputation gain with this faction.

Bug Fixes

- Fixed an issue with the flickering fires.
- Fixed an issue causing the profile selection menu to disappear before a match if you left a match when your character was dead.
- Fixed an issue with the slider position in modules menu.
- Fixed an issue when the order in the list of modules was changing upon reopening module menu.
- Fixed incorrect prices of some items in the equipment shop.
- Fixed various visual issues on game locations.

Download Survarium 0.56 and check it out! Hopefully you'll like the changes.

See you on the battlefield!

by Survarium DevTeam
 
Forum: News
Topic: Survarium Patch 0.56 is Live. Play Now!

09.11.2018, 12:04

Survarium Patch 0.55ak is now available! Launch Survarium to download and install the patch. Read the complete list of changes below. See you in the game!

The List of Changes in Survarium 0.55ak
Technical Improvements


- Now you can download the replay of your match. You can do it in the post-match statistics screen or from the match statistics in the lobby.

Bug Fixes

- Fixed a bug due to which the game client crashed when the player tried to change profiles at the beginning of the round, when ending the previous round in an anomaly in the "Search and Destroy" mode.
- Fixed a bug due to which the replay of the match was not available.
User avatar
by Андрияш Козловский
 
Forum: News
Topic: Survarium Patch 0.55 is Live. Play Now!

02.11.2018, 12:14

Survarium Patch 0.55af is now available! Launch Survarium to download and install the patch. Read the complete list of changes below. See you in the game!

Technical Improvements

Compensated for the missing parts;
Improved game rendering performance.

Weapons and Equipment

The "Seeker" set has been moved to the tier 3.
The "Sokol-M" set has been moved to the tier 2.
Respirator "Curtain" has been moved to the tier 2.
Assault rifles AKM, Vz.58, Valmet Rk.62: one ammo pouch gives 30 rounds.
Carabines SKS, SOK-94: one ammo pouch gives 20 rounds. These weapons are removed from the player's profiles and their presets. Please reset the weapon in profile.
Treasure hunt updated.

Locations

School "Halloween 2018": added piano sounds. Round time after placing the artifact increased to 45 seconds.

Bug Fixes

Fixed a bug that caused the chat window to open when switching to spectator mode.
Fixed a bug due to which the game client crashed when switching to spectator mode.
User avatar
by Андрияш Козловский
 
Forum: News
Topic: Survarium Patch 0.55 is Live. Play Now!

01.11.2018, 16:15

Survarium 0.55ae hot fix has been released recently.

Read the list of changes below.

- Fixed a crash that could occur when a player fired on an enemy who was using active "Larkspur" artifact;
- The Spectator mode is switched on again;
- Removed the cost of equipment in the game mode "Search and Destroy."
User avatar
by Андрияш Козловский
 
Forum: News
Topic: Survarium Patch 0.55 is Live. Play Now!

31.10.2018, 18:22

The Survarium Halloween event has started, and in honour of the occasion we added a special "Search and Destroy" mode to Survarium playable on the updated "School" location! The game event will last from October 31st to November 9th!

A group of survivors occupied the territory of the abandoned school. Suddenly, they are attacked by five unknown combatants. Their goal is to deliver a strange artifact to one of the two dedicated points on the map, while overriding the defensive side. If the attackers succeed, they will win the round. In case of failure, the victory will go to the defending team. Having played three rounds, the attackers and defenders switch places. Victory in the match is awarded to the first team to score 5!

Play in the "Search and Destroy" mode, earn special currency: pumpkins, spiders and skulls and then exchange them for weapons with unique camouflage! MP-153, AS Val and UMP-45 are available for exchange. All weapons have unlocked slots for modules and orange modifiers are available. Special thanks to John Rivian for his help.

The higher the place you finish in the match results, the more currency you will get! You can also earn symbols in regular PVP matches, however you will receive the maximum currency only by playing "Search and Destroy" mode. For the first victory in a PvP-battle, you are awarded with a special "Voodoo" mask. Put it on your character to get +1 to pumpkins, +2 to spiders and +3 to skulls every time you earn. In addition, an active premium account gives you + 25% to all special currency earned. Missing currency (If you do not manage to earn enough during the event) can be purchased in the Survarium web shop or in the game shop. Also, until November 9th only, you have a chance to acquire a unique mask, enabling you with +5% extra experience.

Good luck!
User avatar
by Андрияш Козловский
 
Forum: Game Discussion
Topic: The Survarium Halloween Event Has Started!

31.10.2018, 18:12

Survarium Patch 0.55 with a single level of match-making is now live! Read the complete list of changes below. See you in the game!

Survarium Patch 0.55 Highlights
Technical Changes


Daily tasks updated.
Treasure hunt updated.
The players' supplies are reset.
Player profiles are reset.
Saved player presets have been deleted due to the new system of supplies.
Reward for completing tasks increased.
The following settings have been added (section “Control”): “Next collimator reticle”, “Previous collimator reticle”, “Change reticle color”, “Increase reticle brightness”, “Decrease reticle brightness”.
Players with a high ELO rating have had it reduced to 2000.
The price for repairs is now untied from the item of equipment or weapons. Also, the price for repairs depends on the level of equipment, for example, if a player has put at least one item of equipment level 5, he will pay for repairs the amount charged at the fifth level of equipment. Prices for repairs:

Level 1 - Silver 0
Level 2 - 1000 silver
Level 3 - 2000 silver
4 level - 5000 silver
5 level - 8000 silver

Weapons, equipment and supplies

All weapons across all the tiers have been balanced in line with their class.
Armor-piercing returned to the game as an indicator on the weapon. Now the damage inflicted on the enemy depends not only on his armor and the damage of your weapon, but also on armor-piercing.
Returned dispersion and dispersion when aiming. For each class of weapon, the dispersion parameters are set individually. So, for example, sniper rifles are absolutely not susceptible to the influence of dispersion in sighting mode, and submachine guns - on the contrary, have a small, but noticeable variation when firing in long bursts.
For all weapons in the game, the kill values ​​for opening a slot for a module are revised. Now, at all tiers of equipment, the following values ​​are valid: 100 kills - slot for aims, 250 kills - slot for grips, 500 kills - slot for silencers, muzzle-flashes and more.
Added the ability to customize the reticle for collimators - you can change its type, color and brightness. This functionality depends on the level of rarity of the collimator
The parameters of stopping power and shooting down were unlinked from each other. The stopping power is set to match the caliber of the weapon. The crash of sight with hits weakened.
The recoil on all weapons is reduced and changed to a more convenient one. The recoil graphs and pictures have been saved.
Recoil randomization is noticeably reduced.
The slowdown parameters have been changed and are now based on the weight and dimensions of the equipment.
Ability to get bleeding added to all weapons. Its damage is significantly reduced, and the duration is increased.
Painkiller now reduces the effect of stopping power by 25% and reduces bleeding duration by 25%.
The Defense Totem now increases health regeneration by 4 hp/s and reduces the chance of bleeding by 25%. The duration is now 30 seconds, the recharge time is 5 seconds.
Stationary scanner: reload time is now 10 seconds.
RGD-5: damage is now equal to 150.
RGO: now the damage is 130.
MON-50: now the damage is 200.
PMN-3: Now the damage is 225.
C-4: Now the damage is 300.
The damage modifier on weapons is replaced by the following:
For assault rifles, submachine guns, machine guns and pistols for dispersion
For sniper rifles and carbines for sight sway
For shotguns for shot grouping
The values ​​of the modifier rate of fire on weapons reduced by half.
The shortage of muzzle velocity is reduced to real values ​​for all classes of weapons.
Added display of the muzzle velocity in a weapon.
Reinforced cartridges now give the muzzle velocity +40 m/s, + 80 m/s, + 120 m/s.
Reworked all sets of equipment. Now, for the 3 parts of the kit, the player gets an improvement of one minor parameter, the assembly of the full set will give several more significant improvements.
Modifiers on equipment:

Masks: 'Energy costs' instead of 'Armor' now. Stamina regeneration' instead of 'Reduced explosion damage' now.
Jackets and pants: Added a stop action modifier. The values ​​of the "Energy Costs" and "Energy Recovery" modifiers are halved.
Gloves: Time to ready a grenade' instead of 'Reduced explosion damage' modifier now. Faster weapon hiding and grenade taken out.
Boots: 'Drop damage' instead of 'Reduced explosion damage' modifier now. The values ​​of the "Energy costs" modifier halved.
Backpacks: Reduced the value of "Explosion protection" modifier in half.
Replaced modifiers on weapons and equipment are compensated with spare parts.

Gameplay

The game introduced a single level of match-making. This means that now players of the first-fifth levels of equipment and weapons will be able to play among themselves. The damage coefficient for the higher level game is cut out of the game. Also, the main parameter when collecting teams is ELO
Now all players are divided into 3 categories of players. Players play only in their category, with the exception of a long match search.
New pockets system. Now the game has the concept of "Pocket" and "Capacity". The number of pockets determines the number of different supplies and the number of shortcut keys you can use. The maximum number of pockets is 5. Capacity determines how many supplies you can use. Each supply occupies one unit of capacity. The maximum amount of capacity that can be collected is equal to 8. You can collect pockets and capacity on equipment. Also, the supplies are divided into categories: medicines, explosives, devices and more. You can fill the pockets with supplies, you want to fill all the pockets with different medicines - please. But there are restrictions on the maximum number of transportable special weapons per battle, by category: medicines - 8 pieces, explosives - 2 pieces, devices - 4 pieces and more - 1 piece. This was done so that the player could not take with him a large number of strong special means, for example: 4 RGOs.
Initial movement speed reduced.
The player now has 3 ammo bags at the start.
Skill "Terminator" replaced by "Ammunition" - an additional cartridge pouch for ammo.

Artifacts

Now you can take two identical artifact.
You can not activate two artifact at the same time. You need to wait until the first activated one expires, after that - activate the second artifact.
Onyx: active ability - works 4 seconds, + 70% to the resistance from damage.
Spring: passive ability - + 4% to speed.
Larkspur: active ability - regeneration 25 hp/sec, effect for 4 seconds, gets lost in receiving damage like any first-aid kit.

New lighting on the School location

The lighting on the “School” location was redone, in accordance with the new quality standard. See the pictures below to check the changes.

Bug fixes

Fixed a bug due to which the player when looking on the corpse of another player had the silhouette of that body displayed at the time of his respawn.
Fixed a bug due to which the player at the beginning of the match heard the music of the match end.
Fixed a bug due to which the game client stopped working when shooting at a player from a short distance.
User avatar
by Андрияш Козловский
 
Forum: News
Topic: Survarium Patch 0.55 is Live. Play Now!

26.10.2018, 19:44

We have updated the Public Test Server to Survarium version 0.55a9! To participate in the test, please download new game version. Please note that the temporary shutdowns of the PTS are possible when installing updates and making urgent changes.

You can participate in the test if you registered in Survarium no later than July 20. Unfortunately, you won’t be able to login to the PTS if you have registered via Steam due to a different authentication system.

All testers will receive 10 thousand spare parts, 10 million silver, and 10 thousand gold to make purchases on the PTS. Characters and progress in the main game as of July 20 will be copied to the test server. However, the progress you make during the test will not be transferred back to the main server! The PTS has no way if receiving payments, so purchases made in Survarium shop are automatically credited to your account on the main server.

Read find the update notes of Survarium PTS 0.55a9 below. Please note that those are not final and The public server will receive version improved based on the results of the testing! See you on the PTS!

The Complete List of Changes in PTS 0.55a9
Technical Changes

Daily tasks updated.
Treasure hunt updated.
The players' supplies are reset.
Player profiles are reset.
Saved player presets have been deleted due to the new system of supplies.
Reward for completing tasks increased.
The following settings have been added (section “Control”): “Next collimator reticle”, “Previous collimator reticle”, “Change reticle color”, “Increase reticle brightness”, “Decrease reticle brightness”.
The price for repairs is now untied from the item of equipment or weapons. Also, the price for repairs depends on the level of equipment, for example, if a player has put at least one item of equipment level 5, he will pay for repairs the amount charged at the fifth level of equipment. Prices for repairs:

Level 1 - Silver 0
Level 2 - 1000 silver
Level 3 - 2000 silver
4 level - 5000 silver
5 level - 8000 silver

Weapons, equipment and supplies

All weapons across all the tiers have been balanced in line with their class.
Armor-piercing returned to the game as an indicator on the weapon. Now the damage inflicted on the enemy depends not only on his armor and the damage of your weapon, but also on armor-piercing.
Returned dispersion and dispersion when aiming. For each class of weapon, the dispersion parameters are set individually. So, for example, sniper rifles are absolutely not susceptible to the influence of dispersion in sighting mode, and submachine guns - on the contrary, have a small, but noticeable variation when firing in long bursts.
For all weapons in the game, the kill values ​​for opening a slot for a module are revised. Now, at all tiers of equipment, the following values ​​are valid: 100 kills - slot for aims, 250 kills - slot for grips, 500 kills - slot for silencers, muzzle-flashes and more.
Added the ability to customize the reticle for collimators - you can change its type, color and brightness. This functionality depends on the level of rarity of the collimator
The parameters of stopping power and shooting down were unlinked from each other. The stopping power is set to match the caliber of the weapon. The crash of sight with hits weakened.
The recoil on all weapons is reduced and changed to a more convenient one. The recoil graphs and pictures have been saved.
Recoil randomization is noticeably reduced.
The slowdown parameters have been changed and are now based on the weight and dimensions of the equipment.
Ability to get bleeding added to all weapons. Its damage is significantly reduced, and the duration is increased.
Painkiller now reduces the effect of stopping power by 25% and reduces bleeding duration by 25%.
The Defense Totem now increases health regeneration by 4 hp/s and reduces the chance of bleeding by 25%. The duration is now 30 seconds, the recharge time is 5 seconds.
Stationary scanner: reload time is now 10 seconds.
RGD-5: damage is now equal to 150.
RGO: now the damage is 130.
MON-50: now the damage is 200.
PMN-3: Now the damage is 225.
C-4: Now the damage is 300.
The damage modifier on weapons is replaced by the following:
For assault rifles, submachine guns, machine guns and pistols for dispersion
For sniper rifles and carbines for sight sway
For shotguns for shot grouping
The values ​​of the modifier rate of fire on weapons reduced by half.
The shortage of muzzle velocity is reduced to real values ​​for all classes of weapons.
Added display of the muzzle velocity in a weapon.
Reinforced cartridges now give the muzzle velocity +40 m/s, + 80 m/s, + 120 m/s.
Reworked all sets of equipment. Now, for the 3 parts of the kit, the player gets an improvement of one minor parameter, the assembly of the full set will give several more significant improvements.
Modifiers on equipment:

Masks:

'Energy costs' instead of 'Armor' now.
Stamina regeneration' instead of 'Reduced explosion damage' now.
Jackets and pants:

Added a stop action modifier.
The values ​​of the "Energy Costs" and "Energy Recovery" modifiers are halved.
Gloves:

Time to ready a grenade' instead of 'Reduced explosion damage' modifier now. Faster weapon hiding and grenade taken out.
Boots:

'Drop damage' instead of 'Reduced explosion damage' modifier now.
The values ​​of the "Energy costs" modifier halved.
Backpacks:

Reduced the value of "Explosion protection" modifier in half.

Gameplay

The game introduced a single level of match-making. This means that now players of the first-fifth levels of equipment and weapons will be able to play among themselves. The damage coefficient for the higher level game is cut out of the game. Also, the main parameter when collecting teams is ELO
Now all players are divided into 3 categories of players. Players play only in their category, with the exception of a long match search.
New pockets system. Now the game has the concept of "Pocket" and "Capacity". The number of pockets determines the number of different supplies and the number of shortcut keys you can use. The maximum number of pockets is 5. Capacity determines how many supplies you can use. Each supply occupies one unit of capacity. The maximum amount of capacity that can be collected is equal to 8. You can collect pockets and capacity on equipment. Also, the supplies are divided into categories: medicines, explosives, devices and more. You can fill the pockets with supplies, you want to fill all the pockets with different medicines - please. But there are restrictions on the maximum number of transportable special weapons per battle, by category: medicines - 8 pieces, explosives - 2 pieces, devices - 4 pieces and more - 1 piece. This was done so that the player could not take with him a large number of strong special means, for example: 4 RGOs.
Initial movement speed reduced.
The player now has 3 ammo bags at the start.
Skill "Terminator" replaced by "Ammunition" - an additional cartridge pouch for ammo.

Artifacts

Now you can take two identical artifact.
You can not activate two artifact at the same time. You need to wait until the first activated one expires, after that - activate the second artifact.
Onyx: active ability - works 4 seconds, + 75% to the resistance from damage.
Spring: passive ability - + 4% to speed.
Larkspur: active ability - regeneration 25 hp/sec, effect for 4 seconds, gets lost in receiving damage like any first-aid kit.
New lighting on the School location
The lighting on the “School” location was redone, in accordance with the new quality standard. See the pictures below to check the changes.

Bug fixes

Fixed a bug due to which the player when looking on the corpse of another player had the silhouette of that body displayed at the time of his respawn.
Fixed a bug due to which the player at the beginning of the match heard the music of the match end.
Fixed a bug due to which the game client stopped working when shooting at a player from a short distance.

Known bugs

'Regeneration' modifier (when staying) does not work.
Larkspur artifact action can't be stopped.
'Time to ready a grenade' modifier works incorrectly.
The function of changing color, intencity and type of collimator marker is temporarily disabled.
User avatar
by Андрияш Козловский
 
Forum: News
Topic: Survarium: Update 0.55a9 is on the PTS!